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 Deck requirement missions, a second way 
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So gls second deck restricted missions come out, locking away both the high rank eye expansion content and the finale to the ravyn chain behind a deck limit. Let me be clear, I have no issue with some deck locked missions, I just dont think this salami style where deck-locks are being put into whats now two chains is the best way to go about it.

My proposal is to scrap both these deck locks, and future ones, and create a new mission chain which will have every mission in it locked behind a deck requirement with ascending counts required.
How would it look? Lets say its a 6 mission chain
1. 250 decks
2. 500 decks
3. 1000 decks
4 2000 decks
5 4000 decks
6 8000 decks
Why start at 250? Because this mission chain will be unlocked at rank 50 and after that there will be no rank locks. The intention will be that both the deck requirements and resource costs, allowing people to start early in the game and progress slowly as their ship grows, rather than in one big session.

The rewards for this chain? Some % boosting modules but at the end a real prize, a repeatable daily mission that can be used to convert 25 ship-bots into credits for a new market, much like the raix market. In it a couple of good artifact structures, including a % boosting artifact, and a module/ally that when maxed provides an ability. Once a player is effectively done with ship bots, near maxed on decks at 8000, they can make something of value out of these bots in that daily to buy stuff from the new market into the future. SSBS wont be able to make ship-bots into anything useful, larger ships will.

Im not suggesting a nerf to the new deck restriction ideas, but I think it would be best to make it one chain and be done with it, rather than locking the ends of high level chains.

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Thu Apr 28, 2016 8:00 pm
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SSB's should finally have to pay for their play style. I hope Dan continues to increase the deck requirements for the best missions.

The damage formula is broken anyways.

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Thu Apr 28, 2016 8:56 pm
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Dan should probably have just set a rank restriction of 2200 and celebrated it as high.rank content. every mission in the game is currently unlocked after rank 400 (http://galaxylegion.com/wiki/index.php/Ranks).

i do like the idea of a chain of deck.restricted missions, but i don't think Dan is likely to make it retroactive. a chain of rank.restricted missions would also be neat.

the BEST place to use a deck restriction would be on a legion mission task. something like http://galaxylegion.com/wiki/index.php/ ... nic_Pulses would have been an excellent place for that. it is a benefit that higher ranks would appreciate the most, and would compensate a bit for those who are getting roger'ed in PvP.

it's too bad that he puts all that effort in, only to have maybe 5% of the players in the game able to participate. (but i will love finding those 5 percenters on my battle tab !! even my pitiful retinue of tacos can hardly miss a target 4000 decks fat ! )

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Last edited by senatorhung on Thu Apr 28, 2016 10:18 pm, edited 2 times in total.



Thu Apr 28, 2016 9:39 pm
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I'm fine with what has been introduced.

Given the Silver cost, I'd rather spend 58 Silver Badges for four 1:1 spaces on my good planets (Argent + 2 Barrier Nexus) than 124 Silver Badges for two 2:1 structures. Just not cost effective outside of my very best planets, so deck-dependent content is (currently) not worth adding decks for me. But for ships that are already at 4k or above or who have a gazillion spare silvers or a different planet building philosophy, it's a great option to have.

Depending on what the Corruption Market items turn out to be, I may change my mind.

I would like to see cutoff points other than 4k decks: maybe one mission/structure/module can only be unlocked at 2,500 decks... maybe another at 5k or even 7k decks. But regardless, I love that we are seeing advantages for larger builds, and hope to see more (though not so advantageous/OP that it makes the current "smart person's" Minimum-Decks-Possible-to-Scan-and/or-Hack build irrelevant)!


Thu Apr 28, 2016 9:49 pm
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Pongoloid wrote:
I love that we are seeing advantages for larger builds, and hope to see more (though not so advantageous/OP that it makes the current "smart person's" Minimum-Decks-Possible-to-Scan-and/or-Hack build irrelevant)!

what's happening here is NOT an ADVANTAGE to larger builds. it's a PROHIBITION of small builds from the new content.

an advantage to LSB would be setting a scan requirement of 15k, since a SSB can only run 15k scan temporarily for a short time with buffs. in that scenario, the SSB can still access the content, but has to give up on pretty much everything else for the duration.

having the module drop being 250 decks or bigger would be an advantage to LSB since the SSB would have to sacrifice much more of their existing modules in order to effectively use the new mods.

i totally support giving certain game advantages to LSBs to compensate for their being used as target practice in PvP. i do NOT favour restricting content on that basis. by the time i unlock this content, half my cargo space will be allocated to corruption.

