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 New Modules? 
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Joined: Tue Apr 23, 2013 8:20 pm
Posts: 173
Location: Scotland
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So I've been seeing the threads about fighters and various other modules and allies, so I thought why not make a thread for people to post ideas and comment with their thoughts on each others suggestions.

So, my idea is a Tactical AI and I think it's stats would look something like this:

Tactical AI

Defence: 100
Attack: 100
Scan: 50

Bonus: Provides a 10% bonus to attack and defence when under attack.

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Sat Sep 14, 2013 12:40 pm
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Joined: Sun Jun 19, 2011 6:24 pm
Posts: 2810
Location: UK
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Ugghhh, not another "under attack" booster... there are already 3 or 4 "under attack" defense buffs and a race that does the exact same thing.

Perhaps if the 10% atk/def boost were an active booster, as well as something you had to pay for. So you could use them actively, like the most recent Uldri booster, which costs 3000 EM for a 2-4% PvP attack boost. How about a cost of 100 CTP for a 2 hour boost of 10% atk or def... at random.


Sat Sep 14, 2013 1:53 pm
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Joined: Tue Apr 23, 2013 8:20 pm
Posts: 173
Location: Scotland
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kirkeastment wrote:
Ugghhh, not another "under attack" booster... there are already 3 or 4 "under attack" defense buffs and a race that does the exact same thing.

Perhaps if the 10% atk/def boost were an active booster, as well as something you had to pay for. So you could use them actively, like the most recent Uldri booster, which costs 3000 EM for a 2-4% PvP attack boost. How about a cost of 100 CTP for a 2 hour boost of 10% atk or def... at random.



Yeah, that sounds better. Didn't realise when I posted this how many 'under attack' boosters there are.

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Sat Sep 14, 2013 1:59 pm
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