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 ~*Final PvP Tiers & New Battle Market Items*~ 
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Been thinking that we should have more of these PvP Tiers to motivate players. Here are some of the ideas I've listed from previous (already made) medals to my new medal ideas. Feel free to suggest titles and such, I have a feeling most of you guys wouldn't like the titles so feel free to throw some names for the titles.

ARustyTinCan wrote:
Final PvP Tiers

PvP Kills:
Tier 4
Where legends are made
Disable 5000 enemy players
Reward: 40 Medal Points
Title Unlocked: the Legendary

Tier 5
The Unholy Godlike
Disable 10000 enemy players
Reward: 50 Medal Points
Title Unlocked: the Godlike
Battle Market artifact unlocked

PvP Raids:
Tier 5
The unstoppable crew
Successfully perform 12000 raids against other ships.
Reward: 50 Medal Points
Title Unlocked: the Merciless Raider
Battle Market artifact unlocked

PvP Hacks:
Tier 5
The anonymous hacker
Successfully perform 15000 hacks against other ships.
Reward: 50 Medal Points
Title Unlocked: the Anonymous Hacker
Battle Market artifact unlocked


ARustyTinCan wrote:
Battle Market Ship Modules

The Unholy Cache Upgrade
Permanently updates a Dominion weapon module on your ship at random, increasing its attack bonus by 40% up to a maximum bonus of 200% per module
Cost in Upkeep per day: 100% increase

Requires: The Unholy Godlike Medal Earned
Cost: 150 Red Badges


The lock down vault
Upgrades an existing Protean Armory on your ship to a Protean Armory Vault, increasing its hull by 300 and its Raiding Bonus by 3%. Also increases the upkeep to 100M / day.
Requires: The Unstoppable Crew Medal Earned
Cost: 900 Yellow Badges


Cipher Sentry Bot
Upgrades an existing CipherBot on your ship to a Cipher Sentry Bot, increasing its cloak bonuses by 155 and increasing it's Hack Bonus by 3%.
The new module will also provide add 50 attack, 50 defense bonus and increases its upkeep to 250M / day.

Requires: The Anonymous Hacker
Cost: 1000 Blue Badges


ARustyTinCan wrote:
Battle Market Planet Artifacts

Dominion Sentry Turret
[ Planet Structure - Size:1, Research:1, Artifact:1, Mining:1, Attack:+10% ]
When this is first built, all bonuses are doubled if the planet has been calm for 12 months since it was last attacked. Tripled if the planet has been calm for 24 months since it was last attacked. (limit 1 per planet)
Requires: The Unholy Godlike Medal Earned
Cost: 150 Red Badges


Heist Dispatch Command Post Upgrade
Upgrades an existing Heist Dispatch Station on your planet to a Heist Dispatch Command Post, doubling all of its bonuses.
Requires: The Unstoppable Crew Medal Earned
Cost: 250 Yellow Badges


Counter-Intelligence Barrier Upgrade
Upgrades an existing Counter-Intelligence Nexus on your planet to a Counter-Intelligence Barrier, doubling all of its bonuses.
The new structure will also provide a 20% cloak bonus.

Requires: The Anonymous Hacker
Cost: 250 Blue Badges


Nexus Base
Upgrades an existing Barrier Nexus on your planet to a Nexus Base, doubling its production bonus. The new structure will also increase its defense bonus by +10%.
Requires: 700 Medal Points Earned
Cost: 10 Silver Badges


Hypercharged Accelerator Blueprints
Permanently upgrades an 'Quantum Accelerator'
on your planet, and increases its bonuses by 50%,
up to a maximum of a 100% upgrade.
When upgraded to 100%, the structure gains 10% Cloak Bonus.

