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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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I leveled my Vortov to 100 and for each of the 7 times I've used it, it has spawned this npc: Bralkir Ritualist
I have no problem with that because I like it's drops, but each one takes a minimum of 250 clicks to kill because it has a damage cap of 1k and hull of 250k.
I have no problem spending the 1,250 energy to drop it, but this is a good opportunity to add in a new feature for npc attacks. Just like missions with various energy expenditures and rewards.
Why not make it a rank 3,200 elite with a damage cap of 8k and each attack costs 40 energy?
The energy expenditure is just a bit more, but it knocks it down to 32 clicks instead of 250.
Ps: this is in issues and Support because clicking 250 times is an issue!
_________________XxDarthDexterxX wrote: You deserve a cookie, and earn yourself one cookie point. 
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Tue Nov 05, 2013 12:41 pm |
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squodge
Joined: Wed Nov 07, 2012 10:38 am Posts: 104
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+1
I think perhaps take the idea further. Apart from the usual "Attack" button, there could be a "Continuous Attack" button which would essentially keep attacking until an 'event' happened, i.e. you disable the target, the target disables you, the target hits you with an ability or artifact, the target activates a defensive measure or you run out of energy. Obviously this would only be used for NPCs.
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Fri Nov 08, 2013 11:16 am |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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squodge wrote: +1
I think perhaps take the idea further. Apart from the usual "Attack" button, there could be a "Continuous Attack" button which would essentially keep attacking until an 'event' happened, i.e. you disable the target, the target disables you, the target hits you with an ability or artifact, the target activates a defensive measure or you run out of energy. Obviously this would only be used for NPCs. -1 While I like the idea of a continuous attack button, it's just a glorified auto-clicker~ which Dan is against the use of anyway.
_________________ Offical Stuff-Knower of Mist Nebula Corps
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Fri Nov 08, 2013 12:32 pm |
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Vorenus
Joined: Wed Jun 15, 2011 4:49 pm Posts: 217
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i like the idea. i had to replace the whole touchpad setup in my laptop because of this game...just totally worn out. also went through a usb mouse when i was pvping and being mean.
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Sat Nov 09, 2013 12:33 am |
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Merghltron
Joined: Sun Sep 15, 2013 5:48 am Posts: 18
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RSI can be a problem for some people, there should be some thought to lowering the amount of clicks required for many tasks. Most games do not consider the stress they are putting on players tendons
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Sat Nov 09, 2013 2:50 am |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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Merghltron wrote: RSI can be a problem for some people, there should be some thought to lowering the amount of clicks required for many tasks. Most games do not consider the stress they are putting on players tendons or maybe the players should not put so much stress on their tendons? its not always the developer 
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Sat Nov 09, 2013 12:58 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Hawkeblade wrote: or maybe the players should not put so much stress on their tendons? its not always the developer  Not always but there are 100 things that could reduce tendon stress what haven't been implemented. There is necessary repetitive clicking and unnecessary. This game has a lot of unnecessary.
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Sat Nov 09, 2013 3:05 pm |
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garthrax
Joined: Sun Nov 25, 2012 9:11 pm Posts: 11
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I completely agree that there is too much clicking in this game and i like the idea of the continuous attack untill an event but only for NPC action
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Sat Nov 09, 2013 6:51 pm |
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