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New traps that buff defense and hit-points http://galaxylegion.com/forum/viewtopic.php?f=6&t=34592 |
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Author: | Asheron [ Sat Apr 06, 2013 2:16 am ] |
Post subject: | New traps that buff defense and hit-points |
Hardcore PVP'ers can't use Halcyons as often and containment missiles make all the other ship buffs pretty much useless. How about some traps that apply the following effects to your ships:
These would allow your ship to become tougher when attacked, but not completely unable to be destroyed. They would be immune to C-Missiles since they're trap effects. - Asheron |
Author: | KJReed [ Sat Apr 06, 2013 2:18 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
eh.if they want you down youre probably going down if not online. def you can buff away anyways too |
Author: | Devastation [ Sat Apr 06, 2013 2:18 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
Combine that with Xecti, Trinity Core Drive, and an Auto-Evasion Node, and we're flying bricks. No. |
Author: | varunjitsingh146 [ Sat Apr 06, 2013 2:21 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
So grid consoles and nanite swarms in trap form, -1 |
Author: | SovietOfficer [ Sat Apr 06, 2013 2:21 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
Asheron wrote: Hardcore PVP'ers can't use Halcyons as often and containment missiles make all the other ship buffs pretty much useless. How about some traps that apply the following effects to your ships:
These would allow your ship to become tougher when attacked, but not completely unable to be destroyed. They would be immune to C-Missiles since they're trap effects. - Asheron Pretty good idea, tho the second one wouldnt do anything unless it repairs you first. Something worth discussing about. Would this count towards defensive only? Could you use the effects while attacking back? |
Author: | Asheron [ Sat Apr 06, 2013 2:35 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
varunjitsingh146 wrote: So grid consoles and nanite swarms in trap form, -1 ...the effects of which would be cumulative. SovietOfficer wrote: Pretty good idea, tho the second one wouldnt do anything unless it repairs you first. Something worth discussing about. Would this count towards defensive only? Could you use the effects while attacking back? SovietOfficer wrote: ...unless it repairs you first. If you had 90% of your hull or shield after the trap triggers, the trap would adjust your hit-points so that you still have 90% of them post-buff. However, now that you've mentioned it, we can have separate traps that auto-repair your hull and shield, but preferably after a certain threshold (say, 50 or maybe 75% of the total possible hit-points.) - Asheron |
Author: | failname [ Sat Apr 06, 2013 2:41 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
When you finally think hes gone... -1 for reasons already mentioned |
Author: | SovietOfficer [ Sat Apr 06, 2013 2:58 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
failname wrote: When you finally think hes gone... -1 for reasons already mentioned Honestly really? Ash has said and done a lot of stupid things on the forum but to -1 simply because he posted it is kinda stupid unless you give some decent response to it, lets see ships becoming next to impossible to even kill? Not even close people can already add as much tac. officers, and helms as they want, not to mention as much engineers. Defensive arti's in pvp combat is a great idea, just needs to add more details to these suggestions. Hopefully ash doesn't say so something stupid in response, probably gonna who knows. |
Author: | Mwchism [ Sat Apr 06, 2013 3:05 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
SovietOfficer wrote: failname wrote: When you finally think hes gone... -1 for reasons already mentioned Honestly really? Ash has said and done a lot of stupid things on the forum but to -1 simply because he posted it is kinda stupid unless you give some decent response to it, lets see ships becoming next to impossible to even kill? Not even close people can already add as much tac. officers, and helms as they want, not to mention as much engineers. Defensive arti's in pvp combat is a great idea, just needs to add more details to these suggestions. Hopefully ash doesn't say so something stupid in response, probably gonna who knows. As much as I really dont like Asheron, I dont dislike this idea. |
Author: | failname [ Sat Apr 06, 2013 3:28 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
SovietOfficer wrote: failname wrote: When you finally think hes gone... -1 for reasons already mentioned Honestly really? Ash has said and done a lot of stupid things on the forum but to -1 simply because he posted it is kinda stupid unless you give some decent response to it, lets see ships becoming next to impossible to even kill? Not even close people can already add as much tac. officers, and helms as they want, not to mention as much engineers. Defensive arti's in pvp combat is a great idea, just needs to add more details to these suggestions. Hopefully ash doesn't say so something stupid in response, probably gonna who knows. Honestly really? i said -1 because of the reasons people already mentioned -.- |
Author: | Preliator Xzien [ Sat Apr 06, 2013 3:29 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
SovietOfficer wrote: failname wrote: When you finally think hes gone... -1 for reasons already mentioned Honestly really? Ash has said and done a lot of stupid things on the forum but to -1 simply because he posted it is kinda stupid unless you give some decent response to it, lets see ships becoming next to impossible to even kill? Not even close people can already add as much tac. officers, and helms as they want, not to mention as much engineers. Defensive arti's in pvp combat is a great idea, just needs to add more details to these suggestions. Hopefully ash doesn't say so something stupid in response, probably gonna who knows. He said for the reasons mentioned, that includes the ones that aren't about Asheron's trait of being a Fail-Suggester. As for the idea, I also -1 it. PvP is stable as it is and PvPers don't need the extra hassle that comes with disabling ships. KVTs are enough to drain low ranked and mid ranked players null fuses if they PvP consistently and they also have to deal with frequent