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NeonRed
Joined: Tue May 22, 2012 3:23 am Posts: 26
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because it will make the game less frustrating and fair
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Fri Aug 30, 2013 5:34 am |
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gerrgd
Joined: Thu Sep 22, 2011 9:56 pm Posts: 381
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This would never happen. Just think of all of the auto rankers. Galaxy legion is still a business and if Dan starts giving away thousands of gp away that would kill GL. Maybe every 100 ranks the lowest would be every 10 ranks and that is still a lot of gp
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Fri Aug 30, 2013 5:42 am |
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Agape
Joined: Fri Nov 30, 2012 11:11 pm Posts: 281
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-100000000000000 to this idea. Like he just said, think of all the auto rankers that would make bank off of it. THINK of NAMALAK 0_0
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Fri Aug 30, 2013 6:10 am |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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Agape wrote: -100000000000000 to this idea. Like he just said, think of all the auto rankers that would make bank off of it. THINK of NAMALAK 0_0 -1 think of THEPLUM! I mean regardless it wont help their ship unless is already beastly but shoot 2k GP essh thats a lot of QSEs and TFs.
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Fri Aug 30, 2013 9:09 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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1 every 25 ranks would be best. Not too much, not too little. That's 4 per 100 ranks or 40 per 1000 ranks.
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Fri Aug 30, 2013 1:32 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Multi abuse is another reason not to. Simply have a second account keep ranking and using the gp on qses and towers to give to the main accouint
_________________ Meow chika meow meow!!Stark Tech Inside
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Fri Aug 30, 2013 1:44 pm |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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playret0195x wrote: 1 every 25 ranks would be best. Not too much, not too little. That's 4 per 100 ranks or 40 per 1000 ranks. I think 10 GP per 1k ranks is a nice reward.
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Fri Aug 30, 2013 5:57 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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This thread needs sodium bromide...
... NaBro!!
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Fri Aug 30, 2013 6:15 pm |
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Noirpa
Joined: Sun Apr 08, 2012 3:48 am Posts: 154
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umbongo wrote: This thread needs sodium bromide...
... NaBro!! Sodium Bromide ====== NaBr I think you meant Sodium bromate NaBrOOO
_________________19th to become an Elite in the Galaxy Zane level 28th alert was a 26x artifact Dyson
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Fri Aug 30, 2013 6:46 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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Noirpa wrote: umbongo wrote: This thread needs sodium bromide...
... NaBro!! Sodium Bromide ====== NaBr I think you meant Sodium bromate NaBrOOO Indeed I did. Biologist not a chemist... That's my excuse
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Fri Aug 30, 2013 7:29 pm |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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This isn't a worse idea, i do like it but one every rank is extreme, and with how hard people have worked i think it should be twisted on its head.
Either put this into a random mission that takes 10k energy with a bunch of non GP artifacts and give a 5gp reward, say like between 1-3 weeks as a random event.
GL needs alot more random events.
Maybe make a new chain?
Galaxy Tender.
Gets one every rank, costs:
*Purger : 1 GT - Available at rank 500.* Terraformer: 65 GT Expander: 300 GT
Maybe use this to bring out a new chain of equipment.
Sonic Beam: Increases attack for 80, size 20. 2% chance of increasing sonic beam attack permanently by 1%, Maximum of 300% Maximum 3 Beams Cost 250 GT.
Absorption Field: Size 100, Shields: 100 When a player is attacking, 2% of the opponent attack is converted back into shield energy. Increase by 1000% if the player is high rank than you. (20%) Maximum of 2 Field Modules. Cost 350 GT
Anti-materialization Plates: Increase hull be 5%, Size 150. 2% chance that an attack will not effect your ship. Attacking or defending. 0 damage. Maximum 3 Anti-materialization Plates Costs 500 GT
Energy syphoner Size: 1000 Increasing energy rate by 5 Reduces all energy consumption by 1 (including attacks, mission ect ect) Maximum of 1 Cost: 2500 GT
Galaxy points to Galaxy tenders trade: 1:1
~JG~
_________________ Give Respect To Gain Respect, Never Demand it, Treat Others, How you would like to be treated, Manners Doesn't cost anything, Those who dont follow these rules, aren't worth knowing, Member of The Unknown.~John Falls~
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Fri Aug 30, 2013 10:00 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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I see 1 problem with your energy one, a) its a 1000 decks! b) it would make energy donations to bases pointless as I could donate 1 energy an unlimited number of times.
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Sun Sep 01, 2013 7:58 pm |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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draxsiss wrote: I see 1 problem with your energy one, a) its a 1000 decks! b) it would make energy donations to bases pointless as I could donate 1 energy an unlimited number of times. If you typed in 0, you would et nothing. you do 1 i suppose you get another 1. Or dan could exclude base donations. Its also 1000 decks because of the major item it is. You can attack people at 4 energy instead of 5, thats one extra attack every 5 attacks. Aswell it will increase energy rate a lot. Its not suppose to be for the weaker players and as well more decks equal more higher cap that player has. This give the lesser players a massive advantage to fighting back against higher players. ~JF~
_________________ Give Respect To Gain Respect, Never Demand it, Treat Others, How you would like to be treated, Manners Doesn't cost anything, Those who dont follow these rules, aren't worth knowing, Member of The Unknown.~John Falls~
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Sun Sep 01, 2013 8:23 pm |
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BrianGameAcct
Joined: Sat Apr 17, 2010 9:45 pm Posts: 510
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foolish Dan should probably get rid of the random daily draw of GP's. Dan needs revenue to continue being motivated to develop this game.
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Sun Sep 01, 2013 9:41 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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John Falls wrote: draxsiss wrote: I see 1 problem with your energy one, a) its a 1000 decks! b) it would make energy donations to bases pointless as I could donate 1 energy an unlimited number of times. If you typed in 0, you would et nothing. you do 1 i suppose you get another 1. Or dan could exclude base donations. Its also 1000 decks because of the major item it is. You can attack people at 4 energy instead of 5, thats one extra attack every 5 attacks. Aswell it will increase energy rate a lot. Its not suppose to be for the weaker players and as well more decks equal more higher cap that player has. This give the lesser players a massive advantage to fighting back against higher players. ~JF~ All else aside, you two do realise there is a 10 e minimal to donation, right?
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Tue Sep 03, 2013 2:55 am |
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