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[ 3 posts ] |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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I would like to suggest a new type of planet event. One that would require the player to make a choice on what to do next. These choices can either help or hinder a planet. Some that could be a big help on said planet should have a chance of causing an adverse effect hindering it instead making it so its not all ways an obvious choice. Examples follow:
EXP 1: High crime rate: This would lower the production on a planet by 20% right off the bat and would stay for the set amount of time unless the player chooses an action that would take it away.
Choices: 1. Hire extra police forces's on the planet: Gets rid of high crime rate but costs 1B creds to execute. 2. Exterminate criminals: Gets rid of high crime rate for no cred cost but lowers pop count by 20% as a perm effect. 3. Do nothing and high crime rate goes away in 7 days.
EXP 2: Collapsed mine: 20% penalty on mining. Stays on planet till one of the two are picked even if invaded but goes away if abandoned since all structures go away when abandoned.
Choices: 1. Clean up and fix mine: Ends Collapsed mine. Costs 2B creds. 2. Close all mines and improve them: No mining from planet for 24 hours costs 5B creds but increases mining richness on planet by 1. So if you had a 16X toxic it would now be a 17X toxic.
EXP 3: Hostages taken: lowers research by 20%. Stays for 2 days. Choices: 1. Pay ransom: Costs 2B get 2 rescued Specialists. 2. Attempt rescue: No cost 50% chance of rescuing two rescued specialists. 3. Do nothing. EXP 4: Super volcanic eruption: All productions and stats lowered by 20%. Lasts for two days. This is an example of one that could have great effects added to your planet with a bad effect chance with it.
Choices: 1. Trap volcano eruption in highly advanced shield: Starts a mission chain that costs 150 energy, 5 shield amps, and 2 shield restorers each continue. 50 clicks to complete. Stops Volcano eruption and gives you a perm effect of 2K defense on planet. 2. Attempt to contain and use the blast: Gives a 30% chance of working and if it does work it increases your attack and defense by 20% perm effect on planet and increases all production richness by 1. 3. Do nothing, let timer run out, or fail containing the blast: Turns said planet to a volcanic reducing arti and research production richness's by 1 while raising mining by 2 and lowering attack and defense by 20% perm effect.
Now I would like to through out a change in events. These would just be random events that have a chance of helping your planet if you want to pay the cost.
EXP 1: Hire mercs: Costs 10B creds get 10% perm effect in attack on planet. EXP 2: Buy prototype scanner: Costs 25 Continuum Beacon's and 25B creds. Planet structure size: 2, Add 15% arti production to planet. EXP 3: Build advanced research station: Costs 25 alien data discs and 25B creds. Planet structure size: 2, Add 15% research production to planet. EXP 4: Hire highly experienced miners: Costs: 25 Tesseract Container and 25B creds. Planet structure size: 2, Add 15% mining production to planet.
Maybe even some that add to your crew saying something like: An elite (insert kind here) officer was found on planet XXXXXXXX and is willing to leave his home world and join your crew for 1B creds. Giving you +2 in that officers stat.
So what you guys think??
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Mon Nov 04, 2013 11:27 am |
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Alex186
Joined: Sat Jun 16, 2012 4:31 pm Posts: 140
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I really like this idea but i think that the percentages are too high:
"EXP 1: Hire mercs: Costs 10B creds get 10% perm effect in attack on planet. EXP 2: Buy prototype scanner: Costs 25 Continuum Beacon's and 25B creds. Planet structure size: 2, Add 15% arti production to planet. EXP 3: Build advanced research station: Costs 25 alien data discs and 25B creds. Planet structure size: 2, Add 15% research production to planet. EXP 4: Hire highly experienced miners: Costs: 25 Tesseract Container and 25B creds. Planet structure size: 2, Add 15% mining production to planet. "
10B creds is peanuts to raise the attack by 10% and 15% perma production boost is a bit on the high side too. If the percentages were lowered i would say its a well thought out, relatively balanced idea.
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Mon Nov 04, 2013 1:56 pm |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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the latter ones are random events and the chance of getting them are slim and then the chance that what you get them on will be any good even slimmer so gets + 1 from me.
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Mon Nov 04, 2013 2:33 pm |
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