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 Possible idea for new Daily Mission 
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Joined: Sun Jun 19, 2011 6:24 pm
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I'm thinking of a daily mission that scales with rank....

Unlocks at Rank 800.

Energy Cost = 0.5x your rank per round, 10 rounds per completion. XP reward would be 1.5x.

Rewards would vary, but in essence would be from a random pool of artifacts that are useful for a great many of us, but which are limitied

Common Drops could be: ... Adaptive Spires... Zolazin Analyzers... Sha'jha Uplinks... Antimatter Drills... Alarri Comm Tower... etc

Rare Drops could be: ... Symbiont Test Lab Upgrade... Trellith Comm Relay Upgrade... Gaia Seed... Planetary Sentiox... Mass Surface Melter... Intraphasic Hoveroids... etc


Wed Jun 05, 2013 3:41 pm
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Joined: Wed Apr 13, 2011 8:09 pm
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kirkeastment wrote:
I'm thinking of a daily mission that scales with rank....

Unlocks at Rank 800.

Energy Cost = 0.5x your rank per round, 10 rounds per completion. XP reward would be 1.5x.

Rewards would vary, but in essence would be from a random pool of artifacts that are useful for a great many of us, but which are limitied

Common Drops could be: ... Adaptive Spires... Zolazin Analyzers... Sha'jha Uplinks... Antimatter Drills... Alarri Comm Tower... etc

Rare Drops could be: ... Symbiont Test Lab Upgrade... Trellith Comm Relay Upgrade... Gaia Seed... Planetary Sentiox... Mass Surface Melter... Intraphasic Hoveroids... etc


+1

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Wed Jun 05, 2013 3:42 pm
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I like it! +1

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Wed Jun 05, 2013 4:12 pm
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Joined: Tue Oct 18, 2011 8:15 pm
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kirkeastment wrote:
I'm thinking of a daily mission that scales with rank....

Unlocks at Rank 800.

Energy Cost = 0.5x your rank per round, 10 rounds per completion. XP reward would be 1.5x.

Rewards would vary, but in essence would be from a random pool of artifacts that are useful for a great many of us, but which are limitied

Common Drops could be: ... Adaptive Spires... Zolazin Analyzers... Sha'jha Uplinks... Antimatter Drills... Alarri Comm Tower... etc

Rare Drops could be: ... Symbiont Test Lab Upgrade... Trellith Comm Relay Upgrade... Gaia Seed... Planetary Sentiox... Mass Surface Melter... Intraphasic Hoveroids... etc

I think its a fairly good idea, but i doubt it will happen. Most of the limited artis are limited for a reason. I dont know what it is, but there is a reason.


Wed Jun 05, 2013 9:39 pm
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Sereomontis wrote:
I think its a fairly good idea, but i doubt it will happen. Most of the limited artis are limited for a reason. I dont know what it is, but there is a reason.


I agree with this.

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Wed Jun 05, 2013 9:56 pm
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Wolfy Minion wrote:
Sereomontis wrote:
I think its a fairly good idea, but i doubt it will happen. Most of the limited artis are limited for a reason. I dont know what it is, but there is a reason.


I agree with this.

same unfortunately.

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Wed Jun 05, 2013 10:04 pm
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kirkeastment wrote:
I'm thinking of a daily mission that scales with rank....

Unlocks at Rank 800.

Energy Cost = 0.5x your rank per round, 10 rounds per completion. XP reward would be 1.5x.


Was the scaling energy cost by any chance taken from my idea or is it just similar thought processes leading to a similar conclusion?

I really like the idea, as more access to limited artis would definitely be a good thing for the players.

