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squodge
Joined: Wed Nov 07, 2012 10:38 am Posts: 104
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It seems that whenever an idea is mentioned, people spew one of these things: 1. If you don't like it, play Farmville. 2. If you don't like it, it's probably the wrong game for you. 3. Stop whining. 4. If it ain't broke, don't fix it. With that in mind, how about an idea that doesn't benefit strong players, but hinders disabled players? Every time you're disabled you permanently lose 1 random crew member, all the way down to a possible big fat zero. From what I can tell from parsing these forums, it seems that a lot of PVP players don't care if they get disabled a few times. But if they have something to lose, they would toughen up their ships a bit more. I'm sure they wouldn't whine or move to Farmville purely because they got alerted and lost a lot of crew  I'll address those 4 earlier points: 1. Farmville is more a toy than a game - it's purely recreational, and there's almost no competitive elements. 2. Yeah, probably. And? 3. Because YOU have never whined before. 4. Considering GL goes through revisions on a regular basis, as do most games, are you suggesting they should stop doing it because the game is 'perfect' as it is? Before people spout this rubbish, do they not stop for a moment to think of something constructive to say?
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Fri Aug 30, 2013 11:57 am |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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all this will do is push slowranking to new heights, no one and i mean NO ONE will want to rank up and compeat with the 'big boys" when they know doing so basicly=no crew left. also alot of people don't LIKE pvp (I know several in my legion are ONLY doing it to get Dom 3's and Parmours then quiting) and want to pve, people who do not compleat in pvp will have no means of retaliation (or imagin if you took some time off? afew disables a day and poof your once proud ship is now nothing)
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Fri Aug 30, 2013 12:33 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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This idea is worse than Asheron's ideas...
I don't even think this idea needs an explanation. If so then I'll leave it to DF to drill you on why this idea is terrible...
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Fri Aug 30, 2013 1:18 pm |
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squodge
Joined: Wed Nov 07, 2012 10:38 am Posts: 104
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draxsiss wrote: all this will do is push slowranking to new heights, no one and i mean NO ONE will want to rank up and compeat with the 'big boys" when they know doing so basicly=no crew left. also alot of people don't LIKE pvp (I know several in my legion are ONLY doing it to get Dom 3's and Parmours then quiting) and want to pve, people who do not compleat in pvp will have no means of retaliation (or imagin if you took some time off? afew disables a day and poof your once proud ship is now nothing) But in the other forums, people are saying things like "a disable only costs 200m credits or a nano to repair", so there's no disincentive to avoid getting disabled. If you knew you would lose a random crew member, surely that would make you more vigilant about making your ship stronger? Or are the PVP-ers afraid that they might have people gang up on them? Not that they've ever disabled easy pickings, right? 
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Fri Aug 30, 2013 1:23 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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squodge wrote: draxsiss wrote: all this will do is push slowranking to new heights, no one and i mean NO ONE will want to rank up and compeat with the 'big boys" when they know doing so basicly=no crew left. also alot of people don't LIKE pvp (I know several in my legion are ONLY doing it to get Dom 3's and Parmours then quiting) and want to pve, people who do not compleat in pvp will have no means of retaliation (or imagin if you took some time off? afew disables a day and poof your once proud ship is now nothing) But in the other forums, people are saying things like "a disable only costs 200m credits or a nano to repair", so there's no disincentive to avoid getting disabled. If you knew you would lose a random crew member, surely that would make you more vigilant about making your ship stronger? Or are the PVP-ers afraid that they might have people gang up on them? Not that they've ever disabled easy pickings, right?  Wrong! Some people struggle with their upkeep and can't afford to repair themselves often. Repair nanos come in handy but they only last but so long until you run out. Upkeep is one of the reasons why many people don't wear expensive mods that they can't afford to keep.
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Fri Aug 30, 2013 1:27 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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So for example you get alerted with high actions and have a more powerful legion pound your crew down to zero? Brilliant...
