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 Dynamic Ally Rank Requirements 
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Joined: Tue Dec 06, 2011 3:17 pm
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Okay, so we've got a whole tonne of Ship Allys now, and their Rank requirements to keep us busy for quite a while. I've only got two Allys myself, Sehrin and Anubix. Sehrin recently reached rank 100, and Anubix is about half way there. I've got 2/7 Allies, and I can tell you that ranking them all up is going to be very very repetitive.

So, while staring into my repetitive future, I came up with an idea! Let the rank requirements change on any new Allies!

Say an ally had a max rank of 100, that would mean you'd have to rank it up 99 times, therefore creating an opportunity to complete one of 99 tasks to rank it up. They'd all come in a random order, but you'd only have that task once and everyone would eventually have done all the tasks. They could be easy, like disabling 10 enemy player ships, or they could be hard; Like alerting 10 enemy players whose name start with the letter A.

It's a small concept, but it has so many different task types. It would be ranking up 99 different Allies once. Quite exciting if you ask me, and pretty interesting. Might start up quite a few conversations, eh?

Okay, </EndMumble>.

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Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Sun Sep 01, 2013 1:28 am
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Joined: Mon Apr 25, 2011 2:37 am
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+1 not a bad idea

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Sun Sep 01, 2013 5:48 am
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Since there is already 'next rank up requirement' pop up, I guess Dan already expecting there will be different rank up requirements :P

I hope it is not too random, though... like : rank 1 -> 2 need 2 disables, rank 2 -> 3 need 3 disables, rank 99 -> 100 need disables


Sun Sep 01, 2013 5:49 am
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it helps the guys that don't pvp to rank up those allies , or the guys in too small of a legion to disable and raid level 5 or better bases to rank one up

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Sun Sep 01, 2013 5:53 am
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detregets wrote:
it helps the guys that don't pvp to rank up those allies , or the guys in too small of a legion to disable and raid level 5 or better bases to rank one up

Yeah, there's that too.

The main reasoning behind me posting the idea is that it's not repetitive and it doesn't get boring.

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Sun Sep 01, 2013 3:11 pm
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XxDarthDexterxX wrote:
The main reasoning behind me posting the idea is that it's not repetitive and it doesn't get boring.

I have a home world mission proposal that included an ally that leveled up by doing missions that buffed your home world. I guess its still just missions but slightly more dynamic.


Sun Sep 01, 2013 3:18 pm
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