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 Artifact to remove/slow Energy recharge rate 
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Joined: Mon Sep 05, 2011 9:16 am
Posts: 2737
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Same idea as Chaostatic Inhibitor but for energy or TiBs that work on relays and other energy recharge rate modules.

Basically at this point the defender has to just see the attacker hitting them within the time their energy or shield timers click over and then cage/repair. This slows that timer down giving attackers more time to beat them down before they notice.

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Wed Jul 10, 2013 11:31 pm
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Joined: Sat May 07, 2011 11:01 am
Posts: 5825
Location: Zolar
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1 teensy tiny issue. It would have to update to realise this, so they'd get their update at the same time even if they didn't get their energy. So, it just becomes a #*&$ move and for that reason
+1

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Wed Jul 10, 2013 11:36 pm
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