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Fri Aug 30, 2013 1:32 pm |
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squodge
Joined: Wed Nov 07, 2012 10:38 am Posts: 104
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playret0195x wrote: squodge wrote: draxsiss wrote: all this will do is push slowranking to new heights, no one and i mean NO ONE will want to rank up and compeat with the 'big boys" when they know doing so basicly=no crew left. also alot of people don't LIKE pvp (I know several in my legion are ONLY doing it to get Dom 3's and Parmours then quiting) and want to pve, people who do not compleat in pvp will have no means of retaliation (or imagin if you took some time off? afew disables a day and poof your once proud ship is now nothing) But in the other forums, people are saying things like "a disable only costs 200m credits or a nano to repair", so there's no disincentive to avoid getting disabled. If you knew you would lose a random crew member, surely that would make you more vigilant about making your ship stronger? Or are the PVP-ers afraid that they might have people gang up on them? Not that they've ever disabled easy pickings, right?  Wrong! Some people struggle with their upkeep and can't afford to repair themselves often. Repair nanos come in handy but they only last but so long until you run out. Upkeep is one of the reasons why many people don't wear expensive mods that they can't afford to keep. Very good point - I hadn't thought of that, and I guess it's mainly because I don't equip a lot of researched modules.
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Fri Aug 30, 2013 1:33 pm |
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squodge
Joined: Wed Nov 07, 2012 10:38 am Posts: 104
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DarthRavadge wrote: So for example you get alerted with high actions and have a more powerful legion pound your crew down to zero? Brilliant... But isn't that the chance you take? Whenever I ask questions on here, people are forever saying "put up with it, stop whining". Also, can't you just stay disabled to avoid getting disabled again? It's not mandatory to repair your ship after a pounding, right? People keep reminding us all that this is a "war game" or something of that ilk. In war, people actually die. So losing a random crew member seems reasonable and realistic enough. Would I like it? No. But if it means I can make someone lose a crew member by retaliating, that's surely good incentive to do a spot of PVP?
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Fri Aug 30, 2013 1:38 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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For a lot of people losing a single crewmen out of tens of thousands would still be no deterrent. Especially since they are adding more every hour. This would really put a damper on new players though where every bit of crew is important.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Fri Aug 30, 2013 1:42 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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squodge wrote: DarthRavadge wrote: So for example you get alerted with high actions and have a more powerful legion pound your crew down to zero? Brilliant... But isn't that the chance you take? Whenever I ask questions on here, people are forever saying "put up with it, stop whining". Also, can't you just stay disabled to avoid getting disabled again? It's not mandatory to repair your ship after a pounding, right? People keep reminding us all that this is a "war game" or something of that ilk. In war, people actually die. So losing a random crew member seems reasonable and realistic enough. Would I like it? No. But if it means I can make someone lose a crew member by retaliating, that's surely good incentive to do a spot of PVP? Staying disabled prevents players from performing a lot of actions. From PvPing to Missions to Planet Actions to NPCing to Bases to...
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Fri Aug 30, 2013 1:47 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Also there IS an disincentive to getting disabled. Those who care about stats will try to avoid getting disabled as often as possible.
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Fri Aug 30, 2013 1:48 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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-1.000.000 why..........
-1 crew means basickly nothing for a player at my rank, worst case unless you don't run Halc's and repair when you are disabled you risk losing 0 -2 crew members pr day
my 2 Q-Pedd Assembly Line = +4 Scientists pr day when I bother to use them and pick up atleast 21+ crew from androids (Scientists / Helmsmen), and 30+ crew (Tactical Officers / Engineers) from Rescued Prisoners
and if/when I go Vygoid, Zolazin, or Genetarr, I'll work on picking up a Cybernetic Link Interface = +2 Helmsmen pr day
So the only players that will be efected by this are Low rank players who dont have high enougth artifact production to replace the crew they lose players doing heavy NPC combat players who dont know how the game works
that makes this quite pointless, or posible a thing that might scare new players away from the game as it will make it harder for them to build up a desent ship if they constantly loose crew
_________________Champion of Darmos 
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Fri Aug 30, 2013 1:53 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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DarkMar wrote: So the only players that will be efected by this are Low rank players who dont have high enougth artifact production to replace the crew they lose players doing heavy NPC combat players who dont know how the game works
that makes this quite pointless, or posible a thing that might scare new players away from the game as it will make it harder for them to build up a desent ship if they constantly loose crew With this point stated it will only create a larger, tougher disparity between the high ranks and the low ranks.
