How a legion planet could be made! New Idea!
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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Yes i know there has been alot of ideas like this floatting about.
How ever, hear me out. With in this post and topic i will be telling you how a legion planet could be made! All the little details and the ins and outs.
Please could you get others to read, If you like my idea then SUPPORT IT! OR it will not happen! IF GL wants it, dan can make it!
The idea is complex if you look at the whole thing, but if you take a step back and look it little details you'll get the full picture.
The General idea is for the planet to be occupied by the legion, every one has access to it. and every one can get rewards from it. Every one who in the legion owns it.
Altho, the game has to be fair so unlike "normal" tech, with a fix price, this will not.
Content:
1.1 The planet 1.2 Planet size Limit 1.3 Planet resources limit 1.4 Planet Name 1.5 Planet Type 2.0 The Research and Tech 2.1 Buildings Prices 2.2 Offensive and defensive buildings 2.3 Cloaking 3.0 Taxes 3.1 Mining Points Tax 3.2 Artifact Points Tax 3.3 Research Points Tax 4.0 Resources 4.1 Legions Cargo 4.2 Legions points limit 5.0 Attacking a another legion(s) planet 5.1 Finding another legion(s) planet 6.0 Legions Control 6.1 Buying/getting Special artifacts and buildings 6.2 Rules 6.3 Donating 6.4 Claiming my share 7.0 End result
~Hall Of Fame~
The following people have helped with this idea.
~Thanks To~
~Maud dib~ ~ ~ ~ ~
1.1 The Planet
When the legion is created, the legion is automatically given a planet. This planet is very tiny and produces no resources. This is so the legion has to upgrade the planet. and build from there. In the legion cargo, what will be defined later, there will be one terraformer to be used on the planet, for extremely sparse resources.
1.2 Planet size Limit
The planet size has to be big, i say make it like 200 odd space limit. Dont forget your splitting this between upto 50 members. The planet size would start at 21 space, and has to be grown.
1.3 Planet resources limit
The planet resources start at 0, (-100%) so you would have to build up. you would get a free terraformer to use on the planet. how ever i think that the resources limit should be put as 100. (debatable)
1.4 Planet Name
The planet name a leader of the legion chooses, this is a one off tho. This can not be changed unless paid for a heavy price for the name change.
1.5 Planet Type
The planet type will be changed matching the amount of resources and size. This can not be changed and is automatic.
2.0 The Research and Tech
The research has to be gain by the planet, This is where it get abit complex. Hang on and let me explain.
For you to get new buildings you must research them, to research them you must have research buildings on your planet, to do that you need money. This is where the taxes play a big part and will explain later on.
Any way bare with me. You get money from taxes from when you sell your minerals, and this buys the buildings or you can donate.
As the planet produces research, some of it will go to the legion. some will be Taxed, the taxed research points is spent on new research. for you to build better stuff so you get more
2.1 Buildings Prices
The prices will rise or decrease depending the average rank and size.
This is how it goes: Normal Building Prices, Times by average rank, times legion size.
This would ensure each planet is fair.
2.2 Offensive and defensive buildings
They must be research as the same with any other tech. and you can put how much you want (to the limit of the planet) in offensive buildings. the prices are the same as 2.1
2.3 Cloaking
As the planet would be attacked by other legions, and the planet can be fluxed as well. the cloaking with be at a maximum of 500 (1,000 with legion bonus).
This is 10 cloak per player you have in your legion.
3.0 Taxes
This is the fun part, taxes is how much a leader wants to keep from the planet back into legions pot. how ever with the Minerals tax in normal selling, this will be change to 10% GL tax 10% legion planet tax.
