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Battle Pact Timer
http://galaxylegion.com/forum/viewtopic.php?f=6&t=36472
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Author:  PatronSaint [ Wed Jun 26, 2013 1:42 am ]
Post subject:  Battle Pact Timer

I propose that Battle Pacts have a 12 hour cool down timer. Limiting the sharing of bases within that 12 hour period. If necessary I also propose a 12 hour Timer on Trade Pacts.

Purpose: The point behind the 12 hour Battle Pact timer. Would limit the ability of Large legions using little legions as Base buffers. locking 7-9 bases if not more a day. Consequently if you have a battle pact you should keep it, Not do Trade pact buff your base then Battle pact other legions so you can rep benefits.

I do not believe this to be a functioning part of the game or its intent.

Author:  playret0195x [ Wed Jun 26, 2013 1:45 am ]
Post subject:  Re: Battle Pact Timer

Pimping Bases aren't exploits. If someone has the energy and resources to do so why stop them from disabling 4+ bases a day?

Author:  PatronSaint [ Wed Jun 26, 2013 1:47 am ]
Post subject:  Re: Battle Pact Timer

You still can take down 4+ bases a day and it would stop the feeding of Bases. Legions that can't take down a level 6 base should not be able to pimp out the base to take it down. It would prevent excess.

Author:  neogoterra [ Wed Jun 26, 2013 2:12 am ]
Post subject:  Re: Battle Pact Timer

Honestly... I think having a timer on ALL pact types would be a good thing, it just doesnt feel right for someone to spam pacts to boost production only to keep them a couple hours till they buff their base and then turn around and get alot of battle pacts.

You should have to decide between having higher production on your base or having more combat ability, in fact such a thing feels almost like a abuse of the system/exploit to me.

Author:  Tree7304 [ Wed Jun 26, 2013 2:13 am ]
Post subject:  Re: Battle Pact Timer

Not every group shuffles pacts around.
This change wouldn't do much.

If you want to stop people from doing 3+ bases a day you're gonna need a lot of support and a solid fix to it.

What you would need to stop is the shared base timer.
If you have 1 hour left on a lock and we accept the invite we also have 1 hour left.

Instead the lock ability should have a cool down of say 4 hours or whatever seems fair.
We could accept a lock with 1 hour left on it.
The hour ends and we can't hit the base but we also can't lock on another base for 3 more hours.

This would still let bigger legions help lower legions out with a base fight should the occasion arise but it prevents the bigger legion from working the system in their favor to do more than 6 base fights a day.

Author:  varunjitsingh146 [ Wed Jun 26, 2013 2:19 am ]
Post subject:  Re: Battle Pact Timer

Limiting the number of bases that can be done by legions in a day would be beneficial to a majority of the playerbase. +1 from me to anything that can help achieve that.

Author:  itsSoulPLayAgain [ Wed Jun 26, 2013 3:41 am ]
Post subject:  Re: Battle Pact Timer

the best way to do it would be to make it so legions have to wait 8 hours after joining a base to scan again regardless of the timer on the base. But I dont see why any one would want to do this.

Author:  neogoterra [ Wed Jun 26, 2013 3:49 am ]
Post subject:  Re: Battle Pact Timer

Soul buddy I think your a little confused, he wasnt talking about new members of a legion scaning bases he was talking about how some legions will drop all their pacts get trade pacts to get a uber trade route buff and then turn around and drop the trade routes for nothing but battle pacts so they can have a bunch of legions dog pile on a single base.

Author:  varunjitsingh146 [ Wed Jun 26, 2013 3:50 am ]
Post subject:  Re: Battle Pact Timer

itsSoulPLayAgain wrote:
the best way to do it would be to make it so legions have to wait 8 hours after joining a base to scan again regardless of the timer on the base. But I dont see why any one would want to do this.

Well Pony the use of feeders isn't exactly something that negatively affects CRA nor any top legion really. Those of us on the lower end of the foodchain are the ones who'd enjoy a change to the current system.

Author:  Uy23e [ Wed Jun 26, 2013 4:29 am ]
Post subject:  Re: Battle Pact Timer

While I do believe a cooldown system of some sort in pacts would benefit the game, let's be clear that the current actions are NOT exploits.
In the gaming world, anything that can be considered an exploit would be a bannable offense, regardless of whether it's specifically stated in the rules. Dan haven't banned anyone or even verbally express discontent toward the matter, so he doesn't appear to consider it an exploit. And as long as he doesn't consider it as such, it isn't one. Frankly, planet trading and auto ranking are closer to exploit than this matter.

