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ability/arti that provides immunity to NPC ability
http://galaxylegion.com/forum/viewtopic.php?f=6&t=36370
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Author:  asquall [ Fri Jun 21, 2013 3:40 pm ]
Post subject:  ability/arti that provides immunity to NPC ability

So, instead of using Cages multiple times vs a single NPC, how about an ability (maybe a race ability like Genetarr) that makes you immune to NPC abilities for 5 minutes, with 30 minutes cooldown ?

Or an arti, like Shockpulse Charger (NPC-oriented arti), that provide the said immunity for 5 minutes?

Author:  Wolfy Minion [ Fri Jun 21, 2013 3:50 pm ]
Post subject:  Re: ability/arti that provides immunity to NPC ability

There is one already.

Improved Mind Influence

Author:  kirkeastment [ Fri Jun 21, 2013 3:51 pm ]
Post subject:  Re: ability/arti that provides immunity to NPC ability

asquall wrote:
So, instead of using Cages multiple times vs a single NPC, how about an ability (maybe a race ability like Genetarr) that makes you immune to NPC abilities for 5 minutes, with 30 minutes cooldown ?

Or an arti, like Shockpulse Charger (NPC-oriented arti), that provide the said immunity for 5 minutes?


Genetarr medal reward is an ability that blocks the abilities of almost every NPC(one at a time) for 10 mins, with a 30 min cooldown... need to stay Genetarr to use it, but it's there.

I can't see there being a permanent way introduced on how to avoid debuffs, in the way you described, as even with the 30 min cooldown, people would just stack their battle tab with debuff-capable npc's, then use ability and continue on, till their battle tab was stacked again.

Author:  Yung [ Fri Jun 21, 2013 5:29 pm ]
Post subject:  Re: ability/arti that provides immunity to NPC ability

Not to mention this would have a negative effect on the market for Cages.

They aren't worth that much to begin with but by imposing this kind of action it would cause the market for Cages to plummet and may have a deeper repercussion on our market as a whole. It may even lead to a recession or depression! We need to protect our assets and we need to protect our market. #endrant

Author:  asquall [ Fri Jun 21, 2013 11:11 pm ]
Post subject:  Re: ability/arti that provides immunity to NPC ability

Yung wrote:
Not to mention this would have a negative effect on the market for Cages.

They aren't worth that much to begin with but by imposing this kind of action it would cause the market for Cages to plummet and may have a deeper repercussion on our market as a whole. It may even lead to a recession or depression! We need to protect our assets and we need to protect our market. #endrant


lol'ed at this :P

Quote:
I can't see there being a permanent way introduced on how to avoid debuffs, in the way you described, as even with the 30 min cooldown, people would just stack their battle tab with debuff-capable npc's, then use ability and continue on, till their battle tab was stacked again.


The purpose of this ability is just like the one you mentioned. In a NPC run, it will be helpful against multiple NPCs that can debuffs. Of course, it provides nothing except the immunity :)

I'm thinking this would be something similar like Silthion's Hive Mind ability, so if maybe Dan decided to make a Silthion race ...

Author:  thunderbolta [ Fri Jun 21, 2013 11:18 pm ]
Post subject:  Re: ability/arti that provides immunity to NPC ability

Hm, what if it were a race or profession, and thereby forcing you to surrender something else to get it?

Author:  Rebel4561 [ Sat Jun 22, 2013 2:11 am ]
Post subject:  Re: ability/arti that provides immunity to NPC ability

I have one question. Does it work on Clusters?

Author:  asquall [ Sat Jun 22, 2013 9:29 am ]
Post subject:  Re: ability/arti that provides immunity to NPC ability

Why not ? -99% NPC attack that can be avoided in 5 minutes would be good (or, if you think it is overpowered... maybe make Cluster can pierce this protection)

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