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Technician: +5 Technician, Gives 5 scans and 5 cloaking every rank point.

This crew is great for people who like to hack, but does not apply to raids. I've been wondering why we can only get scans and cloaking just from modules. I think it would be a better idea, since more people are beginning to become SSB's.

What do you guys think about this idea?


Thu Nov 07, 2013 4:04 am
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It'd be a bad idea because there are some people gaining hundred of rank points per day. Suppose they dumped a couple weeks worth into these? Scan would be 50k+ in no time, and eventually there would be a time that it would be mathematically impossible to ubercloak your planets.

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Thu Nov 07, 2013 4:07 am
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Ludis wrote:
Technician: +5 Technician, Gives 5 scans and 5 cloaking every rank point.

This crew is great for people who like to hack, but does not apply to raids. I've been wondering why we can only get scans and cloaking just from modules. I think it would be a better idea, since more people are beginning to become SSB's.

What do you guys think about this idea?

Unlimited cloak and/or scan sounds completely game breaking. Consider what this will do to planet protection.

Edit: ninja'd.

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Thu Nov 07, 2013 4:10 am
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What if it was +2 Technician every rank point for 1 Scan and 1 cloak?
I'm surprised to hear that a well god-like experienced hacker, such as yourself ICBLF, does not like the idea of gaining natural scans and cloakings.


Thu Nov 07, 2013 5:06 am
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DF and ICBLF have already indicated why a crew.based scan bonus is a very bad idea. if it is not clear to you why ... you need to think a bit harder.

the only way this suggestion would be salvageable would be if the Technician only provided a cloak bonus.

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Thu Nov 07, 2013 6:50 am
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senatorhung wrote:
DF and ICBLF have already indicated why a crew.based scan bonus is a very bad idea. if it is not clear to you why ... you need to think a bit harder.

the only way this suggestion would be salvageable would be if the Technician only provided a cloak bonus.


What happens when you've got 100,000 cloak and nobody can scan you?

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Thu Nov 07, 2013 1:13 pm
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Malevolentia wrote:
senatorhung wrote:
DF and ICBLF have already indicated why a crew.based scan bonus is a very bad idea. if it is not clear to you why ... you need to think a bit harder.

the only way this suggestion would be salvageable would be if the Technician only provided a cloak bonus.


What happens when you've got 100,000 cloak and nobody can scan you?


technically, that's the same idea and strategy as ubercloaking your planet :mrgreen:


Thu Nov 07, 2013 3:18 pm
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Ludis wrote:
What if it was +2 Technician every rank point for 1 Scan and 1 cloak?
I'm surprised to hear that a well god-like experienced hacker, such as yourself ICBLF, does not like the idea of gaining natural scans and cloakings.


problem here is high artifact production....

if you get 30 Prissoners pr day = 90 rank points pr day as some high rank players do
1 day where you spendt all points on Technician = +180 scan and +180 cloak
after 2 months, that is +10K scan and +10K cloak......

that would more or less make the present scan/cloak system break down.....

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Thu Nov 07, 2013 4:25 pm
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DarkMar wrote:
Ludis wrote:
What if it was +2 Technician every rank point for 1 Scan and 1 cloak?
I'm surprised to hear that a well god-like experienced hacker, such as yourself ICBLF, does not like the idea of gaining natural scans and cloakings.


problem here is high artifact production....

if you get 30 Prissoners pr day = 90 rank points pr day as some high rank players do
1 day where you spendt all points on Technician = +180 scan and +180 cloak
after 2 months, that is +10K scan and +10K cloak......

that would more or less make the present scan/cloak system break down.....


90 rank points would = 45 scans and 45 cloaking. In two months that is only 2700 scans and cloaking. Hmm, I see artifact productions is very important. When do people get more rescued prisoners per day like that? What lone nut would actually consider adding that many points into Technicians? More scans and cloakings at higher ranks are more reasonable and that keeps the game interesting and more "Heartier". Many low ranked people are more likely to be discouraged from adding Technicians anyway. However, a higher scan and cloaking for a lower rank would allow them to find great planets early on witih the low artifact production they gain, even from an artifact base giving 70k something artifacts per day. Ubercloaking just one planet is bad, makes sense, but if someone who has more Technicians than you finds your planet, you're done for. You're losing a planet that you worked so hard for and payed actual real money, just to get it fluxed and stolen by somebody else. People can achieve the same amount of scans and cloakings as the other person, just by adding Technicians themselves.


Thu Nov 07, 2013 8:12 pm
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This was suggested before. Once by myself about 2 years ago and another time about 3 years ago. Still not implemented, still a bad idea, for reasons above.

Let it go.

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Thu Nov 07, 2013 8:35 pm
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Small ships can always add decks to get more scan, but most of them choose not to because it would increase their damage cap. It's just one of the disadvantages of having a ship that's annoying to kill.