Requires: 800 Medal Points Earned
Cost: 500 Dark Badges


ARustyTinCan wrote:
Battle Market Allies

Allystar, The Secret Weapon
[ Ship Ally - Type: Tactical]
Initial Stats: Attack: 100, Shield:150, Hull: 250
(An upgrade cache will automatically drop once you've successfully reach the Top 10 Damage list once the base is 'Disabled'. Can also be bought from the Battle Market for 8 Silver Badges).
Requires Rank 750+. Limit 1 per ship.
Requires: 1000 Medal Points Earned
Cost: 200 Silver Badges

(Does not occupy space on your ship)
Upkeep: 150M / day
(Increases 2% per ally rank)


Rank Bonuses:
2% increases in Allystar, The Secret Weapon's stats per additional rank (Bonus Gained 0%)


Unlockable Stats:
Rank 30: Defense +90 (before bonuses)
Rank 60: 7% Defense when battling Bases (Fixed, no rank bonus)
Rank 100: 10% Attack when battling Players (Fixed, no rank bonus)


Next Rank Requirements:
Successfully reach the Top 10 Damage list once the base is 'Disabled' or buy the artifact upgrade on the Battle Market for 8 Silver Badges

Greaves, The Onyx Guard

[ Ship Ally - Type: Defensive]
Initial Stats: Defense: 150, Shield:90, Hull: 210
(Upgrades every 2500th NPC kill or an upgrade cache used that can be bought on the Battle Market for Dark Badges).
Requires Rank 800+. Limit 1 per ship.
Requires: 1000 Medal Points Earned and 85000 Non-player Kills
Cost: 10000 Dark Badges

(Does not occupy space on your ship)
Upkeep: 150M / day
(Increases 2% per ally rank)


Rank Bonuses:
2% increases in Greaves, The Onyx Guard's stats per additional rank (Bonus Gained 0%)


Unlockable Stats:
Rank 30: Energy +60 (before bonuses)
Rank 60: +7% Defense when ship is under-attack (Fixed, no rank bonus)
Rank 100: +10% Attack when battling NPC (Fixed, no rank bonus)


Next Rank Requirements:
Ally ranks every 2500th NPC kill or ranked by an upgrade cache which can be bought for 150 Dark Badges.


Razxor, The Time Shifter

[ Ship Ally - Type: Time Manipulator]
Initial Stats: Invasion Attack: 150, Attack:80, Shield: 210
(Use 50 Time Manipulator, 2 ranks limit per day).
Requires Rank 750+. Limit 1 per ship.
Requires: 800 Medal Points Earned and 200 Planets Captured
Cost: 100 Green Badges

(Does not occupy space on your ship)
Upkeep: 150M / day
(Increases 3% per ally rank)


Rank Bonuses:
2% increases in Razxor, The Time Shifter's stats per additional rank (Bonus Gained 0%)


Unlockable Stats:
Rank 30: Cloak +95 (before bonuses)
Rank 60: +6% Invasion Attack (Fixed, no rank bonus)
Rank 100: Ability: Time Shifter (Ability to cut down the invasion timer by half, Cooldown: 40 hours).


Next Rank Requirements:
Use 25 Time Manipulator, 5 ranks limit per day


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Last edited by TimeManipulator on Fri May 17, 2013 8:07 pm, edited 18 times in total.



Tue Apr 09, 2013 7:52 pm
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Huge +1

although, I still liked your idea about the Dominion Sentry bot a lot.

Quote:
Dominion Sentry Bot
[Special Weapon - Size:30, Attack:250]
Bonus: It permanently adds 2 attack bonus per kill (after installed) without increasing its size. (Must be within badging range and within 12 hour badging period)
Installs a Dominion Sentry Bot on your ship.
A powerful sentry bot only made for the top PvP Killers around the Galaxy. The latest and the most powerful Dominion technology.
Limit 1 Dominion Sentry Bot per ship.
Requires Rank 250 or Greater
Requirement: 1000 Red Badges


Still reckon we need continuous, non-stop incentive for PvP.

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Tue Apr 09, 2013 9:02 pm
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Hell yes!

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Tue Apr 09, 2013 9:12 pm
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Major +1s

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Tue Apr 09, 2013 9:41 pm
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wooh. this is epic. these titles are REALLY good. it would bring back the spark in PVP....as it is now there is little point in PVPing.

+NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN THOUSSSSAND!

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Tue Apr 09, 2013 10:33 pm
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Wait. Nothing after 10K raids?