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Thu Apr 28, 2016 10:14 pm
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Some missions favor SSB (example any mission with a mod that gains X % for additional install after the first) Some now are favoring LSB its a penglem. Try to imagine how much you would be complaining if for example your Merged datanode or Nantie assembler required 20 space PER install? LSB finaly gets a cool new toy (in the form of new content, content I might add that you COULD just rank up to keep your SSB ratio) let them enjoy their toy, in time the game will shift back to our way of thinking.


Also Hung, assuming you use the corruption once a day = 500 space, as long as you have 31750 APH (assuming 0 waist) you will still be getting more cargo every day then it costs you.


Thu Apr 28, 2016 11:04 pm
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you know, its so often preached that we make decisions...well being ssb is a decision...if you CHOOSE not to add decks to unlock more stuff thats your choice...people choose not to be certain races and not gain those benefits either....people choose to pvp, not pvp, do this chain or that, focus time on whichever....i am a fan of deck dependent things....heck i wouldnt mind rank dependent either....

Notice that badge items are medal point dependent....the concept is choices...you choose to do x, you unlock y....this is no different

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Fri Apr 29, 2016 1:47 am
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juiceman wrote:
you know, its so often preached that we make decisions...well being ssb is a decision...if you CHOOSE not to add decks to unlock more stuff thats your choice...people choose not to be certain races and not gain those benefits either....people choose to pvp, not pvp, do this chain or that, focus time on whichever....i am a fan of deck dependent things....heck i wouldnt mind rank dependent either....

Notice that badge items are medal point dependent....the concept is choices...you choose to do x, you unlock y....this is no different
That's what I like about this.

There are real consequences either way with choosing to start this mission extension (or finish Ravyn). Me dig that!


Fri Apr 29, 2016 2:06 am
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i dont give a sh*t. Im not doing them.

i go kill sh*t.

that is all.

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Fri Apr 29, 2016 2:20 am
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Pongoloid wrote:
juiceman wrote:
you know, its so often preached that we make decisions...well being ssb is a decision...if you CHOOSE not to add decks to unlock more stuff thats your choice...people choose not to be certain races and not gain those benefits either....people choose to pvp, not pvp, do this chain or that, focus time on whichever....i am a fan of deck dependent things....heck i wouldnt mind rank dependent either....

Notice that badge items are medal point dependent....the concept is choices...you choose to do x, you unlock y....this is no different
That's what I like about this.

There are real consequences either way with choosing to start this mission extension (or finish Ravyn). Me dig that!

i have no problem with gamePLAY consequences for making choices. i do have a problem not being ABLE to play certain parts of the game without abandoning a gameplay choice forever. it's one thing to lose content (as those speed.ranking past 2200 did), with the foreknowledge (other than BinaryMan) of those choices. you HAD access to the content; you just chose not to take best advantage. it's another thing never to be able to unlock content in a forseeable timeframe.

the argument about %mods is facetious. every ship benefits from those %mods. SSBs from efficiency. LSBs from a higher stat base from mods meaning higher absolute bonus from the %mods. races and professions is also an empty argument. i can pay 20 GP any time i want to access those benefits, or wait for the limited number of new years drops. and i can switch BACK.

the ravyn chain requires a GP purchase to initiate. fine, that helps fund the game. but anyone doing these deck.restricted missions who is not rank 3981 or higher can NOT be a SSB. sure, i can plan to wait until i reach rank 3981, but since there are only 4 active players beyond that rank, there is no logical reason for someone like me with a PvP focus to pursue that path any time soon. once i add those decks, i can not take them away again (unless one of the corruption market artis allows you to remove decks, in which case, bring it on !).

how is forcing SSBs to ABANDON their playstyle in order to access content healthy for the game ? show me ONE situation where being a LSB BLOCKS you from doing any part of the game ? PvP may be harder, but there are plenty of examples where ships built big, only to slow down on decks and become PvP monsters. forcing ships to put off certain missions due to xp gains to focus on NPC'ing before 2200 does not prohibit them from accessing that mission content after they breach the 2200 barrier.

so why not just make a rank 2200 restriction so SSBs can continue to play their way and plan to do these missions when they get to that rank ? you're going to have to come up with much better arguments to convince me that this is fair.

and i got my daily upkeep while i was typing. "You notice the Oruas Eye gazing back at you...". Oruas Eye: Punishing Gaze : Attack -10% (19 hours, 59 mins left). so, i get the penalty and can not clear it without adding thousands of decks. BRILLIANT.