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Thu Nov 07, 2013 8:45 pm
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Wolfy Minion wrote:
This was suggested before. Once by myself about 2 years ago and another time about 3 years ago. Still not implemented, still a bad idea, for reasons above.

Let it go.


Could you give me a link to your post about this? I'd like to read up on that. Thanks.


Thu Nov 07, 2013 9:16 pm
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Ludis wrote:
DarkMar wrote:
Ludis wrote:
What if it was +2 Technician every rank point for 1 Scan and 1 cloak?
I'm surprised to hear that a well god-like experienced hacker, such as yourself ICBLF, does not like the idea of gaining natural scans and cloakings.


problem here is high artifact production....

if you get 30 Prissoners pr day = 90 rank points pr day as some high rank players do
1 day where you spendt all points on Technician = +180 scan and +180 cloak
after 2 months, that is +10K scan and +10K cloak......

that would more or less make the present scan/cloak system break down.....


90 rank points would = 45 scans and 45 cloaking. In two months that is only 2700 scans and cloaking. Hmm, I see artifact productions is very important. When do people get more rescued prisoners per day like that? What lone nut would actually consider adding that many points into Technicians? More scans and cloakings at higher ranks are more reasonable and that keeps the game interesting and more "Heartier". Many low ranked people are more likely to be discouraged from adding Technicians anyway. However, a higher scan and cloaking for a lower rank would allow them to find great planets early on witih the low artifact production they gain, even from an artifact base giving 70k something artifacts per day. Ubercloaking just one planet is bad, makes sense, but if someone who has more Technicians than you finds your planet, you're done for. You're losing a planet that you worked so hard for and payed actual real money, just to get it fluxed and stolen by somebody else. People can achieve the same amount of scans and cloakings as the other person, just by adding Technicians themselves.


I ask you in honesty what rank are you? have you played much GL? Most people who take the game even remotely serrously have ALOT of crew, YES people would spend 1000's of Prisioners from TO's and engeneers in to scan, no questions asked, at high rank scan is limited, Most people who hit rank 1000+ tend to have ALL scan/cloak mods on ALL the time. and the good planets you want are heavily cloaked. its not just the high rankers, mid ranking people will do this too, Planets are no longer worth upgrading unless that upgrade includes invincibility, ALL cloak buildings will be valueless. It would hurt Dan's bottom line. Scan also has a direct battle effect in increaseing crit chance, which would also have be tweekd as having people crit every hit would be uncool.


Thu Nov 07, 2013 10:13 pm
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Ludis wrote:
90 rank points would = 45 scans and 45 cloaking. In two months that is only 2700 scans and cloaking. Hmm, I see artifact productions is very important. When do people get more rescued prisoners per day like that? What lone nut would actually consider adding that many points into Technicians? More scans and cloakings at higher ranks are more reasonable and that keeps the game interesting and more "Heartier". Many low ranked people are more likely to be discouraged from adding Technicians anyway. However, a higher scan and cloaking for a lower rank would allow them to find great planets early on witih the low artifact production they gain, even from an artifact base giving 70k something artifacts per day. Ubercloaking just one planet is bad, makes sense, but if someone who has more Technicians than you finds your planet, you're done for. You're losing a planet that you worked so hard for and payed actual real money, just to get it fluxed and stolen by somebody else. People can achieve the same amount of scans and cloakings as the other person, just by adding Technicians themselves.


what you sayed was 2 Technician pr rank point

Ludis wrote:
What if it was +2 Technician every rank point for 1 Scan and 1 cloak?
I'm surprised to hear that a well god-like experienced hacker, such as yourself ICBLF, does not like the idea of gaining natural scans and cloakings.


90 RP then = 180 Technician

where it is +180 scan or +90 scan pr day depends on presisly how you read the last part
1 Technician = 1 scan + 1 Cloak or 1 Technician = 0.5 Scan + 0.5 Cloak

as for putting all points into Technician, belive me all High rank players would do it if they could
atm max scan is around 28.000

viewtopic.php?f=4&t=37784

Quote:
I currently calculate it as 27161.
Max for a Litheor Explorer using only repeatable items is 22251
Max for a Litheor non-Explorer using only repeatable items is 18543.


so atm any planets with 30K+ cloak is safe from scanning, a lot of players is useing that to prevent theire planets with GP artifacts on them from beeing stolen from them

increasing your scan to 35K would sudently alow you to find and steal planets players have put real money into making and putting artifacts on.....


as for artifact production, 30K AP's pr houre (= 720K points pr day) gives you around 10 Prisoners pr day,
30 Prisoners pr day is 80 - 100K AP's pr hour (= 2 mil to 2.5 mil artifact points pr day)

a artifact production of 50 * rank isnt realy uncommon
viewtopic.php?f=4&t=32779

most rank 1000+ players I know have an artifact production of 50K+ points pr hour, some of them a lot more
what realy makes the difrence is your 3 rift planets

this one is owned by Fireblade225
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viewtopic.php?f=7&t=34003&start=0&hilit=rift

get 3 rift planets like that one, and a hand full of x22 colossal/mega colossal artifact planets and you can easily go past 100K AP's pr hour

