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manofflames6
Joined: Mon Aug 22, 2011 2:43 pm Posts: 100
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This could be released with a bi weekly mission or something...idk. Here were the stats I was thinking.
+6 energy recharge rate -5% tactical officers while installed -5% total energy while installed Limit 1
upkeep 1 billion?
Possible description: A highly unstable experimental energy relay. While installed engineers will enlist additional help from tactical officers. Over time it is known that additional help from tactical officers will be necessary.
this would make the max recharge rate 150/hour. This would be cost prohibitive for many low rank players but high rank players wouldn't have a problem with the upkeep of it.
In addition, for high rank players where most of their attack is from tactical officers this should serve as catch 22 for them.
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Wed Aug 14, 2013 9:37 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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-1 to any new energy recharge items. 120/hr. Is way enough.
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Wed Aug 14, 2013 9:39 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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manofflames6 wrote: +6 energy recharge rate -5% tactical officers while installed -5% total energy while installed Limit 1
In addition, for high rank players where most of their attack is from tactical officers this should serve as catch 22 for them. So i can gain an additional 30 energy per hour... and all it will cost me is 3k energy, and 5% of my tac officers.... PASS!!
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Wed Aug 14, 2013 10:24 pm |
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smacbeats
Joined: Thu Aug 30, 2012 2:09 pm Posts: 220 Location: Melbourne, AU and Woodland, CA
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+1
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Thu Aug 15, 2013 10:31 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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kirkeastment wrote: manofflames6 wrote: +6 energy recharge rate -5% tactical officers while installed -5% total energy while installed Limit 1
In addition, for high rank players where most of their attack is from tactical officers this should serve as catch 22 for them. So i can gain an additional 30 energy per hour... and all it will cost me is 3k energy, and 5% of my tac officers.... PASS!! That is a concern how? ever heard of unequipping? Anyway, I believe dan have specifically said at some point that recharge isn't going to be any higher so...
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Aug 19, 2013 8:37 am |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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Uy23e wrote: I believe dan have specifically said at some point that recharge isn't going to be any higher so... Well, I don't remember saying *that*  Though, for obvious reasons, there is a limit to the amount of speed reduction we can introduce. It's possible that a new conduit/relay will get added, however. (It may be the last)
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Mon Aug 19, 2013 6:31 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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webguydan wrote: Uy23e wrote: I believe dan have specifically said at some point that recharge isn't going to be any higher so... Well, I don't remember saying *that*  Though, for obvious reasons, there is a limit to the amount of speed reduction we can introduce. It's possible that a new conduit/relay will get added, however. (It may be the last) O, rly? well, I guess it was just rumor. I heard it from some other ppl XD.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Mon Aug 19, 2013 10:17 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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webguydan wrote: Uy23e wrote: I believe dan have specifically said at some point that recharge isn't going to be any higher so... Well, I don't remember saying *that*  Though, for obvious reasons, there is a limit to the amount of speed reduction we can introduce. It's possible that a new conduit/relay will get added, however. (It may be the last) will this be in a new researchable technology tier ?
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Tue Aug 20, 2013 7:49 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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detregets wrote: webguydan wrote: Uy23e wrote: I believe dan have specifically said at some point that recharge isn't going to be any higher so... Well, I don't remember saying *that*  Though, for obvious reasons, there is a limit to the amount of speed reduction we can introduce. It's possible that a new conduit/relay will get added, however. (It may be the last) will this be in a new researchable technology tier ? What I would love to see 
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Tue Aug 20, 2013 10:50 pm |
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manofflames6
Joined: Mon Aug 22, 2011 2:43 pm Posts: 100
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webguydan wrote: Uy23e wrote: I believe dan have specifically said at some point that recharge isn't going to be any higher so... Well, I don't remember saying *that*  Though, for obvious reasons, there is a limit to the amount of speed reduction we can introduce. It's possible that a new conduit/relay will get added, however. (It may be the last) I'm glad to hear a new relay item isn't out of the question. Obviously it has to be balanced, and while I was just shooting out ideas a new relay item its got to have some drawback to it. Be it a high upkeep, a lower max energy, a lower attack, or something else entirely. It should have some drawback that keeps this relay from being installed a 100% of the time. As for concerns that we have enough energy recharge, having relay(s) that would reduce the charge by 6 seconds would only increase the recharge rate to 150/hr up from 120. For high ranks thats doesn;t make that much of a difference.
