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New Drannik NPC http://galaxylegion.com/forum/viewtopic.php?f=6&t=34900 |
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Author: | Annabell [ Fri Apr 19, 2013 5:47 am ] |
Post subject: | New Drannik NPC |
Drannik Polybolos ( The Drannik Automatons ) Rank 1000 Boss Station Extremely Rare The ultimate manifestation of the automatons intelligence, production of the Polybolos began once the Ballistae were reconfigured for ship-to-ship combat. The Drannik designed these behemoth stations as replacement planetary assault weapons.
Shields: 3,000,000 Hull: 1,500,000 Abilities:
Attack: 85,000 Defense: 50,000 Cloak: 5000 Primary Rewards:
Secondary Reward:
Expires After 24 Hours Experience Earned on Kill: 50 |
Author: | Ben78 [ Fri Apr 19, 2013 7:01 am ] |
Post subject: | Re: New Drannik NPC |
very nice, i like where you are going with your NPC ideas +1 |
Author: | TaylorX [ Fri Apr 19, 2013 7:21 am ] |
Post subject: | Re: New Drannik NPC |
+1, the rewards need to be a bit better, but I like it overall |
Author: | Annabell [ Fri Apr 19, 2013 7:39 am ] |
Post subject: | Re: New Drannik NPC |
TaylorX wrote: +1, the rewards need to be a bit better, but I like it overall I felt like the rewards are pretty on par with the rewards for the Kelethor, Cluster, etc., only with a Drannik spin on them. How would you suggest they be improved? |
Author: | Uy23e [ Fri Apr 19, 2013 8:20 am ] |
Post subject: | Re: New Drannik NPC |
for a 15 man its timer is pretty short. Have to say Dark Laurels is pretty crappy, that's like... 1 min of NPC worth? |
Author: | Annabell [ Fri Apr 19, 2013 9:35 am ] |
Post subject: | Re: New Drannik NPC |
Uy23e wrote: for a 15 man its timer is pretty short. Have to say Dark Laurels is pretty crappy, that's like... 1 min of NPC worth? The timers of all the Rank 600+ NPCs are short. It's by design. How many Dark Badges would you consider reasonable from the Dark Laurels? Five? Ten? Fifteen? |
Author: | kirkeastment [ Fri Apr 19, 2013 9:45 am ] |
Post subject: | Re: New Drannik NPC |
Love the idea, especially since its a Drannik NPC too. I would say lose the Dark Laurels. No one wants to hit this NPC to get a chance at Dark Badges. Ideally, i would say stick with just the other 3 rewards, and just adjust the percentages on the drops, perhaps a 40/40/20 split. If however you are wanting a 4th reward, i would say a planet structure wouldn't go amiss. Drannik Power Net(10% drop rate?) Options: Size 1: Artifact +1 Cloak +200 Size 2: Mining +2/Artifact +2 Cloak +200 Size 3: Artifact +2/Research +3 Cloak +200 (Ability w/2 Charges(GP Refill)) Ability = Drannik Shield Emitter: Planet Trap: 1 Month - When an enemy artifact is used on this planet, the defenses are tripled for the next 24 hours, at which point the defenses are then halved for the next 48 hours. Also, i'm always in favor of the percentage boosts for previous ship modules, so +1 on using schematics for an NPC. I would suggest though, to give the NPC greater longevity, to lower the percentage to 10% per schematics. That way you will need 80 to fully upgrade the 8 Drannik Modules. |
Author: | Annabell [ Fri Apr 19, 2013 9:54 am ] |
Post subject: | Re: New Drannik NPC |
kirkeastment wrote: Love the idea, especially since its a Drannik NPC too. I would say lose the Dark Laurels. No one wants to hit this NPC to get a chance at Dark Badges. Ideally, i would say stick with just the other 3 rewards, and just adjust the percentages on the drops, perhaps a 40/40/20 split. Also, i'm always in favor of the percentage boosts for previous ship modules, so +1 on using schematics for an NPC. I would suggest though, to give the NPC greater longevity, to lower the percentage to 10% per schematics. That way you will need 80 to fully upgrade the 8 Drannik Modules. You're the second person today to suggest 10% instead of 25%, (the other was while I was brainstorming prior to posting). ![]() I really wanted a this to be a Boss that dropped Dark Badges, so what if you were guaranteed Dark Laurels for being one of the top five damagers (added incentive to be those who help take the thing down), plus received one of the other three drops at the revised rates you suggested? |
Author: | kirkeastment [ Fri Apr 19, 2013 10:01 am ] |
Post subject: | Re: New Drannik NPC |
Annabell wrote: kirkeastment wrote: Love the idea, especially since its a Drannik NPC too. I would say lose the Dark Laurels. No one wants to hit this NPC to get a chance at Dark Badges. Ideally, i would say stick with just the other 3 rewards, and just adjust the percentages on the drops, perhaps a 40/40/20 split. Also, i'm always in favor of the percentage boosts for previous ship modules, so +1 on using schematics for an NPC. I would suggest though, to give the NPC greater longevity, to lower the percentage to 10% per schematics. That way you will need 80 to fully upgrade the 8 Drannik Modules. You're the second person today to suggest 10% instead of 25%, (the other was while I was brainstorming prior to posting). ![]() I really wanted a this to be a Boss that dropped Dark Badges, so what if you were guaranteed Dark Laurels for being one of the top five damagers, plus received one of the other three drops at the revised rates you suggested? Yeah, this could work much akin to how you can receive both Research and a Dark Badge from the RSL Siege Cannon, but obviously on a larger scale. Perhaps a tiered reward of Dark Badges. 1-5 = 20 Dark Badges+ Reward Drop / 6 - 10 = 10 Dark Badges+ Reward Drop / 11 - 15 = 5 Dark Badges+ Reward Drop. |