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Fri Apr 29, 2016 5:27 am
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senatorhung wrote:
i have no problem with gamePLAY consequences for making choices. i do have a problem not being ABLE to play certain parts of the game without abandoning a gameplay choice forever. it's one thing to lose content (as those speed.ranking past 2200 did), with the foreknowledge (other than BinaryMan) of those choices. you HAD access to the content; you just chose not to take best advantage. it's another thing never to be able to unlock content in a forseeable timeframe.
Respectfully, I really doubt you'd have a problem with this "lack of access" if you weren't interested in the rewards. I mean, if the reward were nothing more than a daily 1:1 arti structure with a 5% planetary RP bonus and some high dam/def/hull:deck mods (with no % bonus or abilities), I have a hard time imagining you voicing a complaint.

But here, some of the rewards may actually be kind of neat.

Regarding playstyle: you also CAN'T do Klorvis and make 100 purgers each day while playing the game the way you want to. And I'm sure you don't, because the benefit to you would not be worth the debit of permanently losing several ranks of opportunistic PVP and NPC targets. So while those missions may not be grayed out, they are for all intents and purposes "unavailable" to you. And that's fine. Of course, I understand that the penalty of adding 2700 decks or whatever is a lot more severe than losing 2-3 ranks per day, but it's same principle, same permanence.

I am at 3490 decks and really like my build. My plan was to add +25 decks for the Ravyn shield mod, then another +4 during Bane to upgrade my Frames to Skins. Though now, I may go ahead and bulk up if the final rewards are good enough (so far they have been "good but not good enough to add decks"). If they turn out to be worth it and I add decks? Great, I'm in. If they aren't? No big deal. I'll join you in waiting until a much higher rank to add them. Unless these new artifacts/modules/structures are just gamebreakingly good there's no reason to worry about them being unavailable for the time being. Frankly, it's nice to see the big ships get some love and hear smaller ships complaining about how permanent game choices (choices they consciously made) are BS.

-----

Regarding the penalty, I am sure if you wrote support and said "Hey, there was no warning on this item that by using it, I'd have to either 1) abandon my chosen style of gameplay or 2) have a permanent -10% penalty to attack that they'd be happy to put it back in your cargo so you can continue playing how you wish.


Fri Apr 29, 2016 6:52 am
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Pongoloid wrote:
senatorhung wrote:
i have no problem with gamePLAY consequences for making choices. i do have a problem not being ABLE to play certain parts of the game without abandoning a gameplay choice forever. it's one thing to lose content (as those speed.ranking past 2200 did), with the foreknowledge (other than BinaryMan) of those choices. you HAD access to the content; you just chose not to take best advantage. it's another thing never to be able to unlock content in a forseeable timeframe.
Respectfully, I really doubt you'd have a problem with this "lack of access" if you weren't interested in the rewards. I mean, if the reward were nothing more than a daily 1:1 arti structure with a 5% planetary RP bonus and some high dam/def/hull:deck mods (with no % bonus or abilities), I have a hard time imagining you voicing a complaint.

i didn't voice any complaint when the requirement for the final Ravyn mission came out, because if it was just a one.off, no biggie, the rest of the chain leading up to that mission justified the GP cost of the ally to me. i can delay doing that 1 mission like i'm delaying other race mission chains until after rank 2200. but if this is going to be an ongoing trend, yeah, i'm going to protest, on principle, regardless of how good or bad the rewards are.

Pongoloid wrote:
Regarding playstyle: you also CAN'T do Klorvis and make 100 purgers each day while playing the game the way you want to. And I'm sure you don't, because the benefit to you would not be worth the debit of permanently losing several ranks of opportunistic PVP and NPC targets. So while those missions may not be grayed out, they are for all intents and purposes "unavailable" to you. And that's fine. Of course, I understand that the penalty of adding 2700 decks or whatever is a lot more severe than losing 2-3 ranks per day, but it's same principle, same permanence.

Unless these new artifacts/modules/structures are just gamebreakingly good there's no reason to worry about them being unavailable for the time being. Frankly, it's nice to see the big ships get some love and hear smaller ships complaining about how permanent game choices (choices they consciously made) are BS.

my SSB build has NOTHING to do with whether i do Klorvis or not. those missions are available to me and any other ship build and it is my CHOICE whether to do them or not (and i have indeed made hundreds of purgers in a day before - Stellar Cartography Completion Level: 953). the game does not force me to do them; the choice to do them does not ever get taken away.

the only other situation in GL where the game forces this kind of decision is the rank 2200 terraformer issue. BinaryMan ran into the 2200 issue and promptly warned everyone on the forum. everyone had a choice from then onwards about their ranking speed and could act accordingly. the only other situation that comes close is max scan, but that caps out at 2247 decks, so the rank trade.off is much less severe.

