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 RSL Experintal Gatteling laser (a wepon for huge ships) 
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Joined: Sun Feb 12, 2012 2:27 pm
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instead of Complainig about SSB ships beeing to powerfull, and that the dammage cap needs to be changed
lets give the huge ship builds a weapon that would work for them
so.....

RSL Experintal Gatteling laser ( size 500, attack = (your number of decks / 2) + (10 attac for every system you have online))
for a huge ship with 6K decks and 300 ship systems on line, that would be size 500, attack 6000 or a 1 : 12 size to attack ratio
for a SSB build it would be useless


and should be a rare drop from a RLS Black hole station (new upgraded version of the XRP Warp Station) where the Scientists of the RSL do experimental weapon recearch, try to summon back the Prejorans and other alien races to whipe out all life in the galaxy and what other things Evil Scientists with to mutch spare time do :)



the idear here is not realy the actual weapon, but but the prinsiple that we could use a few ship modules that increase in power as you add more decks to your ship

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Sun Oct 13, 2013 8:13 am
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Big -1 to this.

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Sun Oct 13, 2013 8:48 am
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Lets see here... If I hit the damage cap on a SSB how is adding more attack going to help me with the damage cap?

One of the many philosophical questions of life....

Big -1 also

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Sun Oct 13, 2013 1:05 pm
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Noirpa wrote:
Lets see here... If I hit the damage cap on a SSB how is adding more attack going to help me with the damage cap?

One of the many philosophical questions of life....

Big -1 also


if you are hitting dammage cap on SSB ships, no more attack wont help you against those - but you still got base combat and NPC's where it would

and you could presisly the same with A defence module where the defence depends on how many decks you have

as I sayed,

Quote:
idear here is not realy the actual weapon, but the prinsiple that we could use a few ship modules that increase in power as you add more decks to your ship


RSL Experintal Gatteling laser is just an eksampel of how it could look, but it can be scaled up or down, and changed to be a Defence, hull, energy or Shield (but Not Cloak or scan) Module instead

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Mon Oct 14, 2013 8:13 am
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I like it but the upkeep is going to be insane like 20B

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Mon Oct 14, 2013 10:20 am
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I like the idea of things that benefit different ship builds. Not sure about the specifics on this one, but it's interesting.

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Mon Oct 14, 2013 4:20 pm
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ICBLF wrote:
I like the idea of things that benefit different ship builds. Not sure about the specifics on this one, but it's interesting.



Yeah same, I'd like to see some better defence modules as atm you're almost better off leaving off all defence mods then adding the decks to install them i think that's got to be really wrong....

Just a quick comparison

My unbuffed defence vs 100k pvp attack with 100k hull

You Deal: 903(514 to 1273) Damage.
You Take: NaN(NaN to NaN) Damage.
You die in: NaN(NaN to NaN) hits.
Your opponent dies in: 111(79 to 195) hits.


After removing 1160 decks of defence leaving 3 veloxes and merged data node

You Deal: 944(565 to 1241) Damage.
You Take: NaN(NaN to NaN) Damage.
You die in: NaN(NaN to NaN) hits.
Your opponent dies in: 106(81 to 177) hits.

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Mon Oct 14, 2013 4:40 pm
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I agrey with you Fireblade225
in most cases attack is useless against a SSB ship, so huge ships need defence more then they realy need attack

the defence version could look something like this.....
(based on stats from Trans-Entropy Drive - Mark III (size 102 Defense +820) ( 1 : 8 ratio))

size 400, defence 5000, ( 1 : 12.5 ratio) for a huge ship with 6000 decks and 300 systems installed
with an upkeep of 3bil+ pr day

that would make it something like Defence = decks /3 + 10 pr ship system installed (6000/3 + 300 * 10 = 5.000)


again you can scale it up or down in size, or even make it posible to install 2 of them
the basic idear here is still the scaling to your ship size, not the actual module

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Mon Oct 14, 2013 6:28 pm
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Okay so if we are making mods for different ship builds then you won't have a problem with SSBs getting a mod that evens things up for them... I'm thinking a percentage scan boost or hull boost.

Big ships have advantages that little ships don't. It works both ways.

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Mon Oct 14, 2013 8:30 pm
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umbongo wrote:
Okay so if we are making mods for different ship builds then you won't have a problem with SSBs getting a mod that evens things up for them... I'm thinking a percentage scan boost or hull boost.