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Wed Apr 10, 2013 12:25 am
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Yes! +1

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Wed Apr 10, 2013 1:55 am
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+1

Very well thought-out. Great items, though not OP considering how hard they will be to get. Love it.


Wed Apr 10, 2013 2:08 am
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+1

as for this

Dominion Sentry Turret
[ Planet Structure - Size:1, Research:1, Artifact:1, Mining:1, Attack:+10% ]
When this is first built, all bonuses are doubled if the planet has been calm for 12 months since it was last attacked. Tripled if the planet has been calm for 24 months since it was last attacked. (limit 1 per planet)
Requires: The Unholy Godlike Medal Earned
Cost: 150 Red Badges

I think the bonus should be : doubled if attacked in the last 24 hours, and tripled if attacked in the last hour
You want challenge, right ? :P
Calm for xx period is usually used in conjunction with newly built colonies, so no challenge at all :P


Wed Apr 10, 2013 2:24 am
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ICBLF wrote:
Wait. Nothing after 10K raids?

I think 10k raids is a fair number :)

EDIT: Ty for the support, it's been a while since PvP has been talked about on this section. I'd be happy if atleast one thing from this thread gets implemented, but a guy can only hope.

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Wed Apr 10, 2013 4:02 am
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definitely need something to pull my dusty yellow badges out for.

+1

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Wed Apr 10, 2013 4:09 am
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Dreadlost wrote:
wooh. this is epic. these titles are REALLY good. it would bring back the spark in PVP....as it is now there is little point in PVPing.

+NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN THOUSSSSAND!


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ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Wed Apr 10, 2013 4:39 am
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ooooo look at all the shinies I will never get.

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Wed Apr 10, 2013 4:54 am
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Littlefluffy wrote:
ooooo look at all the shinies I will never get.

Prices on the module/artifact can be changed... just wanted to know what everyone think about the "new" BM items. What would be a reasonable cost for each module since most high ranked players only have a very limited badging range due to NAPs and such. Thread is open for discussion.

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Wed Apr 10, 2013 4:59 am
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o no I don't mean the prices are too high, but the medal requirements are just painful, 10k pvp kills.. I think I will retire at that point.

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Wed Apr 10, 2013 5:13 am
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My Battle Market idea for the Green, Silver and Dark badges.

Allystar, The Secret Weapon
[ Ship Ally - Type: Tactical]
Initial Stats: Attack: 100, Shield:150, Hull: 250
(An upgrade cache will automatically drop once you've successfully reach the Top 10 Damage list once the base is 'Disabled'. Can also be bought from the Battle Market for 8 Silver Badges).
Requires Rank 750+. Limit 1 per ship.
Requires: 1000 Medal Points Earned
Cost: 200 Silver Badges

(Does not occupy space on your ship)
Upkeep: 150M / day
(Increases 2% per ally rank)


Rank Bonuses:
2% increases in Allystar, The Secret Weapon's stats per additional rank (Bonus Gained 0%)


Unlockable Stats:
Rank 30: Defense +90 (before bonuses)
Rank 60: 7% Defense when battling Bases (Fixed, no rank bonus)
Rank 100: 10% Attack when battling Players (Fixed, no rank bonus)


Next Rank Requirements:
Successfully reach the Top 10 Damage list once the base is 'Disabled' or buy the artifact upgrade on the Battle Market for 8 Silver Badges


Nexus Base
Upgrades an existing Barrier Nexus on your planet to a Nexus Base, doubling its production bonus. The new structure will also increase its defense bonus by +10%.
Requires: 700 Medal Points Earned
Cost: 15 Silver Badges


Greaves, The Onyx Guard
[ Ship Ally - Type: Defensive]
Initial Stats: Defense: 150, Shield:90, Hull: 210
(Upgrades every 2500th NPC kill or an upgrade cache used that can be bought on the Battle Market for Dark Badges).
Requires Rank 800+. Limit 1 per ship.
Requires: 1000 Medal Points Earned and 85000 Non-player Kills
Cost: 10000 Dark Badges

(Does not occupy space on your ship)
Upkeep: 150M / day
(Increases 2% per ally rank)


Rank Bonuses:
2% increases in Greaves, The Onyx Guard's stats per additional rank (Bonus Gained 0%)


Unlockable Stats:
Rank 30: Energy +60 (before bonuses)
Rank 60: +7% Defense when ship is under-attack (Fixed, no rank bonus)
Rank 100: +10% Attack when battling NPC (Fixed, no rank bonus)


Next Rank Requirements:
Ally ranks every 2500th NPC kill or ranked by an upgrade cache which can be bought for 150 Dark Badges.


