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An easy way to get rid of zeroed players. http://galaxylegion.com/forum/viewtopic.php?f=6&t=34696 |
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Author: | Levrosh [ Wed Apr 10, 2013 1:36 pm ] |
Post subject: | An easy way to get rid of zeroed players. |
How about a new button on an enemy ship tab, just under Attack, which would say, Warp or something like that. It would cost 5 energy to use, just like Attack, and would have the same effect as a a standard BT bump, but without damaging the enemy ship. There might also be a 25% chance or something of Warp failure, to make it more interesting. (BT Bumps don't always work) (I think something like this has been suggested before, but, Hey, you can never have to many of these thread until something is done about the "sub-zero" situation. |
Author: | Preliator Xzien [ Wed Apr 10, 2013 3:02 pm ] |
Post subject: | Re: An easy way to get rid of zeroed players. |
Or they can just not show up on your bt... |
Author: | Levrosh [ Wed Apr 10, 2013 4:48 pm ] |
Post subject: | Re: An easy way to get rid of zeroed players. |
Preliator Xzien wrote: Or they can just not show up on your bt... That may be harder to code. |
Author: | varunjitsingh146 [ Wed Apr 10, 2013 6:42 pm ] |
Post subject: | Re: An easy way to get rid of zeroed players. |
Whatever works. Personally I'm a fan of the bump button. |
Author: | KJReed [ Wed Apr 10, 2013 6:51 pm ] |
Post subject: | Re: An easy way to get rid of zeroed players. |
Preliator Xzien wrote: Or they can just not show up on your bt... -1 to this. They still should show up. They shouldn't get out of hacks. |
Author: | Darth Flagitious [ Wed Apr 10, 2013 9:59 pm ] |
Post subject: | Re: An easy way to get rid of zeroed players. |
Good God... This again? Why the hell do people keep asking for a friggin button to bump zeroed players when the coding is already written to bump them the same way as truced/pacified ships?? Click attack, get red failbox, close, refresh. The SAME thing you already do now. Instead of making a weekly thread for a stupid bump button, I suggest people find one of the SEVERAL threads already in existence that discuss this particular situation, and keep bringing it to the front page till Dan copies the code over for zeroed ships! |
Author: | Levrosh [ Wed Apr 10, 2013 11:33 pm ] |
Post subject: | Re: An easy way to get rid of zeroed players. |
Darth Flagitious wrote: Good God... This again? Why the hell do people keep asking for a friggin button to bump zeroed players when the coding is already written to bump them the same way as truced/pacified ships?? Click attack, get red failbox, close, refresh. The SAME thing you already do now. Instead of making a weekly thread for a stupid bump button, I suggest people find one of the SEVERAL threads already in existence that discuss this particular situation, and keep bringing it to the front page till Dan copies the code over for zeroed ships! It doesn't work |
Author: | KJReed [ Wed Apr 10, 2013 11:40 pm ] |
Post subject: | Re: An easy way to get rid of zeroed players. |
Levrosh wrote: Darth Flagitious wrote: Good God... This again? Why the hell do people keep asking for a friggin button to bump zeroed players when the coding is already written to bump them the same way as truced/pacified ships?? Click attack, get red failbox, close, refresh. The SAME thing you already do now. Instead of making a weekly thread for a stupid bump button, I suggest people find one of the SEVERAL threads already in existence that discuss this particular situation, and keep bringing it to the front page till Dan copies the code over for zeroed ships! It doesn't work ![]() Never said it did work for them. Just that it should be easy enough to just use the coding we already have for pacified players. |
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