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madman1228
Joined: Sat Apr 27, 2013 2:11 pm Posts: 15
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Whenever I use an artifact on myself or my opponent the menu for the artifacts always zips right back up to the top and I have to scroll back down to were I was everytime.
This is inconvenient when defending against a persistent attacker.
I would love to see a menu that stays in place whenever you activate an artifact.
_________________For ship, for home, for legion.
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Mon Apr 29, 2013 6:12 pm |
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Consigliere
Joined: Fri Oct 26, 2012 10:51 pm Posts: 293
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That's how every menu is (though it really shouldn't have to be). The search box is your friend.
_________________ 
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Mon Apr 29, 2013 6:15 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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This should exist. It's viable coding-wise ( scrollTo() ) and would be insanely convenient.
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Mon Apr 29, 2013 6:21 pm |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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thunderbolta wrote: This should exist. It's viable coding-wise ( scrollTo() ) and would be insanely convenient. It may be easy, but i don't think Dan wants it, otherwise he would probably have done it already.
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Tue Apr 30, 2013 6:14 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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This is already implemented - It's called the "word filter". Type in the name of the artifact you want, and voila!
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Tue Apr 30, 2013 6:25 am |
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madman1228
Joined: Sat Apr 27, 2013 2:11 pm Posts: 15
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Yea, you can use the filter but if you're trying to activate several arti's at once very quickly its slow to try and type them in individually.
There are other ways that help with the probvlem, but having it stick is more for convenience and speed.
_________________For ship, for home, for legion.
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Tue Apr 30, 2013 2:16 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Experiment with word combinations then.
"ull" will yield all the artifacts I could ever need for myself when attacking someone, and there aren't that many that you need to use against enemy players.
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Tue Apr 30, 2013 2:21 pm |
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madman1228
Joined: Sat Apr 27, 2013 2:11 pm Posts: 15
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We shouldnt have to do that though. GL is the only game that I've ever played were a menu or sub-menu resets after every use.
It's just plain annoying and i'm not the only one who feels that way. It may not be something in immediate need of fixing but I'd love to see it fixed eventually.
_________________For ship, for home, for legion.
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Tue Apr 30, 2013 11:16 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Ok, so you're getting attacked and you use a Shield Restorer. You next want to use a Containment Cage. As is, you have to scroll to the CC. With a static list, you have to scroll to the CC. I don't see how any problem is being solved. When you're attacking, the list of available artifacts usable on an enemy ship is so short, just clicking the "Artifact" header should be sufficient. CMs, EMPs and DBombs are at the top, click the header and Flares and Clouds come to the top.
Filter box is sufficient.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed May 01, 2013 10:56 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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'ves' gives you your null fuses, time manipulators and containment cages only.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Wed May 01, 2013 2:27 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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Filter "Fu" and you will have all the artis you need (except traps to defend)
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Wed May 01, 2013 5:02 pm |
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BlackheartedKnight
Joined: Sat Jul 02, 2011 3:43 am Posts: 460
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Darth Flagitious wrote: Ok, so you're getting attacked and you use a Shield Restorer. You next want to use a Containment Cage. As is, you have to scroll to the CC. With a static list, you don't have to scroll to the CC, because it automatically jumps back to the top. I don't see how any problem is being solved. When you're attacking, the list of available artifacts usable on an enemy ship is so short, just clicking the "Artifact" header should be sufficient. CMs, EMPs and DBombs are at the top, click the header and Flares and Clouds come to the top.
Filter box is sufficient. Corrected. Outside of that, I really can't say much.
_________________ Personal Non-Aggression StandardsI will not touch any member of Interstellar Alliance or Interstellar Allies. I got my start with that group. Won't touch any Stormkyn members, either, unless they touch me first.
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Wed May 01, 2013 11:03 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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BlackheartedKnight wrote: Darth Flagitious wrote: Ok, so you're getting attacked and you use a Shield Restorer. You next want to use a Containment Cage. As is, you have to scroll to the CC. With a static list, you don't have to scroll to the CC, because it automatically jumps back to the top. I don't see how any problem is being solved. When you're attacking, the list of available artifacts usable on an enemy ship is so short, just clicking the "Artifact" header should be sufficient. CMs, EMPs and DBombs are at the top, click the header and Flares and Clouds come to the top.
Filter box is sufficient. Corrected. Outside of that, I really can't say much. Please don't correct me by making an incorrect correction...  I don't see any Containment Cages at the top, so I guess I would have to, oh... SCROLL.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu May 02, 2013 2:13 am |
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madman1228
Joined: Sat Apr 27, 2013 2:11 pm Posts: 15
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Wow some of you guys love defending the status quo in the suggestions forums, don't you? The whole point of this forum is the introduction of new ideas.
_________________For ship, for home, for legion.
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Fri May 03, 2013 9:00 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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madman1228 wrote: Wow some of you guys love defending the status quo in the suggestions forums, don't you? The whole point of this forum is the introduction of new ideas. Wrong, it's only half. The other half is seeing if they are worth adding to the game. Take a gander at which category this suggestion falls into.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Fri May 03, 2013 11:18 pm |
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madman1228
Joined: Sat Apr 27, 2013 2:11 pm Posts: 15
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Preliator Xzien wrote: madman1228 wrote: Wow some of you guys love defending the status quo in the suggestions forums, don't you? The whole point of this forum is the introduction of new ideas. Wrong, it's only half. The other half is seeing if they are worth adding to the game. Take a gander at which category this suggestion falls into.So you're saying that saying that suggesting an easier to access menu system isn't worth adding? Well why have the menu system at all? They should just reduce it so you have to memorize and input a code to activate your artifacts instead? While we're at it, lets not have it show how much damage we're doing, we can just calculate it instead. I mean it's all the same, right?
_________________For ship, for home, for legion.
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Sat May 04, 2013 1:50 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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While a static menu seems like a good idea for the artifact menu, there is the artifact search which does the same thing. "ves" gives you tms, cages and null fuses. "Traps" gives you traps. And there are probably more search words that can give other artifacts. Use the search box instead of scrolling. In the end you'll find it easier anyway.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sat May 04, 2013 4:40 pm |
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Yung
Joined: Thu Jul 07, 2011 12:01 pm Posts: 970
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madman1228 wrote: Preliator Xzien wrote: madman1228 wrote: Wow some of you guys love defending the status quo in the suggestions forums, don't you? The whole point of this forum is the introduction of new ideas. Wrong, it's only half. The other half is seeing if they are worth adding to the game. Take a gander at which category this suggestion falls into.So you're saying that saying that suggesting an easier to access menu system isn't worth adding? Well why have the menu system at all? They should just reduce it so you have to memorize and input a code to activate your artifacts instead? While we're at it, lets not have it show how much damage we're doing, we can just calculate it instead. I mean it's all the same, right? I wish I could +1 you. I love the sarcastic tone. 
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Sun May 05, 2013 2:40 pm |
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madman1228
Joined: Sat Apr 27, 2013 2:11 pm Posts: 15
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Preliator Xzien wrote: While a static menu seems like a good idea for the artifact menu, there is the artifact search which does the same thing. "ves" gives you tms, cages and null fuses. "Traps" gives you traps. And there are probably more search words that can give other artifacts. Use the search box instead of scrolling. In the end you'll find it easier anyway. You're still missing the point, while yes utilizing the search box is currently the optimal option its not very quick. That is unless you spend every waking hour discovering the combinations of letters that give you what you want and then proceeding to memorize all of them. A static menu is more practical and it works perfectly fine in every other game i've ever played, the fact that its been omitted from GL is a mystery to me it would be much better if they added it. Yung wrote: I wish I could +1 you. I love the sarcastic tone.  Btw, thanks haha
_________________For ship, for home, for legion.
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Mon May 06, 2013 9:58 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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And yet even if it's static you still end up scrolling to the next thing you need. Nulls in the middle, tms at the bottom, cages at the top, traps and buffs spread all throughout. You still think a static menu is better than 'ves', 'weapon', 'defense', 'restore' or 'trap'? It honest to God is not that hard to discover the combinations of letters that give you what you want and then proceeding to memorize all of them, when what you want IS IN THE NAME.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Tue May 07, 2013 3:42 am |
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