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Wed Jun 05, 2013 11:29 pm
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Throw the Quasi-Spacial Expander in there somewhere, and I'm sold! +1


Thu Jun 06, 2013 2:53 am
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instead of scaling the energy cost, why not a flat energy cost but make it summon a scaled NPC? and a tough one to boot.


i dont know how hard scaled energy costs on a mission would be for Dan and his team, but we know their is a formula for Scaled NPCS, so that might make it easier on him

call it something like Armored Techno-Relic Transport Goliath or something Similar.
minimum 50 shot disable, making you have to earn it
Drops
50% Standard Relic Case ( 50 CTP, Tri-phase, Lazuli part vaults, etc)
35% Structural Relic Case ( Limited or rare planet structures)
10% Planetary Relic Case (planetary enchancers, terraformers, gaia seeds, sentiox, surface melters, etc.)
05% Extremly Vaulable Relic case (Smugglers Cache, QSE, Enumeration Crystals, Techno-Relic Crystal charger)

charger might do something like upgrade Chassis like trellith structural energizer does normal structures


Thu Jun 06, 2013 8:23 pm
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ArconZX wrote:
minimum 50 shot disable, making you have to earn it


No. NPCs that require stupid large amounts of clicks are not "harder" they are just annoying. Having it drain energy, a debuff that increases its defense and one to lower your attack, fine. Not just a low damage cap and high hull. There is no reason for it.

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Thu Jun 06, 2013 8:40 pm
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Wolfy Minion wrote:
ArconZX wrote:
minimum 50 shot disable, making you have to earn it


No. NPCs that require stupid large amounts of clicks are not "harder" they are just annoying. Having it drain energy, a debuff that increases its defense and one to lower your attack, fine. Not just a low damage cap and high hull. There is no reason for it.


well ill say im proud of myself if thats the only part of what i said people dont like. LOL
i figured 50 shots, AKA 250 minimum might be alot but at the same time the drops are nice and tasty, possibly. if your lucky


Thu Jun 06, 2013 9:27 pm
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something that would have to be a must for this idea is that for someone to get say Alarri com tower from the possible drops, so to speak, would have to be completion of the mission.


Thu Jun 06, 2013 9:51 pm
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SpardaOverlord wrote:
something that would have to be a must for this idea is that for someone to get say Alarri com tower from the possible drops, so to speak, would have to be completion of the mission.


Oh yeah, absolutely.


Thu Jun 06, 2013 9:56 pm
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-1 limited items are limited to promote planet building, planet defense, and a sense of loss (imo). if you lose a planet with a spy uplink on it you dont care. if you lose a planet with an adaptive spire on it you are more than likely going to go out of your way to get it back. This mission would turn limited items into everyday things crashing the market for them and making them trivial to lose.

SpardaOverlord wrote:
something that would have to be a must for this idea is that for someone to get say Alarri com tower from the possible drops, so to speak, would have to be completion of the mission.



ok, so i just don't do the mission for things i don't want and completely manipulate the drop rates for everything. /broken

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Fri Jun 07, 2013 2:29 am
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Overseer wrote:

ok, so i just don't do the mission for things i don't want and completely manipulate the drop rates for everything. /broken



So make the ungrey requirement completion of all of the missions that drop the items that the npc drops.


Fri Jun 07, 2013 11:55 pm
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I like the general idea but it should cost more and be even more limited, give it a 5 day cool-down. Also the smugglers cache should probably be a lower tier it not more valuable than a gaia seed

i would suggest something like this

49% Relic Case (Random Badges [2-15 Red,Blue,Green,Yellow,Dark] or [1-5 Silver,Relic] uncommon planet artis obtained from base raids, boss drops etc)
35% Rare Relic Case (Limited or rare planet structures Ergosphere Filters etc)
10% Planetary Enhancement Case (planetary enchancers, terraformers, Enumeration Crystals, Planet Data Optimizers, Toxic Purifiers etc.)
5% Planetary Transformer case (QSE, Mass Surface Melters, Gamma Crystaliaers, Gaia Seeds etc)
1% Mythic Relic Case (this would hold items like the Structural Energizers and possibly some new artis in a similar vein)


Edit: It could also cost large amounts of research, exotic matter etc or a rareish arti (Resc Pris or similar)

Also you could make it that you need to complete it a certain number of times before you can get the rarer drops. !st completion spawns a certain NPC that can only drop the first tier, second completion spawns a more powerful version that can drop the first 2 at (90%/10%) 4th completion spawns a 3rd npc thats more powerful again etc etc

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Mon Jun 10, 2013 6:07 am
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