halcyon traps when their tab is full of 3/5/5. In addition, regardless of if a PvPer finds a KVT, omicron, thetacron and a Hallows Bane trap on a ship they can kill, they will disable the person regardless if they have the energy and said person is offline. What would these two traps achieve other than piss off the PvPer and nerf the Battle Tab itself? I tend to be methodical when I PvP and go after specific targets based on what I've learned from my history of PvP. Adding these to it would completely invalidate everything I've learned from it and make it that much more difficult to PvP. I would be unable to tell the halc traps from these and the passive players only truly need Halc traps and Calming Amps to get by relatively unscathed (minus hacks). Therefore I -1 this suggestion. On a completely unrelated note, I would kindly request that Asheron shut his trap on my book thread and be thankful I did not include other traits of his in my 5 sentences devoted to him. |
Author: | asdfgr [ Sat Apr 06, 2013 3:31 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
It iis a pretty good idea, but hull might not be needed but seeing that unit want it to be very good, maJr it rather hhsts to get, for at least lower ranks when 25% is a lot, so a uncommon/rare npc? |
Author: | playret0195x [ Sat Apr 06, 2013 3:37 am ] |
Post subject: | Re: New traps that buff defense and hit-points |
Coming from Asheron, this is a pretty solid idea. I like some parts but others I don't. |
Author: | thunderbolta [ Sat Apr 06, 2013 3:42 pm ] |
Post subject: | Re: New traps that buff defense and hit-points |
Whilst I don't dislike this idea, I don't particularly like it either. Certainly a vast improvement on some of his old ideas... *shudder*. I'm going to -1 this, simply because I don't see how it would improve the game any. |
Author: | Sereomontis [ Sat Apr 06, 2013 5:07 pm ] |
Post subject: | Re: New traps that buff defense and hit-points |
This idea has some merit to it. I can certainly see both ups and downs here, and i think with some extra work, this could be a pretty good addition to the game. Personally, id love to make it even harder to disable me than it already is. Then again... It takes enough energy to kill people as it is, without adding more hull and defense. Not really sure how i feel about this. Guess i'm neutral on it. +/- 0. |
Author: | LukeD [ Sat Apr 06, 2013 6:19 pm ] |
Post subject: | Re: New traps that buff defense and hit-points |
[quote="Asheron"]
For defence we have Xathe Gas and XRP Warp Fuel, both of which give +20% defence for 3 days and is immune to removal, as well as being Aerlen or Xecti. Also the Velox thrusters, fully upgraded Merged DataNode, Auto Evasion Node and Trinity Cores. These in total give +78% to defence without the Aerlen or Xecti boosts. For hull we have Allovore Coating which gives +25% hull for 2 days and is also immune to removal by enemy artefacts. We also have Lazuli, Fixer and Kalvium Fortified Plating. Shield gains boosts from the Aegis Capacitors, Physicist and a fully upgraded TO Heliofield. However, I think that PVP could do with new traps to bring a new edge to the game. With a bit more creativity this idea could have merit, so +0.5 |
Author: | Epicownage [ Sat Apr 06, 2013 6:50 pm ] |
Post subject: | Re: New traps that buff defense and hit-points |
PLEASE! No more traps, honestly every kill you get you have to use a null fuse which if you PvP heavily are fairly hard to come by. And then there's not even a guarantee you'll get a disable in fact there's more chance you won't with all the halycons floating around. Of course there are tricks to helpmyou with halycons but this requires time and energy trawling through your BT and more artifacts and even then it's not a guarantee only a informed guess. If anything PvP needs something to make it easier not harder. |
Author: | Asheron [ Sat Apr 06, 2013 7:39 pm ] |
Post subject: | Re: New traps that buff defense and hit-points |
Epicownage wrote: PLEASE! No more traps, honestly every kill you get you have to use a null fuse which if you PvP heavily are fairly hard to come by. And then there's not even a guarantee you'll get a disable in fact there's more chance you won't with all the halycons floating around. Of course there are tricks to helpmyou with halycons but this requires time and energy trawling through your BT and more artifacts and even then it's not a guarantee only a informed guess. If anything PvP needs something to make it easier not harder. You may then submit a new suggestion thread asking for Nulls to be tradeable in the GTC. At least do it before I do. - Asheron |
Author: | failname [ Sat Apr 06, 2013 7:41 pm ] |
Post subject: | Re: New traps that buff defense and hit-points |
Asheron wrote: Epicownage wrote: PLEASE! No more traps, honestly every kill you get you have to use a null fuse which if you PvP heavily are fairly hard to come by. And then there's not even a guarantee you'll get a disable in fact there's more chance you won't with all the halycons floating around. Of course there are tricks to helpmyou with halycons but this requires time and energy trawling through your BT and more artifacts and even then it's not a guarantee only a informed guess. If anything PvP needs something to make it easier not harder. You may then submit a new suggestion thread asking for Nulls to be tradeable in the GTC. At least do it before I do. - Asheron And you wonder why people -1 your suggestions just by looking at the poster... |
Author: | Epicownage [ Sat Apr 06, 2013 7:46 pm ] |
Post subject: | Re: New traps that buff defense and hit-points |
Asheron wrote: Epicownage wrote: PLEASE! No more traps, honestly every kill you get you have to use a null fuse which if you PvP heavily are fairly hard to come by. And then there's not even a guarantee you'll get a disable in fact there's more chance you won't with all the halycons floating around. Of course there are tricks to helpmyou with halycons but this requires time and energy trawling through your BT and more artifacts and even then it's not a guarantee only a informed guess. If anything PvP needs something to make it easier not harder. You may then submit a new suggestion thread asking for Nulls to be tradeable in the GTC. At least do it before I do. - Asheron Nulls are fine as they are you don't want them to be too easy to get. |
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