~*Final PvP Tiers & New Battle Market Items*~
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Been thinking that we should have more of these PvP Tiers to motivate players. Here are some of the ideas I've listed from previous (already made) medals to my new medal ideas. Feel free to suggest titles and such, I have a feeling most of you guys wouldn't like the titles so feel free to throw some names for the titles. ARustyTinCan wrote: Final PvP Tiers
PvP Kills: Tier 4 Where legends are made Disable 5000 enemy players Reward: 40 Medal Points Title Unlocked: the Legendary
Tier 5 The Unholy Godlike Disable 10000 enemy players Reward: 50 Medal Points Title Unlocked: the Godlike Battle Market artifact unlocked
PvP Raids: Tier 5 The unstoppable crew Successfully perform 12000 raids against other ships. Reward: 50 Medal Points Title Unlocked: the Merciless Raider Battle Market artifact unlocked
PvP Hacks: Tier 5 The anonymous hacker Successfully perform 15000 hacks against other ships. Reward: 50 Medal Points Title Unlocked: the Anonymous Hacker Battle Market artifact unlocked ARustyTinCan wrote: Battle Market Ship Modules
The Unholy Cache Upgrade Permanently updates a Dominion weapon module on your ship at random, increasing its attack bonus by 40% up to a maximum bonus of 200% per module Cost in Upkeep per day: 100% increase Requires: The Unholy Godlike Medal Earned Cost: 150 Red Badges
The lock down vault Upgrades an existing Protean Armory on your ship to a Protean Armory Vault, increasing its hull by 300 and its Raiding Bonus by 3%. Also increases the upkeep to 100M / day. Requires: The Unstoppable Crew Medal Earned Cost: 900 Yellow Badges
Cipher Sentry Bot Upgrades an existing CipherBot on your ship to a Cipher Sentry Bot, increasing its cloak bonuses by 155 and increasing it's Hack Bonus by 3%. The new module will also provide add 50 attack, 50 defense bonus and increases its upkeep to 250M / day. Requires: The Anonymous Hacker Cost: 1000 Blue Badges ARustyTinCan wrote: Battle Market Planet Artifacts
Dominion Sentry Turret [ Planet Structure - Size:1, Research:1, Artifact:1, Mining:1, Attack:+10% ] When this is first built, all bonuses are doubled if the planet has been calm for 12 months since it was last attacked. Tripled if the planet has been calm for 24 months since it was last attacked. (limit 1 per planet) Requires: The Unholy Godlike Medal Earned Cost: 150 Red Badges
Heist Dispatch Command Post Upgrade Upgrades an existing Heist Dispatch Station on your planet to a Heist Dispatch Command Post, doubling all of its bonuses. Requires: The Unstoppable Crew Medal Earned Cost: 250 Yellow Badges
Counter-Intelligence Barrier Upgrade Upgrades an existing Counter-Intelligence Nexus on your planet to a Counter-Intelligence Barrier, doubling all of its bonuses. The new structure will also provide a 20% cloak bonus. Requires: The Anonymous Hacker Cost: 250 Blue Badges
Nexus Base Upgrades an existing Barrier Nexus on your planet to a Nexus Base, doubling its production bonus. The new structure will also increase its defense bonus by +10%. Requires: 700 Medal Points Earned Cost: 10 Silver Badges
Hypercharged Accelerator Blueprints Permanently upgrades an 'Quantum Accelerator' on your planet, and increases its bonuses by 50%, up to a maximum of a 100% upgrade. When upgraded to 100%, the structure gains 10% Cloak Bonus. Requires: 800 Medal Points Earned Cost: 500 Dark Badges ARustyTinCan wrote: Battle Market Allies
Allystar, The Secret Weapon [ Ship Ally - Type: Tactical] Initial Stats: Attack: 100, Shield:150, Hull: 250 (An upgrade cache will automatically drop once you've successfully reach the Top 10 Damage list once the base is 'Disabled'. Can also be bought from the Battle Market for 8 Silver Badges). Requires Rank 750+. Limit 1 per ship. Requires: 1000 Medal Points Earned Cost: 200 Silver Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 2% per ally rank)
Rank Bonuses: 2% increases in Allystar, The Secret Weapon's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Defense +90 (before bonuses) Rank 60: 7% Defense when battling Bases (Fixed, no rank bonus) Rank 100: 10% Attack when battling Players (Fixed, no rank bonus)