the selling minerals tax can only be set between and to: 10% (minimum) and 40% (maximum)(50% with GL tax) this will all go into the legions pot, how ever you can not withdraw any money/points from the legions pot. when it is in there it stays in unless you spend it
3.1 Mining Points Tax
The mining point tax, is how much per hour the legion wants for the planet to keep. for example. if its producing 1,000 mining points. and its on 20% tax. 20% will be reserved for the legion. The other 80% will be split equally between each player with in the legion. This can be set on 0% or 100% tax
3.2 Artifact Points Tax
The artifacts point tax, is how much per hour the legion wants for the planet to keep. for example. if its producing 1,000 artifacts points. and its on 20% tax. 20% will be reserved for the legion. The other 80% will be split equally between each player with in the legion. This can be set on 0% or 100% tax
3.3 Research Points Tax
The research point tax, is how much per hour the legion wants for the planet to keep. for example. if its producing 1,000 research points. and its on 20% tax. 20% will be reserved for the legion. The other 80% will be split equally between each player with in the legion. This can be set on 0% or 100% tax
4.0 Resources
as a leader claims for the legion points (reserved ones) they can be spent, research, minerals (credits) or research. How ever, be aware that if you leave they leave it to long the planet will get full and get not get any more points.
4.1 Legions Cargo
The legion cargo is to hold the minerals and artifacts. It is Average legion rank, times legion size, times legion bonus = amount of cargo space.
4.2 Legions points limit
This honestly i'm clueless on, the planet should have a limit to amount of points, but with the income points that could be massive, it would take alot to hold. it would need to be 24 hours max hold. how ever i would not be able to give any examples.
5.0 Attacking a another legion(s) planet
Attacking another legion planet will be like disabling it, if the population falls below 10, the attacking legion get 20% of thats planets current point total, then this will be spilt up into the taxes, the % of taxes taken away then spilt between each player evenly
5.1 Finding another legion(s) planet
When scanning for planets you will naturally find a legion planet, like if you would with any other ones. if it gets fluxed, then you wont have it in ur scans any more. same rules apply.
6.0 Legions Control
The leaders are the only one that can destroy/build stuff, set taxes and control the CR and artifacts the planet gains.
6.1 Buying/getting Special artifacts and buildings
To build up your planet you need stuff like terraformers, how ever you can only get them by paying Heavy amount of CR for them or get them though artifacts for free.
Buying them is your mining points per hour (1 minimum), times average rank, times legion size, times legion bonus, times amount of terraformers you have used on that planet.
Or try get one free by having 4,000 artifact points, times legion size, times average rank. the artifacts/buying would have all rare ones like fluxes, and terrformers. but at great costs.
6.2 Rules
As this is not a normal planet rules have to be put in place like.
All legion planets are classed as "common" regardless. All legion planets are controlled by there leader(s) only. A maximum of 500 cloak (1000 with legion bonus) is applied. The planet can not be guarded. selling minerals tax is limited More comming soon.
6.3 Donating
You can donate your credits to the legion pot, how ever you can not get them returned. This i worked out as, your rank, times legion size, times your mining points per hour, times 10.
This can only be done every 24 hours.
6.4 Claiming my share
Every time the planet produces points they are spilt up into equal amount, tax, then spilt into amount of players in the legion, then you can claim that, how ever if you dont then your share will stay in the legions points, you get (legion total points) (mining example) divided by (amount of people in the legion) when yours gets full, no more will be added. and the points are "raidable" if a enemy shall attack the planet.
This can only be done every hour like currently.
7.0 End Result
The legions with the must varied ranks would benefit more then people with just low ranks and people with just high ranks. each player is rewards equally, and its benefits all legions and bring a new form of player vs player in.
~Thanks for reading~
~John Falls~
Last edited by John Falls on Sun Jan 23, 2011 9:39 pm, edited 2 times in total.
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Fri Jan 21, 2011 11:14 pm |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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I like the idea, but it needs some tweaking. Well made in general.
_________________ No surrender.
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Sat Jan 22, 2011 12:15 am |
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SovietOfficer
Joined: Wed Oct 13, 2010 5:08 pm Posts: 509 Location: Lavender Town
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Yeah its a good idea, just needs a little more work.
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Sat Jan 22, 2011 12:57 am |
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jcwiggens
Joined: Tue Apr 27, 2010 2:38 am Posts: 920
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Wow thats the shortest thing i have ever seen Jonh write  I love how you felt the need to point out its a new idea in the title!!!!! In suggestions and ideas!!!! Pros and Cons cant say ya or nay yet 
_________________I fart in your general direction! That's it! You people have stood in my way long enough. I'm going to clown college!
