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 Nano trap 
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Joined: Thu Jul 14, 2011 12:24 am
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Hi , I was thinking about a new trap for ships - A Nano Trap .
This could be a renewable daily mission reward , or something from the base theory lab .
trap , lasts for 1 week , when set off by an attacking ship , the Nano trap restores 5% of the defending ships hull .

I think this if you are online and getting attacked will give you a short time more breathing space , and if your offline its just another snag for the attacking ship .
I dont think this is a game changing arti , but it could be useful and fun ,

what do you guys think ?

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Mon Apr 22, 2013 8:47 am
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Joined: Tue Dec 06, 2011 3:17 pm
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Quote:
Nanite Burst Trap
[ Trap - 1 Week ] When applied, an attacking ship
has a chance to restore your hull by 5%.

There we go, I've given it a name and a description for you. :)

+1.

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Mon Apr 22, 2013 8:50 am
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Thanks mate :)

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Mon Apr 22, 2013 8:53 am
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Joined: Thu Jun 02, 2011 7:05 am
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If catching the attacker before you die while online is what you really want a sort of micro halc could work better. Gives your ship protection for 5 or 10 seconds.

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Mon Apr 22, 2013 11:00 am
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Really I was just thinking of other Nanos/Nanite related items , but your idea is also good .

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Mon Apr 22, 2013 11:04 am
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RexMundiAbu wrote:
Really I was just thinking of other Nanos/Nanite related items , but your idea is also good .

Well then let's stick with the 5% thing and make it a daily that uses ship bots.

A ct lab discovery for just a trap would be rather annoying. All that research needs to make us something really useable and plenty of folks just don't get attacked very often.

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Mon Apr 22, 2013 11:08 am
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Sounds good :)

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Mon Apr 22, 2013 11:20 am
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I like the idea, but it will need to be more than 5% to be noticeable.

15% would probably be more worth using, but I would be wary of going higher simply because otherwise it becomes waaay to easy to filter traps and spam krionus/heal at the same time

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Mon Apr 22, 2013 11:54 am
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I did not really inted this arti to be *that* powerful , maybe it could start at 5% but you could upgrade it - like the theta traps to 15% .
So , start with a daily renewable mission to get 1 nano burst trap per day , then once you have 5 you can trade them in for the upgraded nano burst trap , I think this would work ?

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Mon Apr 22, 2013 12:28 pm
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RexMundiAbu wrote:
I did not really inted this arti to be *that* powerful , maybe it could start at 5% but you could upgrade it - like the theta traps to 15% .
So , start with a daily renewable mission to get 1 nano burst trap per day , then once you have 5 you can trade them in for the upgraded nano burst trap , I think this would work ?

I think it starts getting too complex.

Think simple - The mission reward could be similar to the Klorvis Debris.

  • 50% chance at MK I - 5% healing power.
  • 25% chance at MK II - 10% healing power.
  • 25% chance at MK III - 15% healing power.

Only one can be set at any given time.

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Mon Apr 22, 2013 12:38 pm
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Very good idea mate !

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Mon Apr 22, 2013 12:56 pm
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