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 remove planets 
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Joined: Wed Oct 24, 2012 5:30 pm
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Ok so maybe 2 million is too many to remove but there is 4,905,495 planets in the game, do we really need that many when there is probably only a few thousand active players at most.

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Fri Apr 26, 2013 11:36 pm
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Joined: Tue Apr 17, 2012 12:11 am
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Spaceman wrote:
Ok so maybe 2 million is too many to remove but there is 4,905,495 planets in the game, do we really need that many when there is probably only a few thousand active players at most.

Yes

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Fri Apr 26, 2013 11:37 pm
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Joined: Fri Sep 16, 2011 12:04 am
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By the terms itself, the word "average" means par. And therefore only planet below average would be considered "bad planets". Which means bad planets is actually, by definition of the term, a very % of the planet base.

Yet we consider a vast majority of planets to be "bad planets" due to our perception on the relative power of different planets. Ppl seriously likes to take things for granted

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Sat Apr 27, 2013 5:51 am
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varunjitsingh146 wrote:
Spaceman wrote:
Ok so maybe 2 million is too many to remove but there is 4,905,495 planets in the game, do we really need that many when there is probably only a few thousand active players at most.

Yes

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Mon Apr 29, 2013 12:38 am
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The only change planet wise I want to see is that your first scan planet on the tutorial is at least large size with at least abundant in one attribute. Everything else is fine IMO.


Tue Apr 30, 2013 5:13 pm
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I would like to see a mission Repeatable. like 100 NRG per time, 100 EXP given. 10 compleation + 1 CM per time so you need 10 total. and u get an aty.

the Arty for 100nrg blows up the planet . it forms a debrises feild on your npc battle tab. ( unocupide planets only )

the fallowing options happen . Anailzy . for 50 ,100, 500, 1,000 nrg, you can only do it once! the more nrg u spend the more u anilize and the better the rewared.

RP planets can give rp points

MP, you can find minerals in

AP wil have ap points. as comon drops.

then each type of planets for uncommon and rare drops can have there own artys, planet mods maybe even long lost ship mods.

the planet gets removed from the data base and systlem being demolished like this. Dan can eassaly add more.

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Tue Apr 30, 2013 8:53 pm
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Just be thankful it's a script that generates the planets, else they would arrive at a SNAILS pace. Can you imagine trying to input 5 MILLION planets 1 by 1?

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Tue Apr 30, 2013 10:15 pm
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Why did the "remove kebab" fad come to mind when I read the title? xD

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Tue Apr 30, 2013 10:18 pm
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Genesis device (1 awarded every 100 ranks):

can only be used on planets size M or smaller.

increases size of planet by 1, randomly generating new planet type (based on size), with random richness (based on planet type rolled, but in 'normal' range for that planet type).

planet types available:

when starting planet size VL to M (VL increases to M size; M to VM): volcanic, gas, barren
when starting planet size A to L (A increases to L; L to VL): icy, desert, toxic (plus any of the above)
when starting planet size VS to S (VS increases to S; S to A): metallic, oceanic, terra (plus any of the above)
when starting planet size VT to T (VT increases to T; T to VS): exotic (plus any of the above)

edited: added in size M as well ... best would be a VM volcanic from a M barren ... and that really is not overpowered.

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Last edited by senatorhung on Tue Apr 30, 2013 11:03 pm, edited 1 time in total.



Tue Apr 30, 2013 10:46 pm
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senatorhung wrote:
Genesis device (1 awarded every 100 ranks):

can only be used on planets size VL or smaller.

increases size of planet by 1, randomly generating new planet type (based on size), with random richness (based on planet type rolled, but in 'normal' range for that planet type).

planet types available:

when starting planet size VL (increases to M size): volcanic, gas, barren
when starting planet size A to L (A increases to L; L to VL): icy, desert, toxic (plus any of the above)
when starting planet size VS to S (VS increases to S; S to A): metallic, oceanic, terra (plus any of the above)
when starting planet size VT to T (VT increases to T; T to VS): exotic (plus any of the above)

Woah, this is very interesting. +1 to this.
-1 to the original post, as that would just make it too easy.


Tue Apr 30, 2013 10:54 pm
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