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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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How about a new button on an enemy ship tab, just under Attack, which would say, Warp or something like that. It would cost 5 energy to use, just like Attack, and would have the same effect as a a standard BT bump, but without damaging the enemy ship. There might also be a 25% chance or something of Warp failure, to make it more interesting. (BT Bumps don't always work)
(I think something like this has been suggested before, but, Hey, you can never have to many of these thread until something is done about the "sub-zero" situation.
_________________ACREWREVOLT
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Wed Apr 10, 2013 1:36 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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Or they can just not show up on your bt...
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Wed Apr 10, 2013 3:02 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Preliator Xzien wrote: Or they can just not show up on your bt... That may be harder to code.
_________________ACREWREVOLT
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Wed Apr 10, 2013 4:48 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Whatever works. Personally I'm a fan of the bump button.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Apr 10, 2013 6:42 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Preliator Xzien wrote: Or they can just not show up on your bt... -1 to this. They still should show up. They shouldn't get out of hacks.
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Wed Apr 10, 2013 6:51 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Good God... This again? Why the hell do people keep asking for a friggin button to bump zeroed players when the coding is already written to bump them the same way as truced/pacified ships?? Click attack, get red failbox, close, refresh. The SAME thing you already do now. Instead of making a weekly thread for a stupid bump button, I suggest people find one of the SEVERAL threads already in existence that discuss this particular situation, and keep bringing it to the front page till Dan copies the code over for zeroed ships!
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Apr 10, 2013 9:59 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Darth Flagitious wrote: Good God... This again? Why the hell do people keep asking for a friggin button to bump zeroed players when the coding is already written to bump them the same way as truced/pacified ships?? Click attack, get red failbox, close, refresh. The SAME thing you already do now. Instead of making a weekly thread for a stupid bump button, I suggest people find one of the SEVERAL threads already in existence that discuss this particular situation, and keep bringing it to the front page till Dan copies the code over for zeroed ships! It doesn't work
_________________ACREWREVOLT
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Wed Apr 10, 2013 11:33 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Levrosh wrote: Darth Flagitious wrote: Good God... This again? Why the hell do people keep asking for a friggin button to bump zeroed players when the coding is already written to bump them the same way as truced/pacified ships?? Click attack, get red failbox, close, refresh. The SAME thing you already do now. Instead of making a weekly thread for a stupid bump button, I suggest people find one of the SEVERAL threads already in existence that discuss this particular situation, and keep bringing it to the front page till Dan copies the code over for zeroed ships! It doesn't work  Never said it did work for them. Just that it should be easy enough to just use the coding we already have for pacified players.
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Wed Apr 10, 2013 11:40 pm |
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