Author: | Darklife [ Fri Apr 19, 2013 11:10 am ] |
Post subject: | Re: New Drannik NPC |
Something to add\replace\upgrade the Ion Pulse Ballistae would be great. Would be good if it installed a new mod if the player is missing any of their Ballistae's. Especially for those unfortunate souls who did not ever find all 4 of them.... |
Author: | itsSoulPLayAgain [ Fri Apr 19, 2013 5:34 pm ] |
Post subject: | Re: New Drannik NPC |
Uy23e wrote: for a 15 man its timer is pretty short. Have to say Dark Laurels is pretty crappy, that's like... 1 min of NPC worth? Even most clusters die in under an hour or so. 254 hours is a long time and gives a lot of time for people to solo them aswell. even the poor souls insmaller legion. |
Author: | Annabell [ Fri Apr 19, 2013 10:46 pm ] |
Post subject: | Re: New Drannik NPC |
Slightly modified rewards in the original post based upon feedback. ^_^ |
Author: | Wolfy Minion [ Fri Apr 19, 2013 10:59 pm ] |
Post subject: | Re: New Drannik NPC |
This sounds like pony's super boss. A more annoying grivv with immunity to IMI thrown in for kick. Just in terms of its stats it is like 2x as strong as the newer NPCs and requires 1.5x as much to lock, at the same level, and no way to effectively debuff it. I don't think I would actually want to hit this, it would just be exhausting. |
Author: | itsSoulPLayAgain [ Fri Apr 19, 2013 11:03 pm ] |
Post subject: | Re: New Drannik NPC |
maybe remove mass purge. OR add a drop arty increase Base . like ATK, HULL , sheilds all +50 not DEF cause i think it to soon for a defance boosting arty. |
Author: | KJReed [ Fri Apr 19, 2013 11:05 pm ] |
Post subject: | Re: New Drannik NPC |
Littlefluffy wrote: This sounds like pony's super boss. A more annoying grivv with immunity to IMI thrown in for kick. Just in terms of its stats it is like 2x as strong as the newer NPCs and requires 1.5x as much to lock, at the same level, and no way to effectively debuff it. I don't think I would actually want to hit this, it would just be exhausting. Oh come on. Only takes 600 energy to lock it. If you've got 400k attack that is... |
Author: | Wolfy Minion [ Fri Apr 19, 2013 11:14 pm ] |
Post subject: | Re: New Drannik NPC |
KJReed wrote: Littlefluffy wrote: This sounds like pony's super boss. A more annoying grivv with immunity to IMI thrown in for kick. Just in terms of its stats it is like 2x as strong as the newer NPCs and requires 1.5x as much to lock, at the same level, and no way to effectively debuff it. I don't think I would actually want to hit this, it would just be exhausting. Oh come on. Only takes 900 energy to lock it. If you've got 1.3M attack that is... Fixed that for you, Unless you were talking about the cluster then it is only 600 energy and like 700k attack. |
Author: | KJReed [ Fri Apr 19, 2013 11:19 pm ] |
Post subject: | Re: New Drannik NPC |
Littlefluffy wrote: KJReed wrote: Littlefluffy wrote: This sounds like pony's super boss. A more annoying grivv with immunity to IMI thrown in for kick. Just in terms of its stats it is like 2x as strong as the newer NPCs and requires 1.5x as much to lock, at the same level, and no way to effectively debuff it. I don't think I would actually want to hit this, it would just be exhausting. Oh come on. Only takes 900 energy to lock it. If you've got 1.3M attack that is... Fixed that for you, Unless you were talking about the cluster then it is only 600 energy and like 700k attack. This one only takes 120 cap shots. And when debuffed it should only take 450k attack to cap it most of the time. |
Author: | Annabell [ Fri Apr 19, 2013 11:23 pm ] |
Post subject: | Re: New Drannik NPC |
Littlefluffy wrote: This sounds like pony's super boss. A more annoying grivv with immunity to IMI thrown in for kick. Just in terms of its stats it is like 2x as strong as the newer NPCs and requires 1.5x as much to lock, at the same level, and no way to effectively debuff it. I don't think I would actually want to hit this, it would just be exhausting. It can't be as annoying as the Grivv, as it doesn't steal your energy, and doesn't require the Inner Bypass nonsense. ![]() Also, as you can see below, it's actually pretty equivalent to the typical Cluster that's not debuffed, and requires the exact same amount of damage to lock. ![]() If it weren't immune to IMI would you support it? |
Author: | Wolfy Minion [ Fri Apr 19, 2013 11:27 pm ] |
Post subject: | Re: New Drannik NPC |
KJReed wrote: This one only takes 120 cap shots. And when debuffed it should only take 450k attack to cap it most of the time. Oh! I totally misread the number of people to be 10 not 15, you're right my bad. As for capping well I don't care enough to do the math, but you are not going to be hitting it debuffed, 50k defense requires a lot more than 450k to hit cap on. |
Author: | Uy23e [ Fri Apr 19, 2013 11:29 pm ] |
Post subject: | Re: New Drannik NPC |
KJReed wrote: Littlefluffy wrote: KJReed wrote: Oh come on. Only takes 900 energy to lock it. If you've got 1.3M attack that is... Fixed that for you, Unless you were talking about the cluster then it is only 600 energy and like 700k attack. This one only takes 120 cap shots. And when debuffed it should only take 450k attack to cap it most of the time. It's a 15 man It's immuninue to IMI It self purges Debuff what? Chances are there would be a EMP on it at most, and it might take less energy to just attack it instead of EMPing. |
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