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Resilience Factor
http://galaxylegion.com/forum/viewtopic.php?f=6&t=35757
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Author:  playret0195x [ Fri May 24, 2013 7:18 pm ]
Post subject:  Resilience Factor

Resilience Factor (passive ability)

Every time that you get disabled by another player (and you have not performed any offensive action within 24 hours) your attack, defense, hull, and shields permanently increase by 1. After 999 attack, defense, hull and shields have been added your 1,000th [disable by enemy players] awards a bonus +1% to attack, defense, hull and shields (one time effect, afterwords, it will still award the +1 to atk,def etc. each time you're disabled).

Any comments?

Author:  Pongoloid [ Fri May 24, 2013 7:22 pm ]
Post subject:  Re: Resilience Factor

If this were like a 1 time medal reward with a small bonus (e.g. "Reliance Factor: repair yourself after being disabled x-number of times. +10 hull, +10 shield, +5 TOs and Helmsmen") it might be kinda neat.

But adding 1 to each stat every single time is OP, would encourage massive levels of abuse, and reward bad ships that deserve to be slapped.

Author:  playret0195x [ Fri May 24, 2013 7:26 pm ]
Post subject:  Re: Resilience Factor

Pongoloid wrote:
If this were like a 1 time medal reward with a small bonus (e.g. "Reliance Factor: repair yourself after being disabled x-number of times. +10 hull, +10 shield, +5 TOs and Helmsmen") it might be kinda neat.

But adding 1 to each stat every single time is OP, would encourage massive levels of abuse, and reward bad ships that deserve to be slapped.


Edited the OP to eliminate room for major abuse.

Author:  Kara Thrace [ Fri May 24, 2013 7:26 pm ]
Post subject:  Re: Resilience Factor

Pongoloid wrote:

But adding 1 to each stat every single time is OP, would encourage massive levels of abuse, and reward bad ships that deserve to be slapped.


hahahaha!

Author:  kirkeastment [ Fri May 24, 2013 7:27 pm ]
Post subject:  Re: Resilience Factor

idk... if you capped it at max 1k added per stat then it might be something nice.

most people in-game actively stop players from disabling them as it is, i can't see people stopping that just to gain +1 for each stat, so it's not OP imo.

Heck if you look at majority of ships, 99% don't have anywhere near 1k disables.

Author:  playret0195x [ Fri May 24, 2013 7:29 pm ]
Post subject:  Re: Resilience Factor

kirkeastment wrote:
idk... if you capped it at max 1k added per stat then it might be something nice.

most people in-game actively stop players from disabling them as it is, i can't see people stopping that just to gain +1 for each stat, so it's not OP imo.

Heck if you look at majority of ships, 99% don't have anywhere near 1k disables.

Good idea! Editing OP.

Author:  kirkeastment [ Fri May 24, 2013 7:33 pm ]
Post subject:  Re: Resilience Factor

playret0195x wrote:
kirkeastment wrote:
idk... if you capped it at max 1k added per stat then it might be something nice.

most people in-game actively stop players from disabling them as it is, i can't see people stopping that just to gain +1 for each stat, so it's not OP imo.

Heck if you look at majority of ships, 99% don't have anywhere near 1k disables.

Good idea! Editing OP.


It could also be tied into a 1 Point medal.

"Ok, now lets be serious for a second..."

Have your ship disabled by another player, whilst not performing any offensive action in last 24 hours.

0/1000

Author:  Uy23e [ Fri May 24, 2013 7:34 pm ]
Post subject:  Re: Resilience Factor

playret0195x wrote:
kirkeastment wrote:
idk... if you capped it at max 1k added per stat then it might be something nice.

most people in-game actively stop players from disabling them as it is, i can't see people stopping that just to gain +1 for each stat, so it's not OP imo.

Heck if you look at majority of ships, 99% don't have anywhere near 1k disables.

Good idea! Editing OP.


well, w/o performing offensive action means ur action will be at 3/5/5. that means you will be able to be disabled 3 times per day at most. Even if you NEVER perform any offensive action, that's only ~1k each per YEAR. Frankly, that's not much at all. For most players, by the time they've played one year they can pull that much stat out of AP production every 1-2 month.

So it's not particularly OP at all.... tbh it might be almost pointless for higher players

Author:  playret0195x [ Fri May 24, 2013 7:37 pm ]
Post subject:  Re: Resilience Factor

Uy23e wrote:
playret0195x wrote:
kirkeastment wrote:
idk... if you capped it at max 1k added per stat then it might be something nice.

most people in-game actively stop players from disabling them as it is, i can't see people stopping that just to gain +1 for each stat, so it's not OP imo.

Heck if you look at majority of ships, 99% don't have anywhere near 1k disables.

Good idea! Editing OP.


well, w/o performing offensive action means ur action will be at 3/5/5. that means you will be able to be disabled 3 times per day at most. Even if you NEVER perform any offensive action, that's only ~1k each per YEAR. Frankly, that's not much at all. For most players, by the time they've played one year they can pull that much stat out of AP production every 1-2 month.

So it's not particularly OP at all.... tbh it might be almost pointless for higher players

look at my OP, Has a pct bonus at the end.

Author:  Flux [ Fri May 24, 2013 8:23 pm ]
Post subject:  Re: Resilience Factor

playret0195x wrote:
Resilience Factor (passive ability)

Every time that you get disabled by another player (and you have not performed any offensive action within 24 hours) your attack, defense, hull, and shields permanently increase by 1. After 999 attack, defense, hull and shields have been added your 1,000th [disable by enemy players] awards a bonus +1% to attack, defense, hull and shields (and it stops awarding extra effects afterwords).

Any comments?


In theory, once I would achieve my planned PvP medals (depends on update in June ;) ) and later I be would disabled ... I would probably not retaliate so often with aim to achieve this to-be medal.
Think about it twice, if needed. But "free" 1K stats is not bad if you with Rusty and company out there... AND 1% bonus is good as well... not OP. Plus there would be more interest in PvP I think.

Author:  Pongoloid [ Fri May 24, 2013 8:26 pm ]
Post subject:  Re: Resilience Factor

It's much better now... much harder to abuse, too. Still have mixed feelings on offering rewards for getting yourself blown up, though...

:o

Author:  playret0195x [ Fri May 24, 2013 8:39 pm ]
Post subject:  Re: Resilience Factor

Edited the OP with the insight of the math that Uy23e pointed out.

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