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 Double Planets? 
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Joined: Sun Mar 10, 2013 3:57 pm
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Basically say you have this planet, and as a permanent effect another planet gets caught in its orbit (visually you'd see the other planet's image in the background but smaller than the large moons, you can click on the planet to view it). If it's an unoccupied planet then you can colonize it, the productions wouldn't change at all, but rather the attack and defense of these two planets benefit each other by adding 35% of both stats to the other planet's stats and vice versa. However if this planet that binds orbit with yours is an enemy planet, the exact opposite happens where it's attack and defense reduce your planet's attack and defense by 35% of their stats.

It could cause some rather interesting conquest scenarios between two players (or two legions if they're good planets).

Side Notes:
-If someone that doesn't own either of these planets scan one of them, they effectively scan both of them since they're in proximity of one another.
-It would NOT be possible to have three or more planets connect in this manner.
-Reality Transfusers would not cause this effect, rather an artifact called a Planetary Gravatic Pull would cause it, purchasable at the artifact market for around 72 GP (Dan gets money!), you can decide which planet gets the effect but you can't control what planet comes to it. it would be a completely random planet. It can happen naturally as well but this would be exceedingly rare.
-Planets that have aweful production could find a good use, turn it into a fortress world (brick it) to effectively help defend the good production planet.

Added Notes:
-Cloaking is calculated by the planet with the least cloaking + 30% of the cloaking of the better cloaked planet (idea by Uy23e).
-Using an Orbital Mass Disruptor and a Ion Storm Charge on one planet will not effect the other planet, in order to weaken the bonus you must use these artifacts on the other planet as well.
-Similarly placing guards on one planet do not affect the other planet in any way. If you alert one planet your legionmates may guard either planet. The invader may use this to their advantage to fool the guards into defending one planet and taking the other by surprise.
-If the other planet is an enemy planet and it gets invaded by a third party, it will notify you that it has been invaded much like if your own planet was invaded but with a different message "*other planet name* has been invaded by *third party ship*, they may be planning an invasion on *your planet name* soon!"
-If a legionmate owns the other planet, the positive bonus takes effect.
-The bonus is applied if the two legions that own the two planets share any kind of pact.


Any thoughts on the concept?

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Last edited by Darky on Sun Mar 24, 2013 5:47 pm, edited 5 times in total.



Sun Mar 17, 2013 9:30 pm
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Cool, but is it an arti that causes a random planet to be bound? and does claok have any effect?

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Sun Mar 17, 2013 9:33 pm
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asdfgr wrote:
Cool, but is it an arti that causes a random planet to be bound? and does claok have any effect?

It's a random effect (that's really rare) or a purchasable arti that causes a random planet to be bound. As for cloak, I haven't thought about it. It might but you'd think a pair of planets would show up more easily on a scanning array than a singular planet which counteracts the additional cloaking infrastructure.

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Sun Mar 17, 2013 9:37 pm
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No, I mean want would happen if you used it on a bad planet and got a Arti 22x bound? And the arti be maxed cloaked. Personally, i think that 15% of the cloak can also be transfered over to the other planet.

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Sun Mar 17, 2013 11:27 pm
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I can see where you're coming from... makes sense.

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Mon Mar 18, 2013 12:39 am
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i like it +1, but what if your planet is invincible or you have a decent planet and the enemy's was invincible

possibly if invincible you always scan an un-scanned unoc planet

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Mon Mar 18, 2013 8:42 am
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blackfox wrote:
i like it +1, but what if your planet is invincible or you have a decent planet and the enemy's was invincible

possibly if invincible you always scan an un-scanned unoc planet

Planets can be invincible? Pardon me I honestly didn't know that. Maybe it doesn't work on invincible planets?

I'm not sure what to say about that.. :|

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Mon Mar 18, 2013 9:17 am
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Darky wrote:
blackfox wrote:
i like it +1, but what if your planet is invincible or you have a decent planet and the enemy's was invincible

possibly if invincible you always scan an un-scanned unoc planet

Planets can be invincible? Pardon me I honestly didn't know that. Maybe it doesn't work on invincible planets?

I'm not sure what to say about that.. :|


ah, fair enough, there are 2 ways to get an invincible planet, one wait for your two year reward and make any you own invincible, or get your mission, exotic, Dyson and your 3 rifts, all together you can have 6, (its the mission were you have to use terraformers) ...that i know of

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Mon Mar 18, 2013 11:07 am
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http://en.wikipedia.org/wiki/Double_planet

This what you going for? technically speaking, neither planet would be "in orbit" of another, or we'd call it a moon.