Next Rank Requirements: Successfully reach the Top 10 Damage list once the base is 'Disabled' or buy the artifact upgrade on the Battle Market for 8 Silver Badges
Greaves, The Onyx Guard [ Ship Ally - Type: Defensive] Initial Stats: Defense: 150, Shield:90, Hull: 210 (Upgrades every 2500th NPC kill or an upgrade cache used that can be bought on the Battle Market for Dark Badges). Requires Rank 800+. Limit 1 per ship. Requires: 1000 Medal Points Earned and 85000 Non-player Kills Cost: 10000 Dark Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 2% per ally rank)
Rank Bonuses: 2% increases in Greaves, The Onyx Guard's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Energy +60 (before bonuses) Rank 60: +7% Defense when ship is under-attack (Fixed, no rank bonus) Rank 100: +10% Attack when battling NPC (Fixed, no rank bonus)
Next Rank Requirements: Ally ranks every 2500th NPC kill or ranked by an upgrade cache which can be bought for 150 Dark Badges.
Razxor, The Time Shifter [ Ship Ally - Type: Time Manipulator] Initial Stats: Invasion Attack: 150, Attack:80, Shield: 210 (Use 50 Time Manipulator, 2 ranks limit per day). Requires Rank 750+. Limit 1 per ship. Requires: 800 Medal Points Earned and 200 Planets Captured Cost: 100 Green Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 3% per ally rank)
Rank Bonuses: 2% increases in Razxor, The Time Shifter's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Cloak +95 (before bonuses) Rank 60: +6% Invasion Attack (Fixed, no rank bonus) Rank 100: Ability: Time Shifter (Ability to cut down the invasion timer by half, Cooldown: 40 hours).
Next Rank Requirements: Use 25 Time Manipulator, 5 ranks limit per day
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Last edited by TimeManipulator on Fri May 17, 2013 8:07 pm, edited 18 times in total.
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Tue Apr 09, 2013 7:52 pm |
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Christian.Carson.37
Joined: Wed Oct 03, 2012 1:51 am Posts: 519
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Huge +1 although, I still liked your idea about the Dominion Sentry bot a lot. Quote: Dominion Sentry Bot [Special Weapon - Size:30, Attack:250] Bonus: It permanently adds 2 attack bonus per kill (after installed) without increasing its size. (Must be within badging range and within 12 hour badging period) Installs a Dominion Sentry Bot on your ship. A powerful sentry bot only made for the top PvP Killers around the Galaxy. The latest and the most powerful Dominion technology. Limit 1 Dominion Sentry Bot per ship. Requires Rank 250 or Greater Requirement: 1000 Red Badges Still reckon we need continuous, non-stop incentive for PvP.
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Tue Apr 09, 2013 9:02 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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Hell yes!
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Tue Apr 09, 2013 9:12 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Major +1s
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Tue Apr 09, 2013 9:41 pm |
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Dreadlost
Joined: Wed Aug 03, 2011 3:12 pm Posts: 725 Location: England
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wooh. this is epic. these titles are REALLY good. it would bring back the spark in PVP....as it is now there is little point in PVPing.
+NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN THOUSSSSAND!
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Tue Apr 09, 2013 10:33 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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Wait. Nothing after 10K raids?
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Wed Apr 10, 2013 12:25 am |
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Fenix
Joined: Wed Nov 21, 2012 12:33 am Posts: 802
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Yes! +1
_________________ Former leader of Anomaly Elite.
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Wed Apr 10, 2013 1:55 am |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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+1
Very well thought-out. Great items, though not OP considering how hard they will be to get. Love it.
