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Small Change to Mass Storage Pod
http://galaxylegion.com/forum/viewtopic.php?f=6&t=35366
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Author:  James2003 [ Tue May 07, 2013 5:08 am ]
Post subject:  Small Change to Mass Storage Pod

I would really like to see the MSP cost 10k AP instead of 20k AP so that it will sting less when you pull one from the arifact haul. Please don't criticise this too harshly.

Author:  Darky [ Tue May 07, 2013 5:16 am ]
Post subject:  Re: Small Change to Mass Storage Pod

Maybe it'll pull 2 instead of just one. :D

Just kidding. I wouldn't mind a small tweak like this though it might end up increasing the rate that you get rescued prisoners and android crewmen too much.

Author:  Uy23e [ Tue May 07, 2013 12:09 pm ]
Post subject:  Re: Small Change to Mass Storage Pod

then u'd need to adjust the amount of cargo it gives and maybe even polyvault recipe....

Author:  Caladis [ Tue May 07, 2013 2:24 pm ]
Post subject:  Re: Small Change to Mass Storage Pod

Compared to the cost of a Terreract Container vs the amount of cargo space provided, the MSP is overpriced. A Terreract costs 1750 AP and gives 10 cargo space, and it only takes 6 of them to match a MSP cargo wise. 1750 X 6 = 10500.

Now MSP's are needed to make Poly Vaults and while i don't think this needs "balance" per ce, people tend to try to balance things in the game even when it's not really broken. In this case i would like to see the amount of AP required to get a MSP reduced, but 10k AP is actually too cheap considering the fact that it's used in the CT Lab.

If the amount of AP required to get an MSP was reduced, it should probably be 15k AP each, instead of the current 20k. i think that would fix the fuss people have with the fact that it's almost useless and costs 20k AP. It also shouldn't unbalance the rest of an AP shipment, i don't think there's going to be massive increase in Prisoners or helmsmen just because MSP cost 5k AP less.

Author:  Wolfy Minion [ Tue May 07, 2013 6:27 pm ]
Post subject:  Re: Small Change to Mass Storage Pod

I'll keep this short. it's been brought up Dan didn't change it before, everyone but him is for them costing less. It's not happening.

Author:  Chris24markey [ Tue May 07, 2013 6:31 pm ]
Post subject:  Re: Small Change to Mass Storage Pod

and while were on this topic of ap pulls>>>>>> Bring back the melters<<<<<< And the 10k planet scaning item!!!!!

Author:  Spaceman [ Tue May 07, 2013 6:40 pm ]
Post subject:  Re: Small Change to Mass Storage Pod

Chris24markey wrote:
and while were on this topic of ap pulls>>>>>> Bring back the melters<<<<<< And the 10k planet scaning item!!!!!


What was the 10K planet scanning item ?

Author:  Chris24markey [ Tue May 07, 2013 7:07 pm ]
Post subject:  Re: Small Change to Mass Storage Pod

Spaceman wrote:
Chris24markey wrote:
and while were on this topic of ap pulls>>>>>> Bring back the melters<<<<<< And the 10k planet scaning item!!!!!


What was the 10K planet scanning item ?


Would locate one planet per scan. So your max planets would not max out. So say right now I cannot scan past 1300 planets do to scanners being so poor message. The artifact would still let you scan them one planet per item.

Author:  Uy23e [ Tue May 07, 2013 7:59 pm ]
Post subject:  Re: Small Change to Mass Storage Pod

Caladis wrote:
Compared to the cost of a Terreract Container vs the amount of cargo space provided, the MSP is overpriced. A Terreract costs 1750 AP and gives 10 cargo space, and it only takes 6 of them to match a MSP cargo wise. 1750 X 6 = 10500.

Now MSP's are needed to make Poly Vaults and while i don't think this needs "balance" per ce, people tend to try to balance things in the game even when it's not really broken. In this case i would like to see the amount of AP required to get a MSP reduced, but 10k AP is actually too cheap considering the fact that it's used in the CT Lab.

If the amount of AP required to get an MSP was reduced, it should probably be 15k AP each, instead of the current 20k. i think that would fix the fuss people have with the fact that it's almost useless and costs 20k AP. It also shouldn't unbalance the rest of an AP shipment, i don't think there's going to be massive increase in Prisoners or helmsmen just because MSP cost 5k AP less.


It's not simple and linear like that.... Let's just say I'd love a "big" rescued prisoner at 5x power 10x cost.

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