Big ships have advantages that little ships don't. It works both ways.


I have no problem with Modules designed for SSB ships, but we actualy have quite a lot of those already
Dominion Tri-Blaster (size 17, Attack +310)
Cosmic Rail (size 20, Attack +360, Defense +360, Cloak +360, Energy +360)
Sniper Drone (size 25, Attack +225, Hull +750)
Uldri Wave Ejector (size 20, Attack +180, Cloak +120, Energy +180)
Alarri Probability Core (size 20, Defense +270, Cloak +360)
Merged DataNode (size 21, Cloak +360, Scan +240)
Uldrinan Onxicant (size 20, Hull +720, Cloak +240, Scan +180)
Subquantum Tracing Console (size 20, Attack +150, Defense +180, Cloak +180)

and the allies, Anubix, AI Assault Drone, Apparitious, Bane Familiar, Bainar, Systems Cracker, Sehrin, Bioship Ally, Solynia, Technician Elite, Trovar Zane, Elite Tracer, Vortov, Hired Mercenary

to name a few. try to compair what you get from the standart modules with these, and then ask your self what type of shipbuild benefits most from installing those

Take Perfect Syncopated Plating (size 43, Hull +1105), you get get more hull for les space if you get the Sniper Drone + Uldrinan Onxicant

for a huge ship already running 5 Perfect Syncopated Plating, a Uldrinan Onxicant is just a nice bonus that maby gives you 1 extra hit before you gets disabled if you are lucky
for a SSB ship, that 720 hull for almost no space can make a difrence

also any module in the Game can be installed on your ship, no matter what build you are using
nothing is preventing a SSB ship from instaling a a power based on number of decks module like the RSL Experintal Gatteling laser if they want to - they just wouldnt realy gain mutch by doing so unless they also add decks to increase it's power

all I'm saying is, it would be nice to actualy get a module that benefit huge ships more then SSB ships for a change
that would help bring some balance back to PvP combat.....

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Mon Oct 14, 2013 9:46 pm
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umbongo wrote:
Okay so if we are making mods for different ship builds then you won't have a problem with SSBs getting a mod that evens things up for them... I'm thinking a percentage scan boost or hull boost.

Big ships have advantages that little ships don't. It works both ways.


Isn't that what almost every mod that's come out in the last 6 months has done? With the insanely high power/deck all the upgradable mods have (along with the % bonus or ability several of them gain at max) the big researched mods are almost useless. For the space of the last researched defense mod you get more def and several hundred extra atk, scan, cloak, and energy for a lower cost.

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Tue Oct 15, 2013 12:13 am
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umbongo wrote:
Okay so if we are making mods for different ship builds then you won't have a problem with SSBs getting a mod that evens things up for them... I'm thinking a percentage scan boost or hull boost.

Big ships have advantages that little ships don't. It works both ways.



As shown in my calculation above SSb builds already have a massive advantage not adding decks even for defence makes almost no difference in ship str that's just not right.

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Tue Oct 15, 2013 1:01 am
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If I recall correctly, SSB builds just *might* cripple their potential for future success.


Tue Oct 15, 2013 1:28 am
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Lmalex wrote:
If I recall correctly, SSB builds just *might* cripple their potential for future success.



How?

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Tue Oct 15, 2013 1:32 am
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Galaxy Legion Wiki wrote:
Small Ship Build - SSB / Raider
Often described as a slow death, this is a strategy that looks - and is - powerful early on, but one that you might regret later on in the game (that said, there are some very successful high ranked SSBs).


Tue Oct 15, 2013 2:04 am
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Lol that post is probably older than my playtime, the GL wiki is written by players and it is not 100% reliable the post in question is dreadfully outdated.

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Tue Oct 15, 2013 2:54 am
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I'll be the first one to say I'm not a big fan of the whole medal system, but I'd rather see something like a medal called "I want it all" for decks >6500 rewarding a ship defense mod. Something like size 40, defense +150, damcap -10%.

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Tue Oct 15, 2013 3:24 am
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Since the SSB cap thread is bumped I will bump this.

Personally I rather see this more like geminis. Where it has 2-5% chance to deal half you decks in damage in addition to your attack.

So say you have 6000 decks you deal 1201 damage (random number) + 3000 damage to a ship when it is activated. It need to be expensive though and be somewhat big so that SSB really can't use this successfully.

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Tue Nov 05, 2013 4:19 am
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