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Wed Apr 10, 2013 2:08 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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+1 as for this Dominion Sentry Turret [ Planet Structure - Size:1, Research:1, Artifact:1, Mining:1, Attack:+10% ] When this is first built, all bonuses are doubled if the planet has been calm for 12 months since it was last attacked. Tripled if the planet has been calm for 24 months since it was last attacked. (limit 1 per planet) Requires: The Unholy Godlike Medal Earned Cost: 150 Red Badges I think the bonus should be : doubled if attacked in the last 24 hours, and tripled if attacked in the last hour You want challenge, right ?  Calm for xx period is usually used in conjunction with newly built colonies, so no challenge at all 
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Wed Apr 10, 2013 2:24 am |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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ICBLF wrote: Wait. Nothing after 10K raids? I think 10k raids is a fair number  EDIT: Ty for the support, it's been a while since PvP has been talked about on this section. I'd be happy if atleast one thing from this thread gets implemented, but a guy can only hope.
_________________ Why the $%&% are you looking at my signature for...?
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Wed Apr 10, 2013 4:02 am |
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Vorenus
Joined: Wed Jun 15, 2011 4:49 pm Posts: 217
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definitely need something to pull my dusty yellow badges out for.
+1
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Wed Apr 10, 2013 4:09 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Dreadlost wrote: wooh. this is epic. these titles are REALLY good. it would bring back the spark in PVP....as it is now there is little point in PVPing.
+NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN THOUSSSSAND! nine= 9 nien= 
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Wed Apr 10, 2013 4:39 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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ooooo look at all the shinies I will never get.
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Wed Apr 10, 2013 4:54 am |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Littlefluffy wrote: ooooo look at all the shinies I will never get. Prices on the module/artifact can be changed... just wanted to know what everyone think about the "new" BM items. What would be a reasonable cost for each module since most high ranked players only have a very limited badging range due to NAPs and such. Thread is open for discussion.
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Wed Apr 10, 2013 4:59 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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o no I don't mean the prices are too high, but the medal requirements are just painful, 10k pvp kills.. I think I will retire at that point.
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Wed Apr 10, 2013 5:13 am |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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My Battle Market idea for the Green, Silver and Dark badges.
Allystar, The Secret Weapon [ Ship Ally - Type: Tactical] Initial Stats: Attack: 100, Shield:150, Hull: 250 (An upgrade cache will automatically drop once you've successfully reach the Top 10 Damage list once the base is 'Disabled'. Can also be bought from the Battle Market for 8 Silver Badges). Requires Rank 750+. Limit 1 per ship. Requires: 1000 Medal Points Earned Cost: 200 Silver Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 2% per ally rank)
Rank Bonuses: 2% increases in Allystar, The Secret Weapon's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Defense +90 (before bonuses) Rank 60: 7% Defense when battling Bases (Fixed, no rank bonus) Rank 100: 10% Attack when battling Players (Fixed, no rank bonus)
Next Rank Requirements: Successfully reach the Top 10 Damage list once the base is 'Disabled' or buy the artifact upgrade on the Battle Market for 8 Silver Badges
Nexus Base Upgrades an existing Barrier Nexus on your planet to a Nexus Base, doubling its production bonus. The new structure will also increase its defense bonus by +10%. Requires: 700 Medal Points Earned Cost: 15 Silver Badges
Greaves, The Onyx Guard [ Ship Ally - Type: Defensive] Initial Stats: Defense: 150, Shield:90, Hull: 210 (Upgrades every 2500th NPC kill or an upgrade cache used that can be bought on the Battle Market for Dark Badges). Requires Rank 800+. Limit 1 per ship. Requires: 1000 Medal Points Earned and 85000 Non-player Kills Cost: 10000 Dark Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 2% per ally rank)
Rank Bonuses: 2% increases in Greaves, The Onyx Guard's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Energy +60 (before bonuses) Rank 60: +7% Defense when ship is under-attack (Fixed, no rank bonus) Rank 100: +10% Attack when battling NPC (Fixed, no rank bonus)
Next Rank Requirements: Ally ranks every 2500th NPC kill or ranked by an upgrade cache which can be bought for 150 Dark Badges.