In any case, here are something to consider:
would such a system count as one planet on ur scan count or two? (for the purpose of affecting scan chances)
Are both planets targetable via the planet list OR only the one you scan(and the other needs to be targeted from the planet page)

For atk/def/cloak:
there is a question of whether the "interference effect" where the atk/def is effectively reduced if the two planets are owned by different ppl should be "global". IMO, this interference should only apply to the legion members(owner included) of the two planets. Should a 3rd party attempt to attack and/or invade the planet, it should either apply the unmodified value or the bonus instead. Doesn't make sense for there to be any kind of negative interference, I won't go out of my way to hurt someone just so someone else can benefit.
For cloak, I think it should be the lower of the two plus 30% of the higher of the two. (i.e. if one is 10k, the other is 5k, then it's 8k cloak each) Fact is, when someone attempt a scan, it's the weakest link that matters. the better cloaked one might have some "area of influence" to make the region harder to scan as a whole, but the weaker one is likely to be the deciding factor.

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Mon Mar 18, 2013 11:22 pm
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Uy23e wrote:
http://en.wikipedia.org/wiki/Double_planet

This what you going for? technically speaking, neither planet would be "in orbit" of another, or we'd call it a moon.

In any case, here are something to consider:
would such a system count as one planet on ur scan count or two? (for the purpose of affecting scan chances)
Are both planets targetable via the planet list OR only the one you scan(and the other needs to be targeted from the planet page)

For atk/def/cloak:
there is a question of whether the "interference effect" where the atk/def is effectively reduced if the two planets are owned by different ppl should be "global". IMO, this interference should only apply to the legion members(owner included) of the two planets. Should a 3rd party attempt to attack and/or invade the planet, it should either apply the unmodified value or the bonus instead. Doesn't make sense for there to be any kind of negative interference, I won't go out of my way to hurt someone just so someone else can benefit.
For cloak, I think it should be the lower of the two plus 30% of the higher of the two. (i.e. if one is 10k, the other is 5k, then it's 8k cloak each) Fact is, when someone attempt a scan, it's the weakest link that matters. the better cloaked one might have some "area of influence" to make the region harder to scan as a whole, but the weaker one is likely to be the deciding factor.



thats what she means :) the wiki thing

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Mon Mar 18, 2013 11:27 pm
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blackfox wrote:
ah, fair enough, there are 2 ways to get an invincible planet, one wait for your two year reward and make any you own invincible, or get your mission, exotic, Dyson and your 3 rifts, all together you can have 6, (its the mission were you have to use terraformers) ...that i know of

Ohh.. I see. thank you sir. ^^

Uy23e wrote:
http://en.wikipedia.org/wiki/Double_planet

This what you going for? technically speaking, neither planet would be "in orbit" of another, or we'd call it a moon. Ay! yes... My mistake. that was what I was going for. Thanks for the correction.

In any case, here are something to consider:
would such a system count as one planet on ur scan count or two? (for the purpose of affecting scan chances)
Are both planets targetable via the planet list OR only the one you scan(and the other needs to be targeted from the planet page)um.. I would believe it would count as just 1 and you can only target the other one from the planet you scanned. But it counts as two when you take control of the other and the other is now viewable from the planet page even if you lose it afterwards.

For atk/def/cloak:
there is a question of whether the "interference effect" where the atk/def is effectively reduced if the two planets are owned by different ppl should be "global". IMO, this interference should only apply to the legion members(owner included) of the two planets. Should a 3rd party attempt to attack and/or invade the planet, it should either apply the unmodified value or the bonus instead. Doesn't make sense for there to be any kind of negative interference, I won't go out of my way to hurt someone just so someone else can benefit. You probably know more than I do game balance-wise being I'm fairly new to the game. The logic I had in mind was that the majority of the forces on the two planets would be so focused on fighting the other planet that a third party would likely find weak points in either planets' defensive in other areas where the fight isn't taking place. Kinda like in Halo 1 where you'd find the Covenant and the Flood destracted in fighting each other that you could take out one side with ease but the other comes at you full force but still weakened. Just my thoughts.
For cloak, I think it should be the lower of the two plus 30% of the higher of the two. (i.e. if one is 10k, the other is 5k, then it's 8k cloak each) Fact is, when someone attempt a scan, it's the weakest link that matters. the better cloaked one might have some "area of influence" to make the region harder to scan as a whole, but the weaker one is likely to be the deciding factor. Good idea. The logic behind it makes sense.

