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Idea for a CT Lab Item
http://galaxylegion.com/forum/viewtopic.php?f=6&t=35818
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Author:  PLURVIOUS [ Sun May 26, 2013 11:50 pm ]
Post subject:  Idea for a CT Lab Item

An artifact that can be used on an enemy ship. When used, it copies the location of whatever planet that player is guarding to your planet database. If that planet happens to be a "contested" planet (exotica, for example) or if the player is not guarding a planet, then the artifact will still get used, but will return a message that no planet was found.

Author:  PaulHsiao [ Mon May 27, 2013 12:00 am ]
Post subject:  Re: Idea for a CT Lab Item

-1

As great as that sounds... Far overpowered, needs more limitations or one heck of an insane building cost.

Author:  PLURVIOUS [ Mon May 27, 2013 12:01 am ]
Post subject:  Re: Idea for a CT Lab Item

yea, I agree with insane building cost.

Author:  varunjitsingh146 [ Mon May 27, 2013 12:30 am ]
Post subject:  Re: Idea for a CT Lab Item

PLURVIOUS wrote:
yea, I agree with insane building cost.
PaulHsiao wrote:
-1

As great as that sounds... Far overpowered, needs more limitations or one heck of an insane building cost.

50 Star Chart Purgers
200 Tachyon Cylinders
200 Subspace Seekers
100 Continuum Beacons
:?:
Feel free to adjust numbers.

Author:  Sereomontis [ Mon May 27, 2013 12:52 am ]
Post subject:  Re: Idea for a CT Lab Item

varunjitsingh146 wrote:
PLURVIOUS wrote:
yea, I agree with insane building cost.
PaulHsiao wrote:
-1

As great as that sounds... Far overpowered, needs more limitations or one heck of an insane building cost.

50 Star Chart Purgers
200 Tachyon Cylinders
200 Subspace Seekers
100 Continuum Beacons
:?:
Feel free to adjust numbers.

Well, i would at least double the numbers. I know people who could make 3-4 of those in a week.
Double the amount, and add an energy cost of maybe 500 to make it, and another 500 to use it, and you've got something.

Author:  varunjitsingh146 [ Mon May 27, 2013 1:31 am ]
Post subject:  Re: Idea for a CT Lab Item

Sereomontis wrote:
varunjitsingh146 wrote:
PLURVIOUS wrote:
yea, I agree with insane building cost.
PaulHsiao wrote:
-1

As great as that sounds... Far overpowered, needs more limitations or one heck of an insane building cost.

50 Star Chart Purgers
200 Tachyon Cylinders
200 Subspace Seekers
100 Continuum Beacons
:?:
Feel free to adjust numbers.

Well, i would at least double the numbers. I know people who could make 3-4 of those in a week.
Double the amount, and add an energy cost of maybe 500 to make it, and another 500 to use it, and you've got something.

Limit its use? Like theTM limit?

Author:  Glaxor [ Mon May 27, 2013 1:37 am ]
Post subject:  Re: Idea for a CT Lab Item

The minute these become available everyone will just start guarding very tiny sparse planets to block other people. I like the idea, but once they become available they immediately become useless. Best I could see would be something that knocks them off their planet and stops them from defending it again for x time, but that would render exotica indefensible.

Author:  pokerman123 [ Mon May 27, 2013 2:00 am ]
Post subject:  Re: Idea for a CT Lab Item

-1

Author:  PaulHsiao [ Mon May 27, 2013 2:23 am ]
Post subject:  Re: Idea for a CT Lab Item

Sereomontis wrote:
varunjitsingh146 wrote:
PLURVIOUS wrote:
yea, I agree with insane building cost.
PaulHsiao wrote:
-1

As great as that sounds... Far overpowered, needs more limitations or one heck of an insane building cost.

50 Star Chart Purgers
200 Tachyon Cylinders
200 Subspace Seekers
100 Continuum Beacons
:?:
Feel free to adjust numbers.

Well, i would at least double the numbers. I know people who could make 3-4 of those in a week.
Double the amount, and add an energy cost of maybe 500 to make it, and another 500 to use it, and you've got something.

Agreed. But...
Glaxor wrote:
The minute these become available everyone will just start guarding very tiny sparse planets to block other people. I like the idea, but once they become available they immediately become useless.

