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Cowster2012
Joined: Mon May 27, 2013 1:22 am Posts: 462
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So on the mineral prices i think the prices should change day to day increasing to lowering i believe this would be kinda fun kinda like stocks or something like that leave your comments below.
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Wed Jul 17, 2013 1:48 am |
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Cowster2012
Joined: Mon May 27, 2013 1:22 am Posts: 462
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and a history of what you have sold like artifacts
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Wed Jul 17, 2013 1:52 am |
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Fenix
Joined: Wed Nov 21, 2012 12:33 am Posts: 802
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Maybe monthly or bi-monthly I might accept an idea like this but unless it's done on a script, it'll probably end up like the autonomous processor where dan has to kick it every once in a while to get it to change stats.
But if you're like me a few weeks ago before I downgraded my light thetacron cannons, I would not have wanted to have been caught in the middle of a "low value" period for my minerals as the upkeep would've screwed me over. I'm kind of mixed on this idea really.
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Wed Jul 17, 2013 1:53 am |
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Malevolentia
Joined: Tue May 21, 2013 2:47 am Posts: 841
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I think that it would be good and that there's a lot of money to be made. Maybe Dan could set up seismometers around the world and then the price of minerals could follow these curves, which change daily or weekly. The prices should be the same for EVERYBODY. If Kurenite begins to crash one day and then a week later doesn't seem to be getting better, it's a good time to buy but a terrible time to sell. Patient players with large cargos could buy some when it's cheap and wait for it to improve. However, if it's guaranteed to improve then there's almost no gamle, it's just a waiting game. Perhaps there could be a SMALL tax on minerals in your cargo (They could add to your upkeep) so buying huge lumps of Kurenite when they're cheap might not generate any profit in the end.
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Wed Jul 17, 2013 9:44 am |
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Cowster2012
Joined: Mon May 27, 2013 1:22 am Posts: 462
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that is a good idea
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Wed Jul 17, 2013 2:35 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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I do believe I've heard that it IS a stock like thing. Which btw would mean it's NOT random, but based on sales and purchases Thou as I've never really paid attention, I don't know if it's true.
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Wed Jul 17, 2013 6:20 pm |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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Since there is tax at the end when you sell... (And a huge number too... Stock markets go on like 5% tax i believe) The difference would need to be big... And Cargo will finally have a usage!
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Wed Jul 17, 2013 7:17 pm |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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-1. Seems like a different direction than the intent of the game and one that would be annoying for most I would think.
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Wed Jul 17, 2013 7:30 pm |
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Cowster2012
Joined: Mon May 27, 2013 1:22 am Posts: 462
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what i ment it would go up and down like stocks
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Wed Jul 17, 2013 7:59 pm |
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Malevolentia
Joined: Tue May 21, 2013 2:47 am Posts: 841
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Chloron wrote: -1. Seems like a different direction than the intent of the game and one that would be annoying for most I would think. That's how real economy works. Things fluctuate in demand. Fossil fuels are sky rocketing lately because the demand is only getting higher and the supply is only getting lower. We have recessions and economic booms. If a mineral were to work like the stock market, obviously minerals we hold cannot 'crash'. This is why I suggested the SMALL cargo tax so that it would actually be a risk-taking business rather than a waiting game. Players who want to build expensive modules can wait for the mineral prices to drop or if the mineral prices are rocketing then they could go to other players.
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Wed Jul 17, 2013 10:41 pm |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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I think prices change isn't good.
Alot will begin to struggle with there upkeep or getting planets when you have 50 billion invasion.
Now if you twist this into like what happened with the mayia or what ever mining race they are. Make it so every 3 days a couple of minerals has a "shortage" and can not be brought at the exchange.
This is do the same choas and kick players asses into gear like lowering and highering prices with out effecting players upkeep.
~John Falls~
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Wed Jul 17, 2013 11:15 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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I suggested dynamic prices for minerals a while back... or at least I thought I did.
This would make the game a little more interesting.
Make it so that prices can only rise/drop to 30% of its original value so that price shifts won't have too large an impact.
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Thu Jul 18, 2013 6:02 am |
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Malevolentia
Joined: Tue May 21, 2013 2:47 am Posts: 841
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That could be good. Also, at first, these price changes will be a pain. But within a few weeks we'll begin to see people taking some advantage of it and taking risks and so on. It could turn out to be even more profitable for people if they learn how it all works and if they have a little bit of luck.
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Thu Jul 18, 2013 10:05 am |
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Asheron
Joined: Sat Dec 03, 2011 10:28 am Posts: 580 Location: Asheron's Island, Dereth
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Cowster2012 wrote: and a history of what you have sold like artifacts How would a history hurt? This'll be a nice addition; helps for accounting purposes. (By the way, you can edit the original post and add your second edit instead of making a new one right under it. Just so you know. =)) If mineral prices become dynamic, we may want to introduce new minerals. There has to be a way for some minerals to always be priced low and others to always be priced high, or else a lot can get thrown off balance. And the others are right about upkeep issues... - Asheron
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Sun Jul 21, 2013 8:25 pm |
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