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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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Maybe add a minimum total power level requirement along with a minimum member count to get and keep a base at a given level. A level 9 base with 2 members is a ghost town.. it should no longer be considered a level 9. It takes workers to run anything. How can a factory produce without workers? Seems like a way to help the dysonian issue.. it would at least remove the financial gain aspects against stripping the membership off a base., wouldn't stop a griefer.. but it would be something. It would also give more meaning to groups that have larger bases.. might be detrimental to maintaining them though.. would introduce a lot of new game dynamics.
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Sun Mar 24, 2013 1:49 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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-1, pointless.
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Sun Mar 24, 2013 1:56 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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namlak built imperium of namlak(lv8) alone... so is that not allowed before sufficent player is recruited? nonsense.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sun Mar 24, 2013 2:47 pm |
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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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Uy23e wrote: namlak built imperium of namlak(lv8) alone... so is that not allowed before sufficent player is recruited? nonsense. Yes.. it would be.. legion bases (and legions) are meant to be group efforts.. not candy Doesn't keep him from building the infrastructure.. but a group would have to exist to support it.
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Sun Mar 24, 2013 2:52 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Andy wrote: Uy23e wrote: namlak built imperium of namlak(lv8) alone... so is that not allowed before sufficent player is recruited? nonsense. Yes.. it would be.. legion bases (and legions) are meant to be group efforts.. not candy Doesn't keep him from building the infrastructure.. but a group would have to exist to support it. CANDY? Try making a lv. 8 solo. Some candy. 
_________________ACREWREVOLT
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Sun Mar 24, 2013 2:55 pm |
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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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Levrosh wrote: Andy wrote: Uy23e wrote: namlak built imperium of namlak(lv8) alone... so is that not allowed before sufficent player is recruited? nonsense. Yes.. it would be.. legion bases (and legions) are meant to be group efforts.. not candy Doesn't keep him from building the infrastructure.. but a group would have to exist to support it. CANDY? Try making a lv. 8 solo. Some candy.  Heh.. never said it was easy.. but to gain their benefit, he shouldn't be allowed to be a one man legion either. And if he is that buf, why does he still care? And how many players are even remotely capable of that? Maybe there should be single player base contribution caps too? The suggestion might help keep folks from having an incentive to steal a legion's base. At least reduce it considerably. Intent here is to make an incremental improvement to the system.
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Sun Mar 24, 2013 3:09 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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it didn't stay a one-man base. subsequently a bunch of newbs(considering it's a lv 8 base, all 500 and below are kinda all "newbs") joined into the legion. It's awesome training to be had with huge income for all. But chances are, because it's a load of newbs, it might not meet that "total power" you are suggesting.
Also, just FYI, a 2 man or even 1 man base is NOT much of a financial gain. For a legion based on equal shares, each member gets 40%+100%/M where M is eligible member count. 2 ppl would get 90% each, one person 140% and 50 people 42% each. And 2 person legion will likely be disabled, as it have been multiple times already, hence realistically 45% each (or 70% if it's one person). That's not a hell lot more than 42%. The real way to get a load of income from a base is based on contribution % when there are a LOT of people in it and you are one of the top, if not only, contribution. Take the imperium again, on a contri day namlak gets 2500%! Blitz is likely on the high end of contri spectrum, so if they are doing a mix of contri and even distribution before, chances are those 2 guys are losing out on production.
So what "financial gain" are you talking about? unless they literally sell the base, there is none to be had.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sun Mar 24, 2013 3:27 pm |
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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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Uy23e wrote: it didn't stay a one-man base. subsequently a bunch of newbs(considering it's a lv 8 base, all 500 and below are kinda all "newbs") joined into the legion. It's awesome training to be had with huge income for all. But chances are, because it's a load of newbs, it might not meet that "total power" you are suggesting.
Also, just FYI, a 2 man or even 1 man base is NOT much of a financial gain. For a legion based on equal shares, each member gets 40%+100%/M where M is eligible member count. 2 ppl would get 90% each, one person 140% and 50 people 42% each. And 2 person legion will likely be disabled, as it have been multiple times already, hence realistically 45% each (or 70% if it's one person). That's not a hell lot more than 42%. The real way to get a load of income from a base is based on contribution % when there are a LOT of people in it and you are one of the top, if not only, contribution. Take the imperium again, on a contri day namlak gets 2500%! Blitz is likely on the high end of contri spectrum, so if they are doing a mix of contri and even distribution before, chances are those 2 guys are losing out on production.
So what "financial gain" are you talking about? unless they literally sell the base, there is none to be had. Hmm.. I would still have to work the production numbers out but a probable point. But to that, a low level legion is now gaining huge benefit from a base they did not earn.. even remotely. Great for them but it could easily be perceived as an exploit. And for the economic benefit, just recruit 50 level 1 players.. feed them.. and you have your economic benefit back. I see legions like this frequently.. one or two really high level folks and then a mess of newbies.. gotta wonder what goes on internally to them.. so economic benefit is definitely possible.
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Sun Mar 24, 2013 3:36 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Thing is that low level people can't build bases. The "high rankers" build the base in almost every legion with mixed ranks. That's how it works. I fail to see how that is an exploit.
