Namekian wrote:
I think you misunderstand what I meant you deal there times more damage (or three times the damage cap) but the enemy deals regular damage (up to damage cap). It was a solution to solve the "wrist getting tired" problem

Sadly, it won't "solve" that issue. That issue will always occur, because its all about how many times they choose to click, not how many times they have to click per NPC/Base/PlayerKill.... All this will mean, is that they can kill something faster, but they'll still suffer from wrist issues because it won't affect "how long" they choose to click for.