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 Auto Raid on Base Disable 
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Joined: Fri May 13, 2011 5:27 pm
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I cannot tell you how many base raids I've missed because I could get on to do damage but couldn't get back on to do the raid. Can't you please just have the base disable trigger automatic raid attempts by everyone who hit the base?


Tue Apr 02, 2013 4:46 am
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Joined: Sun Feb 03, 2013 2:43 am
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+1. I like this idea but the auto raid should be a selectable option for the user.

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Tue Apr 02, 2013 6:14 am
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Joined: Tue Apr 17, 2012 12:11 am
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+1

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Tue Apr 02, 2013 6:15 am
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Joined: Tue Oct 26, 2010 5:29 pm
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-1, Next youll want auto disables, raids and hacks in pvp then it just gets real boring.

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Tue Apr 02, 2013 7:09 am
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Joined: Fri Sep 16, 2011 12:04 am
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Hawkeblade wrote:
-1, Next youll want auto disables, raids and hacks in pvp then it just gets real boring.


not the same thing. raid and hacks in pvp have cd, so you may or may not want to perform the action. whereas raiding a base, except on Xmas period(where you can apply a raid debuff via UST), there is no harm in doing. Well, some ppl might not have armory on at all times but those are seriously few....

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Tue Apr 02, 2013 9:06 am
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Joined: Wed Dec 19, 2012 1:00 am
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Xeno wrote:
+1. I like this idea but the auto raid should be a selectable option for the user.


+1
auto base raid should not make any balance problems, would help to increase the activity of players, which can not stay online till the disable but are willing to contribute.

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Tue Apr 02, 2013 9:10 am
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Joined: Thu Jun 23, 2011 4:30 am
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Ya, I think Auto raids should happen. some of us have work and other obligations. If there going to out nrg in to the fight let them try for a raid. all and all its one more annoying click on a timmer. Not having a million billion timmers and things to get you to log in all the time is part of GL biggest attractions.

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Tue Apr 02, 2013 12:36 pm
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Joined: Thu May 31, 2012 12:46 pm
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+1 thats a great idea .. you still get a reward from an npc if you are afk and its disabled.. and there is already a calculation in place to get a badge.. just add another calculation for crate

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Tue Apr 02, 2013 3:19 pm
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Couldnt agree more on this one.

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Tue Apr 02, 2013 10:29 pm
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Joined: Mon Jun 04, 2012 9:35 pm
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Thon-Ni-Maa wrote:
I cannot tell you how many base raids I've missed because I could get on to do damage but couldn't get back on to do the raid. Can't you please just have the base disable trigger automatic raid attempts by everyone who hit the base?


+1

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Tue Apr 02, 2013 10:42 pm
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Joined: Fri Apr 06, 2012 12:48 pm
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+1

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Wed Apr 03, 2013 1:12 am
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Joined: Tue Feb 08, 2011 4:26 pm
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-1, how about auto resource collection too? :roll:

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Wed Apr 03, 2013 2:27 am
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I also don't like it.
The raid is your reward for helping your legion fight til the end.

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Wed Apr 03, 2013 2:37 am
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Joined: Thu Apr 21, 2011 7:00 pm
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Tree7304 wrote:
I also don't like it.
The raid is your reward for helping your legion fight til the end.



Failing the raid is your reward for not doing so. I see no problem with this idea.

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Wed Apr 03, 2013 2:41 am
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Monk223 wrote:
Tree7304 wrote:
I also don't like it.
The raid is your reward for helping your legion fight til the end.



Failing the raid is your reward for not doing so. I see no problem with this idea.


If i'm not online to get my resources before they overflow I lose those resources. Why should base raids be different?

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Wed Apr 03, 2013 2:45 am
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DarthRavadge wrote:
Monk223 wrote:
Tree7304 wrote:
I also don't like it.
The raid is your reward for helping your legion fight til the end.



Failing the raid is your reward for not doing so. I see no problem with this idea.


If i'm not online to get my resources before they overflow I lose those resources. Why should base raids be different?



Did you spend a ton of energy to reach the point of gathering those resources for that day?

Base raid is different. As was previously said, one spends a lot of energy helping take out a base and might have other obligations to take care of and will miss the chance to raid the base. Single player combat requires that a person be there. Bases and npc don't. That's why base raids should be different.

Single vs. Group :)

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Wed Apr 03, 2013 2:56 am
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In that case the whole raid mechanic is flawed. For single player (Pvp) raiding you are required to be there to perform the raid. If you want to lump bases together with NPCs it should just be a guaranteed drop just like a boss.

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Wed Apr 03, 2013 3:08 am
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Monk223 wrote:
Tree7304 wrote:
I also don't like it.
The raid is your reward for helping your legion fight til the end.



Failing the raid is your reward for not doing so. I see no problem with this idea.

Failing the raid is your reward for not doing enough damage.

If you walk away from the fight then you don't deserve the base raid.
If you have real life stuff going on well this is just a game after all.

The game rewards people for playing and being online and should continue doing so.

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Wed Apr 03, 2013 3:37 am
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-1 to this idea, its really not necessary IMO.

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Wed Apr 03, 2013 3:44 am
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Joined: Fri Aug 19, 2011 10:36 pm
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+1

to those comparing this idea to collecting resources and raiding in pvp, its not the same.
base raids you have a couple hours between the time its disabled. I unfortunately miss most base raids.my schedule just doesnt fit with legion base schedule.it works for most of the legion but a few of us miss out.

in comparison, you have 24 hours to collect your daily pulls, anyone who logs in once a day can get their pulls without issue. Raiding a ship in pvp, you are obviously present during the disable so its not like you can miss your opportunity to raid.

I think this is a great idea, it would still work the same, you are either successful at the raid or not, you just dont have to be there when it happens.I dont see why this would be a problem or imbalance in any way and it looks to me like the majority agrees.


Wed Apr 03, 2013 4:50 am
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