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 How about a static Artifact Menu when attacking? 
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Joined: Sat Apr 27, 2013 2:11 pm
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Whenever I use an artifact on myself or my opponent the menu for the artifacts always zips right back up to the top and I have to scroll back down to were I was everytime.

This is inconvenient when defending against a persistent attacker.

I would love to see a menu that stays in place whenever you activate an artifact.

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Mon Apr 29, 2013 6:12 pm
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That's how every menu is (though it really shouldn't have to be). The search box is your friend.

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Mon Apr 29, 2013 6:15 pm
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This should exist. It's viable coding-wise ( scrollTo() ) and would be insanely convenient.

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Mon Apr 29, 2013 6:21 pm
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thunderbolta wrote:
This should exist. It's viable coding-wise ( scrollTo() ) and would be insanely convenient.

It may be easy, but i don't think Dan wants it, otherwise he would probably have done it already.


Tue Apr 30, 2013 6:14 am
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This is already implemented - It's called the "word filter". Type in the name of the artifact you want, and voila!

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Tue Apr 30, 2013 6:25 am
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Yea, you can use the filter but if you're trying to activate several arti's at once very quickly its slow to try and type them in individually.

There are other ways that help with the probvlem, but having it stick is more for convenience and speed.

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Tue Apr 30, 2013 2:16 pm
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Experiment with word combinations then.

"ull" will yield all the artifacts I could ever need for myself when attacking someone, and there aren't that many that you need to use against enemy players.

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Tue Apr 30, 2013 2:21 pm
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We shouldnt have to do that though. GL is the only game that I've ever played were a menu or sub-menu resets after every use.

It's just plain annoying and i'm not the only one who feels that way. It may not be something in immediate need of fixing but I'd love to see it fixed eventually.

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Tue Apr 30, 2013 11:16 pm
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Ok, so you're getting attacked and you use a Shield Restorer. You next want to use a Containment Cage. As is, you have to scroll to the CC. With a static list, you have to scroll to the CC. I don't see how any problem is being solved. When you're attacking, the list of available artifacts usable on an enemy ship is so short, just clicking the "Artifact" header should be sufficient. CMs, EMPs and DBombs are at the top, click the header and Flares and Clouds come to the top.

Filter box is sufficient.

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Wed May 01, 2013 10:56 am
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'ves' gives you your null fuses, time manipulators and containment cages only.

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Wed May 01, 2013 2:27 pm
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Filter "Fu" and you will have all the artis you need (except traps to defend)


Wed May 01, 2013 5:02 pm
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Darth Flagitious wrote:
Ok, so you're getting attacked and you use a Shield Restorer. You next want to use a Containment Cage. As is, you have to scroll to the CC. With a static list, you don't have to scroll to the CC, because it automatically jumps back to the top. I don't see how any problem is being solved. When you're attacking, the list of available artifacts usable on an enemy ship is so short, just clicking the "Artifact" header should be sufficient. CMs, EMPs and DBombs are at the top, click the header and Flares and Clouds come to the top.

Filter box is sufficient.


Corrected. Outside of that, I really can't say much.

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Wed May 01, 2013 11:03 pm
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BlackheartedKnight wrote:
Darth Flagitious wrote:
Ok, so you're getting attacked and you use a Shield Restorer. You next want to use a Containment Cage. As is, you have to scroll to the CC. With a static list, you don't have to scroll to the CC, because it automatically jumps back to the top. I don't see how any problem is being solved. When you're attacking, the list of available artifacts usable on an enemy ship is so short, just clicking the "Artifact" header should be sufficient. CMs, EMPs and DBombs are at the top, click the header and Flares and Clouds come to the top.

Filter box is sufficient.


Corrected. Outside of that, I really can't say much.


Please don't correct me by making an incorrect correction...

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I don't see any Containment Cages at the top, so I guess I would have to, oh... SCROLL.

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Thu May 02, 2013 2:13 am
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Wow some of you guys love defending the status quo in the suggestions forums, don't you? The whole point of this forum is the introduction of new ideas.

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Fri May 03, 2013 9:00 pm
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madman1228 wrote:
Wow some of you guys love defending the status quo in the suggestions forums, don't you? The whole point of this forum is the introduction of new ideas.

Wrong, it's only half. The other half is seeing if they are worth adding to the game. Take a gander at which category this suggestion falls into.

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Fri May 03, 2013 11:18 pm
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Preliator Xzien wrote:
madman1228 wrote:
Wow some of you guys love defending the status quo in the suggestions forums, don't you? The whole point of this forum is the introduction of new ideas.

Wrong, it's only half. The other half is seeing if they are worth adding to the game. Take a gander at which category this suggestion falls into.


So you're saying that saying that suggesting an easier to access menu system isn't worth adding? Well why have the menu system at all? They should just reduce it so you have to memorize and input a code to activate your artifacts instead? While we're at it, lets not have it show how much damage we're doing, we can just calculate it instead. I mean it's all the same, right?

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Sat May 04, 2013 1:50 pm
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While a static menu seems like a good idea for the artifact menu, there is the artifact search which does the same thing. "ves" gives you tms, cages and null fuses. "Traps" gives you traps. And there are probably more search words that can give other artifacts. Use the search box instead of scrolling. In the end you'll find it easier anyway.

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Sat May 04, 2013 4:40 pm
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madman1228 wrote:
Preliator Xzien wrote:
madman1228 wrote:
Wow some of you guys love defending the status quo in the suggestions forums, don't you? The whole point of this forum is the introduction of new ideas.

Wrong, it's only half. The other half is seeing if they are worth adding to the game. Take a gander at which category this suggestion falls into.


So you're saying that saying that suggesting an easier to access menu system isn't worth adding? Well why have the menu system at all? They should just reduce it so you have to memorize and input a code to activate your artifacts instead? While we're at it, lets not have it show how much damage we're doing, we can just calculate it instead. I mean it's all the same, right?


I wish I could +1 you. I love the sarcastic tone. :)

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Sun May 05, 2013 2:40 pm
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Preliator Xzien wrote:
While a static menu seems like a good idea for the artifact menu, there is the artifact search which does the same thing. "ves" gives you tms, cages and null fuses. "Traps" gives you traps. And there are probably more search words that can give other artifacts. Use the search box instead of scrolling. In the end you'll find it easier anyway.

You're still missing the point, while yes utilizing the search box is currently the optimal option its not very quick. That is unless you spend every waking hour discovering the combinations of letters that give you what you want and then proceeding to memorize all of them.

A static menu is more practical and it works perfectly fine in every other game i've ever played, the fact that its been omitted from GL is a mystery to me it would be much better if they added it.



Yung wrote:
I wish I could +1 you. I love the sarcastic tone. :)

Btw, thanks haha

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Mon May 06, 2013 9:58 pm
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And yet even if it's static you still end up scrolling to the next thing you need.
Nulls in the middle, tms at the bottom, cages at the top, traps and buffs spread all throughout. You still think a static menu is better than 'ves', 'weapon', 'defense', 'restore' or 'trap'? It honest to God is not that hard to discover the combinations of letters that give you what you want and then proceeding to memorize all of them, when what you want IS IN THE NAME.

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Tue May 07, 2013 3:42 am
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