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The Zophah Saga Part 3: “Fears Awakened”
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Author:  zophah [ Fri Jan 07, 2011 7:45 pm ]
Post subject:  The Zophah Saga Part 3: “Fears Awakened”

A Simple Request: 5 completions
The Council has received many reports of prototype and theoretical technologies going missing and then showing up some time later. They have suppressed the news from getting out in order to prevent panic, but they ask us to look into this before it gets out of hand.
Reward: Sacclo Schematics (artifact; fully repairs hull, returns all modules to perfect condition, and skips the next module upkeep), looks like advanced algorithms written on a dirty rag

The Sacclo’s Tale: 20 completions
On reporting our findings, the Council told us about how the Sacclo’s planet of origin was destroyed when their star became a black hole. As they scattered across the galaxy some of them fell into the dark corners of society and are treated as slaves. Perhaps if we raid some black market outposts we can free them and get some information on the thefts.
Reward: Black Market Secrets (artifact, when used grants your choice of political favor, exotic matter, complex tech parts, or XTS-9), looks like a pile of crates shrouded in darkness

Finding the Truth: 3 completions
In our search of the black market outposts we found information pointing to a man named Asran, who treats Sacclo slaves well and is using them to put together devices of unknown purpose. We also found out the location of his factories, and we are headed there now to apprehend him.
Reward: Continuum Fabrication Plant (size 1 building, grants +2 artifact and +100 attack, 1 per planet), looks like a dull chrome rectangular building, with multiple communication antennas on top and tons of small windows

Surviving the Rift: 2 completions
Our attack on the facilities liberated the Sacclo but Asran was nowhere to be found. However, in capturing the factories we discovered some plans for a machine as big as a dyson! Some coordinates on the plans point to the location of the construction, surrounding a white dwarf star somewhere in sector N… and that is right in the middle of the Subspace Rift. We will need some powerful dampeners to navigate it, because few ships have ever made it out of there in one piece. We will start making them immediately.
Reward: Subspace Rift Stabilizer (size 11 module, +20 to defense, max shield, and max energy), looks like a blue airplane tail wing with yellow satellite dishes imbedded into the side and rods extending from the back

Navigating a Storm: 1 completion
Now that we have the technology to span the Subspace Rift, we must head there immediately. We should still be careful as it is far more brutal than normal space anomalies. The Council is getting impatient of our progress and asks us to dispose of Asran if we are to find him. Coordinates are set, ready on your mark.
Risks: subspace surge (lose extra energy, common), subspace anomaly (random module damage and ship damage, common)
Reward: unlocks Eye of the Storm

Eye of the Storm: 10 completions
As you approach the construction site you find a bubble of normal space surrounding the star system. Inside, entire legions of Continuum ships are standing guard, orbiting a dyson made of technology far superior to anything you have ever seen before. We’re in for a fight, and they know we’re here.
Cost: Continuum Metal (obtained by fighting Continuum ships in the battle tab)
Reward: Pseudo Alloy Plating (size 10 module, gives +60 to hull and max shields), looks like a warped dull chrome sheet of metal with ridges imprinted in it

A Gilded Cage: 4 completions
The wreckage of countless Continuum ships orbits the dyson. We have fought all the way there only to find it protected by a shield magnified by a Planetary Aegis. Massive energy signatures are radiating from it, but we can only wait to see what Asran plans to do next. We can search the surrounding area for any bases that survived the battle for us to use while waiting for Asran’s gilded cage to wear out.
Reward: Continuum Supply Base (size 2 building, +1 mining and artifact, +200 to defense and cloak, 1 per planet), looks like a network of dull chrome warehouses with satellite dishes scattered around it.


The Sacclo: Mostly unintelligent but with a knack for repairs, their home planet was consumed when their star collapsed into a black hole, leaving them adrift in other cultures. Their small stature and thick fur has left them mostly ignored by the rest of the galactic community. Many have taken advantage of them because of this.
Racial ability: -10% to research production, +50% to hull and max shields

Author:  Fralo [ Fri Jan 07, 2011 11:17 pm ]
Post subject:  Re: The Zophah Saga Part 3: “Fears Awakened”

Interesting saga. It's very cool although, there aren't very many module rewards, but the ones in it are pretty awesome. I do like the Sacclo's racial ability. It's different, after all taking away to give a large bonus is different, but makes sense. I like it.

Author:  Robert [ Fri Jan 07, 2011 11:25 pm ]
Post subject:  Re: The Zophah Saga Part 3: “Fears Awakened”

Great as always Zophah.

Author:  flame [ Sat Jan 08, 2011 2:55 am ]
Post subject:  Re: The Zophah Saga Part 3: “Fears Awakened”

i have an idea for a saga

the crimson red crime spree

chapter 1.the crimson theives have randomly destroyed a galactic federation agent i have no idea why. theft went down but the galactic federation aren't around patroling but they are in a bad temper if you find a fleet of crimson blades stayaway or engedge them
mission: death in the line. exp 50 energy25x50 boss :arrow:
flame wrote:
npc
crimson blades: crimson stealth. rank 600
sheilds: 20000
Health: 40000
attack: 10000
defence 7000
Rare
a speedy mobile base hauling the best theives of the crimson blades this warship is so sneaky it's victim's only see ityou'd have to be nuts if you wanted to fight it that might be suecide
drops: super warp engine(device) cloak 240, 360 contraband(must keep for yourself sels for 18,000,000 a unit), crimson death ray(planet space 30)attack 1,000,000,captured figure(200 political favor), crimson thief(100 tactical officers each),crimson base(planet) size 1 1300 defence, rigid nuke(trap 1 month, 80% percent chance for attacker to selfdestruct, 5% chance for crew death(7% chance for tactical officer death ) all sharable to 1-750
reward random loot(just a random artifact)
also an npc
more will come chaptter 2 tomorrow

Author:  Vekno [ Sat Jan 08, 2011 3:04 am ]
Post subject:  Re: The Zophah Saga Part 3: “Fears Awakened”

post your own mission chain on a different thread. this one is for zophahs saga.

Author:  Darth Flagitious [ Sat Jan 08, 2011 3:09 am ]
Post subject:  Re: The Zophah Saga Part 3: “Fears Awakened”

flame wrote:
i have an idea for a saga


Don't pollute somebody else's Saga thread. Start your own, especially if part 2 is going to suck as bad as part 1.

On second thought, do us all a favor and keep it to yourself.

Author:  SoulPlay2 [ Sat Jan 08, 2011 3:40 am ]
Post subject:  Re: The Zophah Saga Part 3: “Fears Awakened”

Yo zophah good read, Looking forward to more. :D

Author:  zophah [ Sat Jan 08, 2011 3:57 am ]
Post subject:  Re: The Zophah Saga Part 3: “Fears Awakened”

SoulPlay2 wrote:
Yo zophah good read, Looking forward to more. :D

The last is part 4: "Starlight" and all of you are going to love how it all ends!

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