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Nano trap http://galaxylegion.com/forum/viewtopic.php?f=6&t=34967 |
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Author: | RexMundiAbu [ Mon Apr 22, 2013 8:47 am ] |
Post subject: | Nano trap |
Hi , I was thinking about a new trap for ships - A Nano Trap . This could be a renewable daily mission reward , or something from the base theory lab . trap , lasts for 1 week , when set off by an attacking ship , the Nano trap restores 5% of the defending ships hull . I think this if you are online and getting attacked will give you a short time more breathing space , and if your offline its just another snag for the attacking ship . I dont think this is a game changing arti , but it could be useful and fun , what do you guys think ? |
Author: | Devastation [ Mon Apr 22, 2013 8:50 am ] |
Post subject: | Re: Nano trap |
Quote: Nanite Burst Trap [ Trap - 1 Week ] When applied, an attacking ship has a chance to restore your hull by 5%. There we go, I've given it a name and a description for you. ![]() +1. |
Author: | RexMundiAbu [ Mon Apr 22, 2013 8:53 am ] |
Post subject: | Re: Nano trap |
Thanks mate ![]() |
Author: | Tree7304 [ Mon Apr 22, 2013 11:00 am ] |
Post subject: | Re: Nano trap |
If catching the attacker before you die while online is what you really want a sort of micro halc could work better. Gives your ship protection for 5 or 10 seconds. |
Author: | RexMundiAbu [ Mon Apr 22, 2013 11:04 am ] |
Post subject: | Re: Nano trap |
Really I was just thinking of other Nanos/Nanite related items , but your idea is also good . |
Author: | Tree7304 [ Mon Apr 22, 2013 11:08 am ] |
Post subject: | Re: Nano trap |
RexMundiAbu wrote: Really I was just thinking of other Nanos/Nanite related items , but your idea is also good . Well then let's stick with the 5% thing and make it a daily that uses ship bots. A ct lab discovery for just a trap would be rather annoying. All that research needs to make us something really useable and plenty of folks just don't get attacked very often. |
Author: | RexMundiAbu [ Mon Apr 22, 2013 11:20 am ] |
Post subject: | Re: Nano trap |
Sounds good ![]() |
Author: | Golgotha [ Mon Apr 22, 2013 11:54 am ] |
Post subject: | Re: Nano trap |
I like the idea, but it will need to be more than 5% to be noticeable. 15% would probably be more worth using, but I would be wary of going higher simply because otherwise it becomes waaay to easy to filter traps and spam krionus/heal at the same time |
Author: | RexMundiAbu [ Mon Apr 22, 2013 12:28 pm ] |
Post subject: | Re: Nano trap |
I did not really inted this arti to be *that* powerful , maybe it could start at 5% but you could upgrade it - like the theta traps to 15% . So , start with a daily renewable mission to get 1 nano burst trap per day , then once you have 5 you can trade them in for the upgraded nano burst trap , I think this would work ? |
Author: | Devastation [ Mon Apr 22, 2013 12:38 pm ] |
Post subject: | Re: Nano trap |
RexMundiAbu wrote: I did not really inted this arti to be *that* powerful , maybe it could start at 5% but you could upgrade it - like the theta traps to 15% . So , start with a daily renewable mission to get 1 nano burst trap per day , then once you have 5 you can trade them in for the upgraded nano burst trap , I think this would work ? I think it starts getting too complex. Think simple - The mission reward could be similar to the Klorvis Debris.
Only one can be set at any given time. |
Author: | RexMundiAbu [ Mon Apr 22, 2013 12:56 pm ] |
Post subject: | Re: Nano trap |
Very good idea mate ! |
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