Galaxy Legion Forum http://galaxylegion.com/forum/ |
|
User Base Roles http://galaxylegion.com/forum/viewtopic.php?f=6&t=35438 |
Page 1 of 1 |
Author: | playret0195x [ Thu May 09, 2013 8:38 pm ] |
Post subject: | User Base Roles |
User Base Roles allow members of a legion to play a certain role on a legion base. When you choose a role you benefit the legion base and stay at that role until you leave the base or change roles. Here are a few examples: Tactical Officer: Base Attack +0.5% Helmsman: Base Defense +0.5% Fixer: Hull +0.5% Physicist: Shield +0.5% And special user base roles that require Galaxy Points to use: Miner: Mining +2% Excavator: Artifact +2% Scientist: Resarch +2% Defense General: Base Defense +2% Battle Captain: Base Attack +2% Fleet Admiral: Base Attack +1%, Base Defense +1% Builder: Base Upkeep -1% Any thoughts? |
Author: | Flux [ Thu May 09, 2013 9:33 pm ] |
Post subject: | Re: User Base Roles |
+1 for the idea/concept but I think lowering the % would be need to avoid abuse as OP e.g.: TO*60 = 30% base defense or Fixer*60= bonus 30% to hull --> way more than one seasonal base module can provide maybe: Tactical Officer: Base Attack +0.1% Helmsman: Base Defense +0.1% Fixer: Hull +0.1% Physicist: Shield +0.1% EDIT: still wondering whether this would not be a lot taking in consideration for race/profession bonuses for bases. And special user base roles that require Galaxy Points to use: Miner: Mining +2% Excavator: Artifact +2% Scientist: Resarch +2% Defense General: Base Defense +2% (I would exclude as above is the Helmsman role) Battle Captain: Base Attack +2% (same as TO role above) Fleet Admiral: Base Attack +1%, Base Defense +1% (need tweaking - how many per one base?) Builder: Base Upkeep -0.5% |
Author: | frydaddy07 [ Fri May 10, 2013 1:06 am ] |
Post subject: | Re: User Base Roles |
Just add a limit, 30 max per proffesion. Also move the GP proffesions down though, perhaps to 1% |
Author: | Darth Flagitious [ Fri May 10, 2013 1:57 am ] |
Post subject: | Re: User Base Roles |
Do I really need to address this? ![]() |
Author: | playret0195x [ Fri May 10, 2013 2:27 am ] |
Post subject: | Re: User Base Roles |
Flux wrote: +1 for the idea/concept but I think lowering the % would be need to avoid abuse as OP e.g.: TO*60 = 30% base defense or Fixer*60= bonus 30% to hull --> way more than one seasonal base module can provide maybe: Tactical Officer: Base Attack +0.1% Helmsman: Base Defense +0.1% Fixer: Hull +0.1% Physicist: Shield +0.1% EDIT: still wondering whether this would not be a lot taking in consideration for race/profession bonuses for bases. And special user base roles that require Galaxy Points to use: Miner: Mining +2% Excavator: Artifact +2% Scientist: Resarch +2% Defense General: Base Defense +2% (I would exclude as above is the Helmsman role) Battle Captain: Base Attack +2% (same as TO role above) Fleet Admiral: Base Attack +1%, Base Defense +1% (need tweaking - how many per one base?) Builder: Base Upkeep -0.5% OK now were getting somewhere. The numbers I proposed were rough numbers. |
Author: | itsSoulPLayAgain [ Fri May 10, 2013 4:15 am ] |
Post subject: | Re: User Base Roles |
Darth Flagitious wrote: Do I really need to address this? ![]() yes. |
Author: | Devastation [ Fri May 10, 2013 11:07 am ] |
Post subject: | Re: User Base Roles |
playret0195x wrote: And special user base roles that require Galaxy Points to use I think there are already enough things that require GP. |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |