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New Stryll NPC http://galaxylegion.com/forum/viewtopic.php?f=6&t=35971 |
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Author: | kirkeastment [ Sun Jun 02, 2013 9:28 pm ] |
Post subject: | New Stryll NPC |
This NPC is designed for both dilution of the post Rank 2200 pool, as well as bringing back a necessary scan boost artifact. Plus it also adds something new. Stryll Communications Array Elite / Extremely Rare *Shareable to Ranks 900 - 5000 *Rewards Top 4 Damagers -------------------------------------- *Stryll infection (will sometimes infect attacking ships, stealing 50 energy and lowering their attack by 50%, This effect stacks) *Stryll Disruption (Will sometimes disrupt the systems of attacking ships, lowering defense by 20% temporarily) -------------------------------------- Shield = 500000 Hull = 300000 Attack = 150000 Defense = 50000 Cloak = 3000 -------------------------------------- Rewards: *Stryll Seeker - 10% Scan Boost(Lost at Rank 1200, needs replacing).... 25% *Stryll Cloak Plating - Ship Module: Size 25: Cloak +80 Def +50(Upgrades 25% with each additional mod to 500%) - 40% *Stryll Harmonic Blueprints - These rare Blueprints contain specific details of how the Stryll protect their vessels, but given the Stryll mindset, they will not last long. - Grants a 20% Shield Boost for 2 Days - 35% |
Author: | Rebel4561 [ Sun Jun 02, 2013 9:37 pm ] |
Post subject: | Re: New Stryll NPC |
+4682 |
Author: | Predatordronex9 [ Sun Jun 02, 2013 9:38 pm ] |
Post subject: | Re: New Stryll NPC |
+1 |
Author: | Sereomontis [ Mon Jun 03, 2013 2:40 am ] |
Post subject: | Re: New Stryll NPC |
Not bad. |
Author: | Clangeddin [ Mon Jun 03, 2013 4:44 pm ] |
Post subject: | Re: New Stryll NPC |
I'm a fan of this .. +1 |
Author: | webguydan [ Mon Jun 03, 2013 6:51 pm ] |
Post subject: | Re: New Stryll NPC |
Good idea. We'll consider it. |
Author: | Chloron [ Mon Jun 03, 2013 7:04 pm ] |
Post subject: | Re: New Stryll NPC |
webguydan wrote: Good idea. We'll consider it. O.O |
Author: | Respy [ Mon Jun 03, 2013 7:05 pm ] |
Post subject: | Re: New Stryll NPC |
+1 Definitely a fan of the continuation of the stryll NPC series, of course I also like the idea of new NPC's which encourages more elite sharing and cooperation between <2200 and >2200 rank ships within legions. |
Author: | Clangeddin [ Mon Jun 03, 2013 7:31 pm ] |
Post subject: | Re: New Stryll NPC |
Respy wrote: +1 Definitely a fan of the continuation of the stryll NPC series, of course I also like the idea of new NPC's which encourages more elite sharing and cooperation between <2200 and >2200 rank ships within legions. How about letting the ship module upgrade the stryll transponder.. |
Author: | Annabell [ Mon Jun 03, 2013 8:02 pm ] |
Post subject: | Re: New Stryll NPC |
Clangeddin wrote: Respy wrote: +1 Definitely a fan of the continuation of the stryll NPC series, of course I also like the idea of new NPC's which encourages more elite sharing and cooperation between <2200 and >2200 rank ships within legions. How about letting the ship module upgrade the stryll transponder.. Personally I agree with Clangeddin, but would take it a step further as I would love to see schematics that gradually upgrade all three of these, which have some of the absolute worst ratios in the game:
Stryll Schematics - Permanently upgrades a select Stryll Module (Bio-Signature Scramblers/Stryll Confinement Chambers/Stryll Transponders) on your ship at random, increasing its fixed stats by 25% and its Value/Upkeep by 50%, up to a maximum bonus of 100% per module. |
Author: | kirkeastment [ Mon Jun 03, 2013 8:05 pm ] |
Post subject: | Re: New Stryll NPC |
Annabell wrote: Clangeddin wrote: Respy wrote: +1 Definitely a fan of the continuation of the stryll NPC series, of course I also like the idea of new NPC's which encourages more elite sharing and cooperation between <2200 and >2200 rank ships within legions. How about letting the ship module upgrade the stryll transponder.. Personally I agree with Clangeddin, but would take it a step further as I would love to see schematics that gradually upgrade all three of these, which have some of the absolute worst ratios in the game:
Stryll Schematics - Permanently upgrades a select Stryll Module (Bio-Signature Scramblers/Stryll Confinement Chambers/Stryll Transponders) on your ship at random, increasing its fixed stats by 25% and its Value/Upkeep by 50%, up to a maximum bonus of 100% per module. I do like schematics, however at a certain point they become useless(damn you kelethor schematics ![]() |
Author: | Wolfy Minion [ Mon Jun 03, 2013 8:22 pm ] |
Post subject: | Re: New Stryll NPC |
kirkeastment wrote: I do like schematics, however at a certain point they become useless(damn you kelethor schematics An infinite use would be better. Either act like lazuli microfusers or have a second use for bases that either are like sha'din schematics or exo clamps. If none of those they should scrap for ctp. |
Author: | Annabell [ Tue Jun 04, 2013 3:37 am ] |
Post subject: | Re: New Stryll NPC |
Wolfy Minion wrote: kirkeastment wrote: I do like schematics, however at a certain point they become useless(damn you kelethor schematics An infinite use would be better. Either act like lazuli microfusers or have a second use for bases that either are like sha'din schematics or exo clamps. If none of those they should scrap for ctp. His proposed module is 21 uses, my suggested alteration is 40, neither is infinite, nor do I think they should be. They certainly should scrap for 8-16 CTP or so though. It's just taking Clangeddin's idea a step further, in hopes of making fairly worthless items, from the game's early days, at least reasonably viable. |
Author: | Wolfy Minion [ Tue Jun 04, 2013 5:58 am ] |
Post subject: | Re: New Stryll NPC |
Annabell wrote: Wolfy Minion wrote: kirkeastment wrote: I do like schematics, however at a certain point they become useless(damn you kelethor schematics An infinite use would be better. Either act like lazuli microfusers or have a second use for bases that either are like sha'din schematics or exo clamps. If none of those they should scrap for ctp. His proposed module is 21 uses, my suggested alteration is 40, neither is infinite, nor do I think they should be. They certainly should scrap for 8-16 CTP or so though. It's just taking Clangeddin's idea a step further, in hopes of making fairly worthless items, from the game's early days, at least reasonably viable. Yes I understand that, I was adding a suggestion not implying that was either of your idea. |
Author: | Hallucinations [ Tue Jun 04, 2013 8:19 am ] |
Post subject: | Re: New Stryll NPC |
I like it +1 |
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