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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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As far as I can tell (I don't have the capability for them yet), from looking at the wiki, the refill for the Tri-Blaster ability (+5% attack against enemy players, 4 charges, lasts 4 hours, not removable) recharges for GP.
My suggestion is to change it to some amount of red badges, say, between 50 and 75 to Edit: give one charge back to one blaster.
This would also serve to somewhat encourage continued PvP, I think, as well as giving people an "easier" way of refilling the charges.
I got this idea from the Vortov ranking thing. (2 badges to rank up)
_________________ACREWREVOLT
Last edited by Levrosh on Mon Jul 08, 2013 11:19 pm, edited 1 time in total.
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Fri Jul 05, 2013 12:28 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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plus 1 from me
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Fri Jul 05, 2013 1:05 pm |
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Darky
Joined: Sun Mar 10, 2013 3:57 pm Posts: 379 Location: Shouldn't matter to you, I know where you are.
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That sounds much better in my opinion. +1
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Fri Jul 05, 2013 1:06 pm |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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50-75 Reds sounds alot better than the 696 Reds it takes to replace one currently (and get the free refill)
_________________XxDarthDexterxX wrote: You deserve a cookie, and earn yourself one cookie point. 
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Fri Jul 05, 2013 1:11 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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ABSOLUTELY!!! WE MUST HAVE THE SELF-PERPETUATING PERMA-BUFF!!!
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sat Jul 06, 2013 10:40 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Gratz on 8k, Flag.
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Sat Jul 06, 2013 10:41 pm |
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D3m0n5h4d0w
Joined: Wed Nov 02, 2011 1:22 pm Posts: 140
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Honestly, anyone who PVPs that much shouldn't need the buff anyways... I certainly wouldn't waste reds refilling charges.
_________________ Rank 750+ Taltherian Excavator #20ish on stat farmers leaderboard #10ish raids board #20ish hacks board. Hacking sucks.
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Sat Jul 06, 2013 11:12 pm |
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pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
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dan use's it for the gp recharges so if you want the ability you spend money this is a living for him how he pays for his house car and everything else he does in his spare time i say keep it with gp i do not know how much it cost's hopefully a cheap amount though lol
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Sun Jul 07, 2013 12:59 am |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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D3m0n5h4d0w wrote: Honestly, anyone who PVPs that much shouldn't need the buff anyways... I certainly wouldn't waste reds refilling charges. well if you had nothing else to spend them on, it would not be wasting would it 
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Sun Jul 07, 2013 1:43 am |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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-1
If you're too cheap to support the game, then you can already go the other route and refill them for 584 Red Badges each.
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Sun Jul 07, 2013 2:39 am |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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blackfox wrote: D3m0n5h4d0w wrote: Honestly, anyone who PVPs that much shouldn't need the buff anyways... I certainly wouldn't waste reds refilling charges. well if you had nothing else to spend them on, it would not be wasting would it  How do you know there won't be any red badge planet modules on the next battle market release?
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Sun Jul 07, 2013 3:07 am |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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TimeManipulator wrote: blackfox wrote: D3m0n5h4d0w wrote: Honestly, anyone who PVPs that much shouldn't need the buff anyways... I certainly wouldn't waste reds refilling charges. well if you had nothing else to spend them on, it would not be wasting would it  How do you know there won't be any red badge planet modules on the next battle market release? true, but what about after there release?  i hope there is thou, Dominion quad-Blaster Upgrade  with improved ability that just takes you back to having lots of red badges you cant use  but im not bothered on how its refiled, im not going to get them for a long time 
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Sun Jul 07, 2013 8:47 am |
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Darky
Joined: Sun Mar 10, 2013 3:57 pm Posts: 379 Location: Shouldn't matter to you, I know where you are.
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pokerman123 wrote: dan use's it for the gp recharges so if you want the ability you spend money this is a living for him how he pays for his house car and everything else he does in his spare time i say keep it with gp i do not know how much it cost's hopefully a cheap amount though lol I'm quite sure this is a hobby for him, not his career/main source of income.
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Sun Jul 07, 2013 3:48 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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blackfox wrote: D3m0n5h4d0w wrote: Honestly, anyone who PVPs that much shouldn't need the buff anyways... I certainly wouldn't waste reds refilling charges. well if you had nothing else to spend them on, it would not be wasting would it  Red badges can always be used to scan bases.
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Sun Jul 07, 2013 10:27 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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RigorMortis wrote: blackfox wrote: D3m0n5h4d0w wrote: Honestly, anyone who PVPs that much shouldn't need the buff anyways... I certainly wouldn't waste reds refilling charges. well if you had nothing else to spend them on, it would not be wasting would it  Red badges can always be used to scan bases. yup but if your in a large legion like the sith lords and not a leader/officer then you dont really have to worrie about it  , and whats losing 2-6 red badges anyways 
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Mon Jul 08, 2013 12:41 pm |
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Fear
Joined: Tue Nov 23, 2010 2:41 am Posts: 1069
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While I can see Darth and Anna disagree i'll say +1 with a slight mod...
why not it make for a reasonable # of badges OR gal points?...
I see no harm in either possibility tho i'll confess 50 badges sounds too low for the recharge...
allowing variety as to how refill makes things more interesting I think... you could also do a supercharge if you want for the gal points to encourage game support.
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Mon Jul 08, 2013 9:20 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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Fear wrote: While I can see Darth and Anna disagree i'll say +1 with a slight mod...
why not it make for a reasonable # of badges OR gal points?...
I see no harm in either possibility tho i'll confess 50 badges sounds too low for the recharge...
allowing variety as to how refill makes things more interesting I think... you could also do a supercharge if you want for the gal points to encourage game support. boom +1
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Wed Jul 10, 2013 12:47 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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First you have to get it...
_________________ Why the $%&% are you looking at my signature for...?
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Wed Jul 10, 2013 5:16 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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TimeManipulator wrote: First you have to get it... incase you did not notice, im trying for them know. viewtopic.php?f=4&t=36481&p=375445#p375445
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Thu Jul 11, 2013 12:38 am |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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Levrosh wrote: As far as I can tell (I don't have the capability for them yet), from looking at the wiki, the refill for the Tri-Blaster ability (+5% attack against enemy players, 4 charges, lasts 4 hours, not removable) recharges for GP.
My suggestion is to change it to some amount of red badges, say, between 50 and 75 to Edit: give one charge back to one blaster.
This would also serve to somewhat encourage continued PvP, I think, as well as giving people an "easier" way of refilling the charges.
I got this idea from the Vortov ranking thing. (2 badges to rank up) Each charge lasts 4 hours, or all 4 charges combined last a total of 4 hours? I thought it was the later. And a +1 from me. Another idea is for it to be an activated ability with a cooldown time, maybe 24 hours or 36 hours. Or alternatively, it could provide a permanent pvp attack bonus, maybe 3%.
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Thu Jul 18, 2013 6:25 am |
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