This would be a likely result, certainly something I would begin doing

Author:  PLURVIOUS [ Mon May 27, 2013 2:44 am ]
Post subject:  Re: Idea for a CT Lab Item

* downtrodden, takes his awesome idea and walks home in the rain.... * :cry:

Author:  PaulHsiao [ Mon May 27, 2013 2:58 am ]
Post subject:  Re: Idea for a CT Lab Item

PLURVIOUS wrote:
* downtrodden, takes his awesome idea and walks home in the rain.... * :cry:

It's all great and everything, until you're the one losing the planets. Like Perillios that invented the Brazen Bull, and was then executed in it

With an insane building cost and a few more limitations, it's a nice idea. Potential for actual strategy in the guarding mechanism. Just needs more details laid out. With that, +0.5

Author:  PLURVIOUS [ Mon May 27, 2013 2:59 am ]
Post subject:  Re: Idea for a CT Lab Item

lol, yea. I'm just trying to be dramatic. Mostly out of shear boredom

Author:  Wolfy Minion [ Mon May 27, 2013 3:09 am ]
Post subject:  Re: Idea for a CT Lab Item

"Hey buddy, you want to sell me a 22x art C planet?"
"ya, sure"
"okay guard the planet and hit me with a clouder"
"done"
*uses this art*

Selling planets made ridiculously easy...can you say multi abuse?

Not going to happen.

Author:  PLURVIOUS [ Mon May 27, 2013 3:18 am ]
Post subject:  Re: Idea for a CT Lab Item

Wolfy Minion wrote:
"Hey buddy, you want to sell me a 22x art C planet?"
"ya, sure"
"okay guard the planet and hit me with a clouder"
"done"
*uses this art*

Selling planets made ridiculously easy...can you say multi abuse?

Not going to happen.


Doh!

Author:  failname [ Mon May 27, 2013 4:32 am ]
Post subject:  Re: Idea for a CT Lab Item

Right... will make planet trade even easier, just because of that it's not going to happen.

-1

Author:  asquall [ Mon May 27, 2013 5:09 am ]
Post subject:  Re: Idea for a CT Lab Item

It's really hard to design a good CTL item right? :P

I was going to +1 this, until I see that planet trading :P


So... basically anything that gives the location of a SPECIFIC planet that the owner can SELECT it, is practically abusable and not will be implemented...

Too bad though, I would like see this implemented if not because the planet trading issue ~

Author:  varunjitsingh146 [ Mon May 27, 2013 5:10 am ]
Post subject:  Re: Idea for a CT Lab Item

asquall wrote:
It's really hard to design a good CTL item right? :P

I was going to +1 this, until I see that planet trading :P


So... basically anything that gives the location of a SPECIFIC planet that the owner can SELECT it, is practically abusable and not will be implemented...

Too bad though, I would like see this implemented if not because the planet trading issue ~

What if it gave the player data on a random planet in the enemy player's database? Kinda like how critical hacks work.

Author:  blackfox [ Mon May 27, 2013 7:14 am ]
Post subject:  Re: Idea for a CT Lab Item

so i take a planet, flux it, i guard it, he attacks me and activates the trap and he gets his planet back?, sorry i don't normally -1 suggestions but i don't think this will ever happen, nor do i want it to happen ;)

Author:  Rep [ Mon May 27, 2013 8:43 am ]
Post subject:  Re: Idea for a CT Lab Item

Then you couldn't guard your best planet to keep people away from it because that's the first one the most powerful players would find.

How do you then go about protecting your home planet?

Author:  Annabell [ Mon May 27, 2013 9:05 am ]
Post subject:  Re: Idea for a CT Lab Item

varunjitsingh146 wrote:
asquall wrote:
It's really hard to design a good CTL item right? :P

I was going to +1 this, until I see that planet trading :P


So... basically anything that gives the location of a SPECIFIC planet that the owner can SELECT it, is practically abusable and not will be implemented...

Too bad though, I would like see this implemented if not because the planet trading issue ~

What if it gave the player data on a random planet in the enemy player's database? Kinda like how critical hacks work.

Then it would be like an Alien Star Chart, and those were already removed from the game once before.

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