Hypercharged Accelerator Blueprints Permanently upgrades an 'Quantum Accelerator' on your planet, and increases its bonuses by 50%, up to a maximum of a 100% upgrade. When upgraded to 100%, the structure gains 10% Cloak Bonus. Requires: 800 Medal Points Earned Cost: 500 Dark Badges
Razxor, The Time Shifter [ Ship Ally - Type: Time Manipulator] Initial Stats: Invasion Attack: 150, Attack:80, Shield: 210 (Use 50 Time Manipulator, 2 ranks limit per day). Requires Rank 750+. Limit 1 per ship. Requires: 800 Medal Points Earned and 200 Planets Captured Cost: 100 Green Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 3% per ally rank)
Rank Bonuses: 2% increases in Razxor, The Time Shifter's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Cloak +95 (before bonuses) Rank 60: +6% Invasion Attack (Fixed, no rank bonus) Rank 100: Ability: Time Shifter (Ability to cut down the invasion timer by half, Cooldown: 40 hours).
Next Rank Requirements: Use 25 Time Manipulator, 5 ranks limit per day.
_________________ Why the $%&% are you looking at my signature for...?
Last edited by TimeManipulator on Fri May 17, 2013 6:52 pm, edited 8 times in total.
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Wed Apr 10, 2013 9:40 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Tincanman, I like your ideas with only a few isssue. To start. lets not add base atk atm. I think that would be a VERY bad idea. bases have not quite cought up to the point where we need to add more atk . and the planet allie. Lets not add another FOOT ball friendly allie. Maybe every time you use 10 TM's it gets 1 rank.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Apr 10, 2013 9:47 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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itsSoulPLayAgain wrote: Tincanman, I like your ideas with only a few isssue. To start. lets not add base atk atm. I think that would be a VERY bad idea. bases have not quite cought up to the point where we need to add more atk . and the planet allie. Lets not add another FOOT ball friendly allie. Maybe every time you use 10 TM's it gets 1 rank. Ty and you have a point there, going to change the op ones as well as the foot ball friendly requirement.
_________________ Why the $%&% are you looking at my signature for...?
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Wed Apr 10, 2013 9:50 pm |
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D3m0n5h4d0w
Joined: Wed Nov 02, 2011 1:22 pm Posts: 140
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AWESOME, a definite +1 from me. The bonuses seem pretty balanced. This should be implemented quickly, and it affects all playstyles too.
_________________ Rank 750+ Taltherian Excavator #20ish on stat farmers leaderboard #10ish raids board #20ish hacks board. Hacking sucks.
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Wed Apr 10, 2013 10:29 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Allystar, The Secret Weapon [ Ship Ally - Type: Tactical] Initial Stats: Attack: 100, Shield:150, Hull: 250 (An upgrade cache will automatically drop once you've successfully reach the Top 10 Damage list. Can also be bought from the Battle Market for 8 Silver Badges). Requires Rank 750+. Limit 1 per ship. Requires: 1000 Medal Points Earned Cost: 200 Silver Badges
(Does not occupy space on your ship) Upkeep: 1B / day (Increases 2% per ally rank)
Rank Bonuses: 2% increases in Allystar, The Secret Weapon's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Defense +90 (before bonuses) Rank 60: 7% Defense when battling Bases (Fixed, no rank bonus) Rank 100: 10% Attack when battling Players (Fixed, no rank bonus)
Next Rank Requirements: Successfully reach the Top 10 Damage list or buy the artifact upgrade on the Battle Market for 8 Silver Badges ( have it be when he base dies all he top ten get a rank other wise people can bump eachother and rank if off 1 base )
Also the upkeep will be 4Billion when fully upgraded?
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Apr 10, 2013 11:49 pm |
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