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 Open recruitment rules 
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Joined: Mon May 28, 2012 8:32 pm
Posts: 2397
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yes ive posted a few suggestions lately, more than usual but i have another one that hopefully others should agree with.


The Problem:

there have been many people who like to spam join peoples legion's, to either find alerted planets, npc's or to poach others members and to waste other base's ability points, i hopefully have found a way to resolve this

a classic example:
1) viewtopic.php?f=7&t=36234
2) viewtopic.php?f=7&t=36439&start=0


My suggestion:

to stop people from doing this i hope to see these rules being implemented (and to be chosen by the leader) into the game:

1. when open recruitment is set , anyone who joins must wait 24 hours before any planet (either legion or enemy owned) to be seen by un-loyal members

2. when open recruitment is set, anyone who joins must wait 12 hours before all npc boss's/elites can be seen or attacked

3. if open recruitment is set and a player joins who is later banned/kicked (e.g. spam joining), must either wait 24 hours to join again or be granted access by the leader (e.g. if they are banned that player's option for open rec for that legion is denied and only for them will it be plain recruitment).

if anyone would like to add or alter this suggestion the plss do so :mrgreen: :0

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Last edited by blackfox on Mon Jul 01, 2013 1:17 am, edited 5 times in total.



Thu Jun 20, 2013 12:27 pm
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Joined: Sun Jan 15, 2012 2:24 pm
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I agree with the basic principle your purposing but members are considered un-loyal for a full 7 days, not just 12 or 24 hrs. It would be hard to re-code a situation where an un-loyal member can do some things but not others without making it apply to other un-loyal members that join other legions that don't have open recruitment ... since un-loyal is un-loyal period.

If it's possible without a ton of work +1.

Otherwise

It's easier to just not use open recruitment, having trouble accepting people in? Add more leaders and officers that you trust.

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Thu Jun 20, 2013 1:39 pm
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Joined: Sat Jan 09, 2010 12:49 pm
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A 'ban' feature has been suggested and is probably the best way to deal with the majority of the issues that open recruitment brings. We already have a block feature and this can build from that.

Keep in mind that open recruitment is not the best option for every legion. A small, new legion will probably benefit from it the best. A large, well established legion will most likely want to review applicants first.


Thu Jun 20, 2013 6:27 pm
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Caladis wrote:
I agree with the basic principle your purposing but members are considered un-loyal for a full 7 days, not just 12 or 24 hrs. It would be hard to re-code a situation where an un-loyal member can do some things but not others without making it apply to other un-loyal members that join other legions that don't have open recruitment ... since un-loyal is un-loyal period.

If it's possible without a ton of work +1.

Otherwise

It's easier to just not use open recruitment, having trouble accepting people in? Add more leaders and officers that you trust.


ah i meent loyalty as in the time you wait for production to be available, i don't know what the term for it was :)

webguydan wrote:
A 'ban' feature has been suggested and is probably the best way to deal with the majority of the issues that open recruitment brings. We already have a block feature and this can build from that.

Keep in mind that open recruitment is not the best option for every legion. A small, new legion will probably benefit from it the best. A large, well established legion will most likely want to review applicants first.


gg, i hope we can find a way to make a well established rule system that all types of legions can use

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Thu Jun 20, 2013 11:16 pm
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Joined: Sat Aug 25, 2012 11:11 pm
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Location: Where are the QSES? AMIRITE??? AMIRITE???Who is "the fly"?!How long can you make this?
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1. Would make trading unnecessarily harder
2. So if a new legion member joins and scans a boss or elite, they would have to wait 12 hours to share?
3. Banning seems like the only thing worth implementing


Fri Jun 21, 2013 1:21 am
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ShadowsPoison wrote:
1. Would make trading unnecessarily harder
2. So if a new legion member joins and scans a boss or elite, they would have to wait 12 hours to share?
3. Banning seems like the only thing worth implementing



GG :), just so you know all these rules can be turned off and on at any time by a leader or officer

1.only available for open rec
2 nope you can share but you cant see others

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Last edited by blackfox on Mon Jul 01, 2013 1:18 am, edited 1 time in total.



Fri Jun 21, 2013 8:17 am
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Joined: Tue Apr 17, 2012 12:11 am
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Location: Alpha Legion 100
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+1, like I said in another thread, it shouldn't be so easy to abuse.

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Fri Jun 21, 2013 10:29 pm
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Joined: Sun Sep 30, 2012 1:59 pm
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This has already been abused by people like icarium. When open recruitment is set the legion in question should still get a notification and be allowed to allow the person to see planets or npc's. And a ban function to stop people constantly joining, hitting npc's then leaving and coming back again when ever they want.

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Tue Jun 25, 2013 1:49 pm
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Joined: Tue Nov 02, 2010 12:32 am
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ShadowsPoison wrote:
1. Would make trading unnecessarily harder
2. So if a new legion member joins and scans a boss or elite, they would have to wait 12 hours to share?
3. Banning seems like the only thing worth implementing


1. It's only for people who join through open recruitment; traders would still join the usual way and be unaffected.
2. They can share, they just can't see what other people alert.


Tue Jun 25, 2013 1:54 pm
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