That said thou, I do believe it'd add more pressure of choice into the game and be better if there is a cd restrict or something like that. So I agree with the suggestion overall, just not the reasoning and qualification of some.

Author:  Tree7304 [ Wed Jun 26, 2013 4:42 am ]
Post subject:  Re: Battle Pact Timer

Uy23e wrote:
While I do believe a cooldown system of some sort in pacts would benefit the game, let's be clear that the current actions are NOT exploits.
In the gaming world, anything that can be considered an exploit would be a bannable offense, regardless of whether it's specifically stated in the rules. Dan haven't banned anyone or even verbally express discontent toward the matter, so he doesn't appear to consider it an exploit. And as long as he doesn't consider it as such, it isn't one. Frankly, planet trading and auto ranking are closer to exploit than this matter.

That said thou, I do believe it'd add more pressure of choice into the game and be better if there is a cd restrict or something like that. So I agree with the suggestion overall, just not the reasoning and qualification of some.

You are correct, this is not an exploit as Dan said himself. He did however say he may limit our capabilities a bit which is what I think the point of this thread is about.

I wholly agree that the lower legions are getting the short end of the stick here.
Once there are enough people who want this to change I am sure Dan will pay attention and make a change.
I expect a change to come before too long. It is fun for us and pays well but we won't complain too much when Dan limits us.

Author:  Mystic71 [ Thu Jun 27, 2013 3:03 am ]
Post subject:  Re: Battle Pact Timer

ummm really this wouldn't do much, so you'd be missing 5? slots and your trade route would go from +40 to +30% so from 70k/day too 60k/day, which really isn't a hugh loss.

all it would really do would to be to put a massive base hunt with 15+ legions going after one base into a certain time of the day for the scanning legion (collection -14 hours) so that they could rebuff in time.

and those are the work arounds i thought of in 2 mins

better to have a sliding buff scale
TP <1day 1%
TP >1day 2%
TP >15days 3%

this encourages long treaties but leaves things as is if ppl want to keep swaping

mystic

Author:  PatronSaint [ Fri Jun 28, 2013 1:59 pm ]
Post subject:  Re: Battle Pact Timer

Mystic71 wrote:
ummm really this wouldn't do much, so you'd be missing 5? slots and your trade route would go from +40 to +30% so from 70k/day too 60k/day, which really isn't a hugh loss.

all it would really do would to be to put a massive base hunt with 15+ legions going after one base into a certain time of the day for the scanning legion (collection -14 hours) so that they could rebuff in time.

and those are the work arounds i thought of in 2 mins

better to have a sliding buff scale
TP <1day 1%
TP >1day 2%
TP >15days 3%

this encourages long treaties but leaves things as is if ppl want to keep swaping

mystic


No to cause offense but Mystic71 I think you single-handedly missed the entire point of the thread. This concept has nothing to do with base artifact production. It has to do with base pimping. I think that if a legion cannot accomplish a base disable with their current battle pacts, that they should not be able too. So if a legion has a current base lock and "Cannot" disable the base as they sit currently they should not get the option to share it with a legion to do it for them. While currently locked on said base. It is currently way to easy for a top legion to take out a base in a matter of minutes. Especially when you can get 2 and 3 and so on the base. This is the prevention I am talking about.

we choice to keep our pacts for the long term, I have no problem if legions want to switch pacts but you shouldn't be able to do it while currently locked on a base. It's what I would call an over the over the top advantage. Base feeding is an issue. That's the topic. Thanks.

Author:  Fear [ Fri Jun 28, 2013 4:24 pm ]
Post subject:  Re: Battle Pact Timer

well its certainly one approach Dan could take in terms of limiting bases per day BUT as Tree pointed out if that's your goal this only does something that MAY affect that, its not guaranteed.

We keep our pacts long term. One feeder I know does rotate the BP and trade pact. That's it.....

Oh this leaves aside that you would have no last minute alliances if I am following this approach correctly. That works out better for lower ranked legions who are looking to kill bigger legions... Not sure if you intended that as part of your proposal.

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