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Thu Nov 07, 2013 11:09 pm
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DarkMar wrote:
Ludis wrote:
90 rank points would = 45 scans and 45 cloaking. In two months that is only 2700 scans and cloaking. Hmm, I see artifact productions is very important. When do people get more rescued prisoners per day like that? What lone nut would actually consider adding that many points into Technicians? More scans and cloakings at higher ranks are more reasonable and that keeps the game interesting and more "Heartier". Many low ranked people are more likely to be discouraged from adding Technicians anyway. However, a higher scan and cloaking for a lower rank would allow them to find great planets early on witih the low artifact production they gain, even from an artifact base giving 70k something artifacts per day. Ubercloaking just one planet is bad, makes sense, but if someone who has more Technicians than you finds your planet, you're done for. You're losing a planet that you worked so hard for and payed actual real money, just to get it fluxed and stolen by somebody else. People can achieve the same amount of scans and cloakings as the other person, just by adding Technicians themselves.


what you sayed was 2 Technician pr rank point

Ludis wrote:
What if it was +2 Technician every rank point for 1 Scan and 1 cloak?
I'm surprised to hear that a well god-like experienced hacker, such as yourself ICBLF, does not like the idea of gaining natural scans and cloakings.


90 RP then = 180 Technician

where it is +180 scan or +90 scan pr day depends on presisly how you read the last part
1 Technician = 1 scan + 1 Cloak or 1 Technician = 0.5 Scan + 0.5 Cloak

as for putting all points into Technician, belive me all High rank players would do it if they could
atm max scan is around 28.000

viewtopic.php?f=4&t=37784

Quote:
I currently calculate it as 27161.
Max for a Litheor Explorer using only repeatable items is 22251
Max for a Litheor non-Explorer using only repeatable items is 18543.


so atm any planets with 30K+ cloak is safe from scanning, a lot of players is useing that to prevent theire planets with GP artifacts on them from beeing stolen from them

increasing your scan to 35K would sudently alow you to find and steal planets players have put real money into making and putting artifacts on.....


as for artifact production, 30K AP's pr houre (= 720K points pr day) gives you around 10 Prisoners pr day,
30 Prisoners pr day is 80 - 100K AP's pr hour (= 2 mil to 2.5 mil artifact points pr day)

a artifact production of 50 * rank isnt realy uncommon
viewtopic.php?f=4&t=32779

most rank 1000+ players I know have an artifact production of 50K+ points pr hour, some of them a lot more
what realy makes the difrence is your 3 rift planets

this one is owned by Fireblade225
Image
viewtopic.php?f=7&t=34003&start=0&hilit=rift

get 3 rift planets like that one, and a hand full of x22 colossal/mega colossal artifact planets and you can easily go past 100K AP's pr hour


It's +2 technichian. One gives cloak and one gives scan. Not 2 technicians for 2 cloak and 2 scans.


Fri Nov 08, 2013 12:21 am
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Ludis wrote:
Wolfy Minion wrote:
This was suggested before. Once by myself about 2 years ago and another time about 3 years ago. Still not implemented, still a bad idea, for reasons above.

Let it go.


Could you give me a link to your post about this? I'd like to read up on that. Thanks.


viewtopic.php?f=6&t=16584&

Even used the same name. Still a bad idea. You can look up the other one.

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Fri Nov 08, 2013 12:24 am
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What if it was like .1 scan per 5 technicians
5 rank points = 1 tech

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Fri Nov 08, 2013 12:29 am
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I've been playing galaxy legion for 2 years now, but I am a rank 177 slow ranker that is hanging out with higher ranks in an artifact legion. My ship is built upon tactical officers and engineers because I got almost 2.5k Tactical officers and also almost 800 engineers. Some high ranked people may have auto ranked too fast, gotten bad planets, dumped their research planets for artifact planets and not have their scans and cloakings finished yet. Alright, mid rankers do need some scans and cloaking. Planets that are upgraded with money, but aren't invincible are most likely very easy targets. I know about the scans and cloaking in battle. If everyone put a balanced amount of technicians, they'd probably prevent themselves from taking critical hits against someone of equal scan and cloaking.


Last edited by Ludis on Fri Nov 08, 2013 12:43 am, edited 1 time in total.



Fri Nov 08, 2013 12:39 am
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Awesome813 wrote:
What if it was like .1 scan per 5 technicians
5 rank points = 1 tech


I'd probably rather get 1 scan and 1 cloaking for every 5 technicians for 5 rank points.


Fri Nov 08, 2013 12:40 am
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I'm not going to get into all the details and possible changes, but let me just say that making any more stats completely uncapped (even if they take a loooong time to grow) is very likely game breaking. Essentially we are already seeing game breaking energy bars, attacks, and hulls, to add scan and cloak to that is just going to exacerbate the problems.

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Fri Nov 08, 2013 2:07 am
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