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Tue Mar 19, 2013 1:55 am
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+1. I like the concept.

I've got a few of questions:

Would there be some sort of artifact added that i could use to reverse the effect, if someone pulled one of my planets into orbit around their planet?

Do you think there should be a slight chance of failure, destroying both planets by colliding them into one-another, due to some unforeseen side effect?
This could possibly have some other effect, aside from destroying the planets.

What if one of these planets has moons or planetary rings on it? would the gravitational forces pull the moons out of orbit, or disrupt the rings?


I would think, that if the gravitational forces were strong enough to bind two planets together in a locked orbit, it would theoretically be more than strong enough to disrupt the rings, or bring a moon out of orbit, by either crashing it into the planet, or by sending it spinning off into space.

This could also have a chance to summon a new type of Spacial entity, that "feeds" of the energy connected to the gravitational forces that are released when activating this "Planetary Gravitic Pull" device.

So, there are a few details that need some work, but i think, overall, the concept, is a good one, and is something worth pursuing.


Tue Mar 19, 2013 2:57 am
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it would be nice for my homeworld to have a buddy out there :D, apart from her moon.

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Tue Mar 19, 2013 12:54 pm
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+1

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Tue Mar 19, 2013 3:46 pm
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blackfox wrote:
it would be nice for my homeworld to have a buddy out there :D, apart from her moon.

Heh, I'm sure some of my planets would love to have a buddy too. :D

Daunte wrote:
+1

what's with the partial math equation? :|

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Wed Mar 20, 2013 3:13 pm
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First off, that partial math equation is just a way people on here say they like something. The higher the number, the more they like it. But a +1 suffices for most people.

Now my ideas about this. When you use the artifact to bring two planets together, it shouldn't find a random planet. You should be able to use it on two planets that you already have in your database, except for Invincible planets. Also you cannot make one of these paired planets into an Invincible planet.

For the issue of moons and rings. Rings should become elongated. The bigger the other planet, the more elongated they become. Moons will have increased tidal forces applied to their crust. The bigger the other planet, the stronger the tidal forces. Barren moons gain some volcanic activity, giving the planet they orbit more mineral production.

If the other planet is Average sized, than the moon will have little volcanic activity. Giving mineral production of +1%. A Large will give +1.5% and so on. But Small sized and everything smaller will just have 0%.


Wed Mar 20, 2013 7:04 pm
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Darky wrote:
blackfox wrote:
it would be nice for my homeworld to have a buddy out there :D, apart from her moon.

Heh, I'm sure some of my planets would love to have a buddy too. :D

Daunte wrote:
+1

what's with the partial math equation? :|


means you have is support :D

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Wed Mar 20, 2013 8:43 pm
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Cdv91 wrote:
First off, that partial math equation is just a way people on here say they like something. The higher the number, the more they like it. But a +1 suffices for most people.

Ohhhh.. I see. Thanks for that. ^^

Now my ideas about this. When you use the artifact to bring two planets together, it shouldn't find a random planet. You should be able to use it on two planets that you already have in your database, except for Invincible planets. Also you cannot make one of these paired planets into an Invincible planet.

Good idea. That solves the whole invincibility issue.

For the issue of moons and rings. Rings should become elongated. The bigger the other planet, the more elongated they become. Moons will have increased tidal forces applied to their crust. The bigger the other planet, the stronger the tidal forces. Barren moons gain some volcanic activity, giving the planet they orbit more mineral production.

If the other planet is Average sized, than the moon will have little volcanic activity. Giving mineral production of +1%. A Large will give +1.5% and so on. But Small sized and everything smaller will just have 0%.

interesting... sounds like an aweful small amount of a boost though if I'm interpreting that correctly.

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Fri Mar 22, 2013 1:52 pm
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Well they are moons and overpowered stuff is heavily looked down upon in these forums.


Sat Mar 23, 2013 6:00 am
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Cdv91 wrote:
Well they are moons and overpowered stuff is heavily looked down upon in these forums.

they are not moons, google the term before you speak.

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
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Sat Mar 23, 2013 9:26 am
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