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planet building - orbit cloak
http://galaxylegion.com/forum/viewtopic.php?f=6&t=35063
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Author:  RexMundiAbu [ Thu Apr 25, 2013 7:22 am ]
Post subject:  planet building - orbit cloak

Hi , I have been thinking about ships cloaking devices and such and have come up with another item to mask your ships identity : the orbit cloak .
It is a building ( standard or special - I'm not sure ? )
size 2 , effect : ships guarding the planet are cloaked , thier name and rank are masked .

Uses : If its a standard module , then it could be used on exotica , which right now the attackers target the weaker defenders first , then go for the harder targets - well this would mean that they would not be able to do it this way , it would be luck which ships they target first .
I think this would be fun - not knowing who you are hitting and trying to figure it out :)
It could also make exotica harder to capture perhaps ?
In normal situations you could scan a planet , see that there is an enemy ship in orbit and hope that its the planets owner and that they are offline or busy , but there is the chance that it is not the owner in orbit and you could be about to hit a much harder or easier ship :)

What do you guys think ?

Author:  Uy23e [ Thu Apr 25, 2013 7:52 am ]
Post subject:  Re: planet building - orbit cloak

Won't the information be revealed once the ship is targeted?
Note that "source of target" information is lost if an artifact is used(or attempt to be used), this can be seen via zeroed or calmed guards(where if you try to use an artifact, you have to relock). So a "only if viewed from the planet" thing would NOT work.

Author:  RexMundiAbu [ Thu Apr 25, 2013 7:53 am ]
Post subject:  Re: planet building - orbit cloak

Nope the information would not be revealed once the ship is targeted .

Author:  Uy23e [ Thu Apr 25, 2013 8:02 am ]
Post subject:  Re: planet building - orbit cloak

RexMundiAbu wrote:
Nope the information would not be revealed once the ship is targeted .


No, I mean there is no way to make it so it's not revealed once targeted. It's impossible to code it as such.

Author:  RexMundiAbu [ Thu Apr 25, 2013 8:08 am ]
Post subject:  Re: planet building - orbit cloak

I'm sorry , how do you know what is not possible to code ?

Author:  Uy23e [ Thu Apr 25, 2013 8:09 am ]
Post subject:  Re: planet building - orbit cloak

RexMundiAbu wrote:
I'm sorry , how do you know what is not possible to code ?


because as I've said above, they still can't resolve the halced guard artifact bug. If that's not possible, it's also not possible to maintain the "secrecy" of the ship.

*edit: text error

Author:  RexMundiAbu [ Thu Apr 25, 2013 8:13 am ]
Post subject:  Re: planet building - orbit cloak

That's only your opinion , you have not solved anything . It may or not work , but that's for Dan to decide NOT you .

Author:  Uy23e [ Thu Apr 25, 2013 8:30 am ]
Post subject:  Re: planet building - orbit cloak

RexMundiAbu wrote:
That's only your opinion , you have not solved anything . It may or not work , but that's for Dan to decide NOT you .

solved was a typo(which I corrected before your reply....)

In any case, here is the logic.
Here is the current existing case:
If there is a halced player guarding a planet, if you target it from the planet, you can attack it, overiding the halc. Hence we can know that targeting from planet is "special".
Now, if you go to the "action" tab of the ship, click enemy artifact and attempt to use an enemy artifact, close the enemy artifact page then attempt to attack the ship, you will receive the ship is under halc(or however it's worded) and unable to attack the ship, until you close the ship window and retarget it.
What this shows is that once you attempt to use an artifact on the target ship, the "special" property of "this is targeted from the planet" is lost.
And this is a known bug, it haven't been fixed for over a year, so it kinda shows that even if it's possible to fix, it would be a hard fix(note, I don't mean unable to use artifact on halced target, but the fact that the targetting condition is lost once you enter and exit the artifact page). And as such, it's likely to persist.

By the same token, if there is such a planet cloak thingy, once you attempt to use an artifact, the "this is targeted from the planet" condition is lost and therefore the cloak effect will be removed, as the system will think you are targeting the ship from elsewhere(like BT or alert, where the cloak effect does not apply).

Your ship cloaking device suggestion would work, because it's a permanent ship condition. But this one won't because it's a targeting condition.

Author:  RexMundiAbu [ Thu Apr 25, 2013 8:36 am ]
Post subject:  Re: planet building - orbit cloak

If what you say is true , then the ship would be cloaked until hit by an arti from the attacking ship ? If this is the case and you discover that it is a beast of a ship ( Mento etc. ) you have now just hit with an arti and he has a link to your ship for 2 days . Might this solve the problem ?

Author:  Uy23e [ Thu Apr 25, 2013 8:38 am ]
Post subject:  Re: planet building - orbit cloak

RexMundiAbu wrote:
If what you say is true , then the ship would be cloaked until hit by an arti from the attacking ship ? If this is the case and you discover that it is a beast of a ship ( Mento etc. ) you have now just hit with an arti and he has a link to your ship for 2 days . Might this solve the problem ?


It happens when you "attempt" to use an artifact, so all I'm gonna say is gift of the naughty--the usage will fail, he won't get alert, the same effect still happens(cloak is removed)

Edit: actually, probes would be better.... pretty sure probe dont cause link to to the probed

Author:  RexMundiAbu [ Thu Apr 25, 2013 8:41 am ]
Post subject:  Re: planet building - orbit cloak

I still say - if Dan wants it to work , then he will find a way

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