currently, every mission in the game is available upon reaching rank 400 (including legion missions). from rank 400 to rank 2200, there would be plenty of room to put in further rank restrictions on new missions, if Dan wants to goad players into ranking up. but an SSB attempting to stay SSB will not be able to access this content until rank 3981. that's a 3500 rank gap in availability of content, based on playstyle, which seems a bit extreme to me. in terms of a trade-off between benefits, it is totally NOT worth considering.

i LIKE trade.offs where decisions have consequences in gameplay. but i don't like it where an entire playstyle has to be effectively abandoned in order to access content without waiting for 3500 ranks. adding decks or adding ranks is a permanent decision that can not be undone. as i said before, show me ONE situation where being a LSB BLOCKS you from doing any part of the game content. just imagine the reverse scenario where you would be unable to access a mission chain until your decks were equal to or less than rank+19 - how long would you be willing to wait to access that content without protesting ?

as for the quality of the new mods ... that 1% extra scan boost boosts a litheor explorer max repeatable scan from 28386 to 28670 .. an extra 284 scan.

Pongoloid wrote:
Regarding the penalty, I am sure if you wrote support and said "Hey, there was no warning on this item that by using it, I'd have to either 1) abandon my chosen style of gameplay or 2) have a permanent -10% penalty to attack that they'd be happy to put it back in your cargo so you can continue playing how you wish.

ticket was already sent within 10 minutes of seeing the penalty. while i really like the idea of tying a penalty with a mission timer cooldown, i am not happy that a mission restriction was included at the same time. next time, the wiki will just have to wait for some other guinea pig.

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Last edited by senatorhung on Fri Apr 29, 2016 7:26 pm, edited 1 time in total.



Fri Apr 29, 2016 8:10 am
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why......
if you want to do those mission, all you need to do is use a few 1000 shipbots, and you should be fine

huge ships, dont have the option to remove decks and go SSB,
so it's only fair you dont get access to the missions unless you add more decks.
then it is up to you to deside if you want to stay SSB and use the combat advantage that gives you or go large and do those mission.

on a side note,
I dont think getting a -10% attack penalty for not doing a mission you dont even have access to is in anyway fair.
so unless you actualy have the decks needed to do the mission, and choice not to you shouldn't get that penalty.

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Fri Apr 29, 2016 3:49 pm
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If any of this encourages more weenis slapping in the game then I'm for it.

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Fri Apr 29, 2016 5:31 pm
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Arc Light wrote:
If any of this encourages more weenis slapping in the game then I'm for it.


Maybe it's a way for Dan to make up for the past 3 years of module catering to SSB's. ;)

If all the current SSB's were to up their deck count to 4k i think a fair few of them might find themselves unable to talk #&$# as often as they do & i'm all for those guys/gals finally getting their comeuppance :P


Fri Apr 29, 2016 6:17 pm
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*mutter* couldn't even up my deck count to 4K if I wanted too what do you think i am made of shipbots..... *mutter*


Fri Apr 29, 2016 6:40 pm
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as for the quality of the new mods ... that 1% extra scan boost boosts a litheor explorer max repeatable scan from 28507 to 31358 .. an extra 285l scan.
It's 1% not 10%, so the max repeatable would be 28,792.

Would be nice to have, but far from essential; I'm certainly not adding 510 decks for +150 standard scan (.29 scan per deck in my case) or +285 to fully buffed Explorer scan :)

IMO, 10% would take it from "nice to have but non-essential" to "clearly overpowered."


Fri Apr 29, 2016 7:04 pm
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SSB's ARE overpowered so it is time we big ships get our due.

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Fri Apr 29, 2016 7:16 pm
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SSB's ARE overpowered so it is time we big ships get our due.
If being hard to kill is important to you, yeah -- low decks + high AP + time = ridiculous advantage.

That said, not everybody enjoys treadmilling 4-5 tough ships after receiving a legion alert or cares about their "Deaths from Players" stat, so your mileage may vary. I do think it is overpowered from a PVP perspective, though.

But just as a huge ship can never not be squishy compared to a ship half its size, now there are bonuses available to big ships that little ships can't have. I hope this becomes a regular thing, and that we see even better prizes for ships in the 5k,6k, 7k, and max weight classes.


Fri Apr 29, 2016 7:37 pm
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As an LSB obviously this doesn't bug me at all.

That said, SSBs should not be penalized...a warning or verification if you have fewer than the required decks before getting a permanent -10% debuff would be good, or even better would be if the debuff only happened if you were eligible to actually do the mission.

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