Hypercharged Accelerator Blueprints
Permanently upgrades an 'Quantum Accelerator'
on your planet, and increases its bonuses by 50%,
up to a maximum of a 100% upgrade.
When upgraded to 100%, the structure gains 10% Cloak Bonus.

Requires: 800 Medal Points Earned
Cost: 500 Dark Badges

Razxor, The Time Shifter
[ Ship Ally - Type: Time Manipulator]
Initial Stats: Invasion Attack: 150, Attack:80, Shield: 210
(Use 50 Time Manipulator, 2 ranks limit per day).
Requires Rank 750+. Limit 1 per ship.
Requires: 800 Medal Points Earned and 200 Planets Captured
Cost: 100 Green Badges

(Does not occupy space on your ship)
Upkeep: 150M / day
(Increases 3% per ally rank)


Rank Bonuses:
2% increases in Razxor, The Time Shifter's stats per additional rank (Bonus Gained 0%)


Unlockable Stats:
Rank 30: Cloak +95 (before bonuses)
Rank 60: +6% Invasion Attack (Fixed, no rank bonus)
Rank 100: Ability: Time Shifter (Ability to cut down the invasion timer by half, Cooldown: 40 hours).


Next Rank Requirements:
Use 25 Time Manipulator, 5 ranks limit per day.

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Last edited by TimeManipulator on Fri May 17, 2013 6:52 pm, edited 8 times in total.



Wed Apr 10, 2013 9:40 pm
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Tincanman, I like your ideas with only a few isssue. To start. lets not add base atk atm. I think that would be a VERY bad idea. bases have not quite cought up to the point where we need to add more atk . and the planet allie. Lets not add another FOOT ball friendly allie. Maybe every time you use 10 TM's it gets 1 rank.

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Wed Apr 10, 2013 9:47 pm
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itsSoulPLayAgain wrote:
Tincanman, I like your ideas with only a few isssue. To start. lets not add base atk atm. I think that would be a VERY bad idea. bases have not quite cought up to the point where we need to add more atk . and the planet allie. Lets not add another FOOT ball friendly allie. Maybe every time you use 10 TM's it gets 1 rank.

Ty and you have a point there, going to change the op ones as well as the foot ball friendly requirement.

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Wed Apr 10, 2013 9:50 pm
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AWESOME, a definite +1 from me. The bonuses seem pretty balanced. This should be implemented quickly, and it affects all playstyles too.

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Wed Apr 10, 2013 10:29 pm
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Allystar, The Secret Weapon
[ Ship Ally - Type: Tactical]
Initial Stats: Attack: 100, Shield:150, Hull: 250
(An upgrade cache will automatically drop once you've successfully reach the Top 10 Damage list. Can also be bought from the Battle Market for 8 Silver Badges).
Requires Rank 750+. Limit 1 per ship.
Requires: 1000 Medal Points Earned
Cost: 200 Silver Badges

(Does not occupy space on your ship)
Upkeep: 1B / day
(Increases 2% per ally rank)

Rank Bonuses:
2% increases in Allystar, The Secret Weapon's stats per additional rank (Bonus Gained 0%)

Unlockable Stats:
Rank 30: Defense +90 (before bonuses)
Rank 60: 7% Defense when battling Bases (Fixed, no rank bonus)
Rank 100: 10% Attack when battling Players (Fixed, no rank bonus)

Next Rank Requirements:
Successfully reach the Top 10 Damage list or buy the artifact upgrade on the Battle Market for 8 Silver Badges ( have it be when he base dies all he top ten get a rank other wise people can bump eachother and rank if off 1 base )


Also the upkeep will be 4Billion when fully upgraded?

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Wed Apr 10, 2013 11:49 pm
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