View unanswered posts | View active topics It is currently Sun Jul 27, 2025 12:07 pm



Reply to topic  [ 2 posts ] 
 more crafting 
Author Message

Joined: Tue Sep 27, 2011 9:34 pm
Posts: 108
Reply with quote
Ok so i have this idea of personal crafting. I had a few ideas on how to do this...

1) Give every research tier a new category.
2) it needs either a ship module to access the new crafting or a planet based artifact to access the new crafting.
3) Im thinking it would be maybe a little different from regular crafting. You get to try to mix and match...let me explain...

You want to build a ship module. Primary stat is lets say energy and a secondary effect you want attack. You need the research done for the energy and the weapon to get the mods open to you. Then you have to try to design it and then once discovered it can be constructed.

As far as the mix in match i think the way i would set it up is you can only make a ship mod (for example) thats Energy as its primary stat and then X (any other stat other then energy) But then you cant use energy as a primary bonus anymore

_________________
[CENTER]Image[/CENTER]


Sat Apr 20, 2013 6:14 pm
Profile

Joined: Sun Nov 06, 2011 9:13 am
Posts: 1695
Reply with quote
Sure we want more research, Dan knows that so this thread is quite useless like the other 100 unless you add actual content like modules/stats/names etc

But a +1 to more research ofcourse

_________________
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
████▌▄▌▄▐▐▌█████
████▌▄▌▄▐▐▌▀████
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Image
Image


Sat Apr 20, 2013 6:18 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.