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Sun Mar 24, 2013 4:22 pm |
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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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thunderbolta wrote: Thing is that low level people can't build bases. The "high rankers" build the base in almost every legion with mixed ranks. That's how it works. I fail to see how that is an exploit. The difference is that the high rankers (note the plurality of that) generally stay.. and the lowers work up to where they can help.. also the level ranges are usually not that dispersed.. the exploit comes in where those low levels did nothing to earn that benefit and now have something awesome just handed to them on a platter. There may be even a little alt/nepotism going on... who's to say? If the base limit had a power level component to it, both gray areas would be eliminated.. honest hard working legions would have to work at getting, growing and keeping high level members and nothing could be despairingly distributed to players before they should have it.. players should go through a growth cycle. It would be better for game health too.
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Sun Mar 24, 2013 4:40 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Andy wrote: thunderbolta wrote: Thing is that low level people can't build bases. The "high rankers" build the base in almost every legion with mixed ranks. That's how it works. I fail to see how that is an exploit. The difference is that the high rankers (note the plurality of that) generally stay.. and the lowers work up to where they can help.. also the level ranges are usually not that dispersed.. the exploit comes in where those low levels did nothing to earn that benefit and now have something awesome just handed to them on a platter. There may be even a little alt/nepotism going on... who's to say? If the base limit had a power level component to it, both gray areas would be eliminated.. honest hard working legions would have to work at getting, growing and keeping high level members and nothing could be despairingly distributed to players before they should have it.. players should go through a growth cycle. It would be better for game health too. Completely off base on the gamer health comment. Without bases and situations similar to namalaks people just starting would just lose ground faster than they already are. This game has no catch up mechanism really (unless you count t.o.s disappearing...) And there is not a good starter guide. If the high rank/s that built the base either want to be alone, or share the rewards from their work with low ranks that is their decision. Quality> quantity when it comes to suggestions Please stop with the knee jerk reaction suggestions and think it through more before posting.
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Sun Mar 24, 2013 5:03 pm |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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Is this asheron? please stop posting...
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Mon Mar 25, 2013 1:03 am |
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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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failname wrote: Is this asheron? please stop posting... No.. not asheron. And as far as my knee jerk reactions / quantity over quality, your opinion is just that.. This is a very viable suggestion and has merit. The purpose of this forum is to promote and discuss ideas like this, not make personal attacks.
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Mon Mar 25, 2013 10:44 am |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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Andy wrote: failname wrote: Is this asheron? please stop posting... No.. not asheron. And as far as my knee jerk reactions / quantity over quality, your opinion is just that.. This is a very viable suggestion and has merit. The purpose of this forum is to promote and discuss ideas like this, not make personal attacks. How is this a "personal attack"?... oh well i guess i would be insulted if someone called me asheron, but why would anyone? i don't make STUPID suggestions that do not improve the game one bit. This is like capping artifact per hour to rank, stupid. And your other suggestions aren't any better.
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Mon Mar 25, 2013 10:55 am |
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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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failname wrote: Andy wrote: failname wrote: Is this asheron? please stop posting... No.. not asheron. And as far as my knee jerk reactions / quantity over quality, your opinion is just that.. This is a very viable suggestion and has merit. The purpose of this forum is to promote and discuss ideas like this, not make personal attacks. How is this a "personal attack"?... oh well i guess i would be insulted if someone called me asheron, but why would anyone? i don't make STUPID suggestions that do not improve the game one bit. This is like capping artifact per hour to rank, stupid. And your other suggestions aren't any better. Gee Ruben.. this sounds like a personal attack to me.. And when did I ever make the suggestion to capping artifact production to rank? And which suggestions are you referring to specifically? Sounds more like your trolling.
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Mon Mar 25, 2013 11:19 am |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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No not really, your only good post was the one about credits base metric, which has been suggested a couple of days before you made another thread about it.
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Mon Mar 25, 2013 11:38 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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failname wrote: Is this asheron? please stop posting... No..He hasn't pulled a racial, sexual, or religious card to promote his ideas yet or threatened anyone with a KOs..not yet.. -1 to the idea.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Mon Mar 25, 2013 11:43 am |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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varunjitsingh146 wrote: failname wrote: Is this asheron? please stop posting... No..He hasn't pulled a racial, sexual, or religious card to promote his ideas yet or threatened anyone with a KOs..not yet.. -1 to the idea. True...
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Mon Mar 25, 2013 11:45 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Andy wrote: This is a very viable suggestion and has merit. Often when people make suggestions, it can be hard to see their own flaws in it. This is not a viable suggestion and it has no merit. It's not been thought through, and there's no real reason for it in the first place.
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Mon Mar 25, 2013 5:17 pm |
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namalak
Joined: Mon Nov 14, 2011 9:28 pm Posts: 764
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Without a strong, loyal membership, even a level 8 base does NOT produce overwhelming amounts.
At full loyalty of 2 (giving the Dysonian base as an example), without the base being disabled (even though it will probably be 1-2 times daily), and with the full 20 trade pacts (once again assuming they are not disabled steady and people still want pacts with them), the base would most likely only produce 385k artifact points a day, divided by two people. 143k artifact points a day would only add up to the equivalent of a bit over 8k artifact points per hour. With their current situation, they most likely are making less than half that.
Making a legion solo is a gamble. You run it poorly or rub people the wrong way, you could have a VERY expensive mistake on your hands. For Imperium of Namalak alone I risked 500k CTP and 20M EM, not to mention the base items and energy... And if it was done badly, I could have been pulling half of what the Dysonian base currently is. How long would it take to recover the costs of half a million Complex Tech Parts based on a that little of production...
So, generally speaking, a legion with minimal members doesn't need further restrictions.
Candy... Tell that to my carpal. 
_________________ 8th Level Base Legion, No Minimum Rank Requirement
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Mon Mar 25, 2013 5:50 pm |
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