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Remove 20 planet damage cap http://galaxylegion.com/forum/viewtopic.php?f=6&t=3462 |
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Author: | Smithe [ Tue Dec 28, 2010 7:15 am ] |
Post subject: | Remove 20 planet damage cap |
Since the new updates to building structures have been implemented planets have become hard as hell to invade. on top of it we still have damage cap of 20. The new building improvements should be balanced out slightly by removing the damage cap. |
Author: | Vekno [ Tue Dec 28, 2010 7:28 am ] |
Post subject: | Re: Remove 20 planet damage cap |
im torn between agreeing and disagreeing. i would like there to be no cap, but i also take advantage of the cap when defending my planets. If a ship was powerful enough they could destroy an entire planets population with one shot. I think this would be unfair, as it would be a three hit battle. one shot to the population, one shot to invade, and one shot to flux. |
Author: | Milbrandt [ Tue Dec 28, 2010 7:28 am ] |
Post subject: | Re: Remove 20 planet damage cap |
"That's no moon..." |
Author: | silentknight [ Tue Dec 28, 2010 8:33 am ] |
Post subject: | Re: Remove 20 planet damage cap |
I dissagree. Even with the upgraded planet structures, ships like Noc's and Kaos' would still kill your thousands of planet pop in 4 or 5 hits. Keep it as is. |
Author: | zophah [ Tue Dec 28, 2010 4:26 pm ] |
Post subject: | Re: Remove 20 planet damage cap |
I think there should still be some adjusting, but still keep a cap. |
Author: | ExSeaD [ Tue Dec 28, 2010 7:23 pm ] |
Post subject: | Re: Remove 20 planet damage cap |
i think the pop cap should depend on the planet size. average = 20 damage cap large = 22 damage cap very large = 24 damage cap etc |
Author: | Vekno [ Tue Dec 28, 2010 9:22 pm ] |
Post subject: | Re: Remove 20 planet damage cap |
ExSeaD wrote: i think the pop cap should depend on the planet size. average = 20 damage cap large = 22 damage cap very large = 24 damage cap etc i think it should be just the opposite. While a larger ship offers a bigger target, a bigger planet means more people spread out. therefore the damage cap would be largest for very tiny planets, and smallest for mega collosal planets. |
Author: | Willeitner [ Tue Dec 28, 2010 9:26 pm ] |
Post subject: | Re: Remove 20 planet damage cap |
I think it should stay and for the record a tiny planet might not have a spread out a population but planet curve larger mountains and thing might also make it hard. planets are awesome they need the cap so people have a chance to defend them. I would like to kill a planet it 2 shots but if I could do that well there wouldn't be much of a planet left to land on. |
Author: | Vekno [ Tue Dec 28, 2010 9:50 pm ] |
Post subject: | Re: Remove 20 planet damage cap |
Willeitner wrote: I think it should stay and for the record a tiny planet might not have a spread out a population but planet curve larger mountains and thing might also make it hard. planets are awesome they need the cap so people have a chance to defend them. I would like to kill a planet it 2 shots but if I could do that well there wouldn't be much of a planet left to land on. lol i agree. the 20 cap seems fair. even if it does take me twice as long to conquer it. |
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