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Fri Aug 30, 2013 1:57 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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DarkMar wrote: -1.000.000 why..........
-1 crew means basickly nothing for a player at my rank, worst case unless you don't run Halc's and repair when you are disabled you risk losing 0 -2 crew members pr day
my 2 Q-Pedd Assembly Line = +4 Scientists pr day when I bother to use them and pick up atleast 21+ crew from androids (Scientists / Helmsmen), and 30+ crew (Tactical Officers / Engineers) from Rescued Prisoners
and if/when I go Vygoid, Zolazin, or Genetarr, I'll work on picking up a Cybernetic Link Interface = +2 Helmsmen pr day
So the only players that will be efected by this are Low rank players who dont have high enougth artifact production to replace the crew they lose players doing heavy NPC combat players who dont know how the game works
that makes this quite pointless, or posible a thing that might scare new players away from the game as it will make it harder for them to build up a desent ship if they constantly loose crew Exactly playret0195x wrote: Also there IS an disincentive to getting disabled. Those who care about stats will try to avoid getting disabled as often as possible. True. I for one don't care at all about my death count and disable myself on geminis several times per day. There would have to be some penalty for getting killed for me to change that.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Fri Aug 30, 2013 2:00 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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players doing heavy NPC combat........... should have been heavy PvP combat instead DarthRavadge wrote: So for example you get alerted with high actions and have a more powerful legion pound your crew down to zero? Brilliant... actualuy, no they cant. unless you are stupid enougth to repair your ship every time they kill you - they can only disable your ship 1 time. simply stay disabled for 24 hours, and activate a Halcyon Trap + Calming Amplifier before you repair (the 24 hours, takes care of the alert and make sure the timer on the offensiv action you did to get alerted is reset, so you can use Halcyon Trap + Calming Amplifier)
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Fri Aug 30, 2013 5:48 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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Not really sure this would work with my current Ap/h i would need to be disabled roughly 400 times a day to gain nothing from my daily ap.
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Fri Aug 30, 2013 6:00 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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Fireblade225 wrote: Not really sure this would work with my current Ap/h i would need to be disabled roughly 400 times a day to gain nothing from my daily ap. if you lost (rank / 50) + 1 crew every time you got disabled, it might actualy start to hurt (= 11 crew lost at rank 500, 12 crew lost at rank 550 etc etc) but again, the only players that would realy hurt are the once with low artifact production and they are already the easy targets to kill, no point in implimenting something that make weak players even weaker
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Fri Aug 30, 2013 6:16 pm |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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Fireblade225 wrote: Not really sure this would work with my current Ap/h i would need to be disabled roughly 400 times a day to gain nothing from my daily ap. Yea, this is not going to have it's desired effect of making it more painful on the big bad players. It won't even come close to outpacing androids+rescued prisoners.
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Fri Aug 30, 2013 6:26 pm |
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Asheron
Joined: Sat Dec 03, 2011 10:28 am Posts: 580 Location: Asheron's Island, Dereth
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playret0195x wrote: This idea is worse than Asheron's ideas...
I don't even think this idea needs an explanation. If so then I'll leave it to DF to drill you on why this idea is terrible... Even though I now hope to find you on the BT (at rank 608), I do also strongly disagree with this idea. The only way this idea would be fair is if crewmembers were made more easily replaceable. Until that happens (which I doubt, but if so, cloning pods would probably do the trick), let's keep them around. - Asheron
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Sun Sep 15, 2013 9:13 am |
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SpaceCaseAce
Joined: Fri Aug 19, 2011 10:36 pm Posts: 379
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People, please stop trying to come up with new ways to lose crew.. -1 to any idea that suggests we should lose crew.
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Sun Sep 15, 2013 4:19 pm |
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