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Wed Aug 21, 2013 2:13 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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Uy23e wrote: webguydan wrote: Uy23e wrote: I believe dan have specifically said at some point that recharge isn't going to be any higher so... Well, I don't remember saying *that*  Though, for obvious reasons, there is a limit to the amount of speed reduction we can introduce. It's possible that a new conduit/relay will get added, however. (It may be the last) O, rly? well, I guess it was just rumor. I heard it from some other ppl XD. Me too  I wonder who's the one who started the rumour 
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Wed Aug 21, 2013 3:18 pm |
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squodge
Joined: Wed Nov 07, 2012 10:38 am Posts: 104
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Currently the best researched relays give +27 charge, -120 energy, 45M upkeep.
Perhaps if the research tree was extended, it could offer a better relay at +30 charge (in keeping with the previous relays which are spaced out at +3 intervals), -240 energy, 400M upkeep - something like that? Four relays would then have an upkeep of 1.6B, which would put some people off buying them... it could easily force some players to be builders just to offset the cost.
However, as things are, I have no issues with a 120/hr max (I'm currently at 95/hr, but working at that last relay).
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Tue Aug 27, 2013 12:40 pm |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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webguydan wrote: Uy23e wrote: I believe dan have specifically said at some point that recharge isn't going to be any higher so... Well, I don't remember saying *that*  Though, for obvious reasons, there is a limit to the amount of speed reduction we can introduce. It's possible that a new conduit/relay will get added, however. (It may be the last) oh my say it is not true.... after years of asking we may get new teck tree items........ omg ill believe it when I see it. But here's to hoping !!!1
_________________ as always Semper Fidelis (CPL USMC)
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Tue Aug 27, 2013 12:55 pm |
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manofflames6
Joined: Mon Aug 22, 2011 2:43 pm Posts: 100
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Chris24markey wrote: webguydan wrote: Uy23e wrote: I believe dan have specifically said at some point that recharge isn't going to be any higher so... Well, I don't remember saying *that*  Though, for obvious reasons, there is a limit to the amount of speed reduction we can introduce. It's possible that a new conduit/relay will get added, however. (It may be the last) oh my say it is not true.... after years of asking we may get new teck tree items........ omg ill believe it when I see it. But here's to hoping !!!1 I don't think he was hinting at a new researchable tier but maybe a mission reward. Since the trend seems to ship allies,, I wouldn't be surprised to see it as a level 100 unlockable ability... but hey this is just speculation
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Sat Aug 31, 2013 5:11 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Either that or maybe a legion mission item that you upgrade and then when its fully upgraded it increases the rate.
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Sun Sep 29, 2013 12:24 pm |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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My proposed idea is not decreasing the timer, but rather grants extra 1 energy per charge. Like : 4 relays with activable ability : each with 24 hours cooldown, grants extra 1 energy charge for 6 hours, cannot be stacked. This way, people can get more energy when they online 
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Sun Sep 29, 2013 11:50 pm |
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manofflames6
Joined: Mon Aug 22, 2011 2:43 pm Posts: 100
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asquall wrote: My proposed idea is not decreasing the timer, but rather grants extra 1 energy per charge. Like : 4 relays with activable ability : each with 24 hours cooldown, grants extra 1 energy charge for 6 hours, cannot be stacked. This way, people can get more energy when they online  From what I've seen with the updates dan has put together, this seems highly unlikely. He wouldn't do anything to add new content just retroactively add something without making players work for it.
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Wed Oct 02, 2013 2:15 am |
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