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Sat Jan 22, 2011 1:21 am |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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The whole idea is a little rusty because it took 5 hours just to create my post above. The other reason is that creaters of games, like to turn an idea into something bigger. i could edit it more and polish it up, but that wouldn't help dan create it. Dan has to fill in the holes, put extra stuff in. or else it will be another idea dragged down to the bottom to rot. Any way, If you like my idea in general, support it! get others to support and review. Get Dan involed! or something like this, what alot of people want, what could help people playing the game. Will not happen! SUPPORT! ~JF~
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Sat Jan 22, 2011 10:41 am |
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Joppsta
Joined: Mon Jun 21, 2010 1:52 am Posts: 313
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Personally, I don't think a legion planet would ever work and i don't see what the big deal is. All this is, is a legion base with a new lick of paint.
Go have a look at something like EVE online with it's clan structure and think how that works (at Dan here) and maybe base your ideas for legion controlled stuff around how their mechanics work. That game isn't unbalanced and i know it's a very different kind of game, but those guys are masters of balance i'd say.
That's my only issue with it, balance.
I personally think that working on sharing and returning stolen planets from legion members would be time better spent, but that's just me.
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Sat Jan 22, 2011 1:09 pm |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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Joppsta wrote: Personally, I don't think a legion planet would ever work and i don't see what the big deal is. All this is, is a legion base with a new lick of paint.
Go have a look at something like EVE online with it's clan structure and think how that works (at Dan here) and maybe base your ideas for legion controlled stuff around how their mechanics work. That game isn't unbalanced and i know it's a very different kind of game, but those guys are masters of balance i'd say.
That's my only issue with it, balance.
I personally think that working on sharing and returning stolen planets from legion members would be time better spent, but that's just me. Thanks for your input, Yes you are kinda right, this would be a base with a lick of paint, how ever. This base (Legion Planet) is different as it would help ALL members of that legion, the idea is based on fairness as a legion with a range of ranks would benefit the most, compared to some one like the dysainson with all pure high rank players. The costs of this would be different to each legion, each legion will have different taxes, each legion would run the planet differently. The current problem with legions, is theres not enough stuff to do with the legions out yet, people want to do stuff in the legion what can only happen in the legion. at the moment theres a chat, history chat, alerts and seeing whos online/what ranks. Its not really enough, placing in something like this would spice up the legion and other legions as you could possible attack there planets and get REWARDS! I say something needs to be put in, something like this. at the moment its getting boring. same old quests comming up, same NCPs. the legion and chatting to people i would not say exactly is thrilling. This game is kill or be killed. yet dan looks like hes pushing it the other way. Some sort of PVP involving legions should be added, something big to keep every one playing and get excited about for months to come. Any way thanks again for you opinon, altho you dislike this idea, please could you post a link on your legions chat for others to view. Thanks ~JF~
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Sat Jan 22, 2011 3:00 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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Very well thought out indeed. Probably the most complete and cohesive collection of ideas for a Legion Base.
We'll be releasing diplomacy options next. I'll make sure we put this on the table right after.
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Sat Jan 22, 2011 6:18 pm |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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I like the idea of legion base\planet and agree it's up to dan and that this one is well thought out and just generals. I also agree the idea will make the game has become repetitive. like the idea of a space station more cause it is man made and it would be and that we have no space stations in the game. Like the idea anyways whatever name it might get in the end.
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Sat Jan 22, 2011 7:32 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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I don't actually see anything new here from the legion bases, all I see are numbered points where paragraphs used to be.
The only thing I see is a high tax implementation, where as I would rather see donations. One being you give of your own free will, the other being one is taken from you.
I would also rather see that Guild functions be an officer and above thing, not leader only, same with the current announcements. Or at the very least give the Leader the option of setting options. Laying everything on a single person is a bad idea, not everyone can be around all the time.
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Sat Jan 22, 2011 7:53 pm |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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bobsmith wrote: I don't actually see anything new here from the legion bases, all I see are numbered points where paragraphs used to be.
The only thing I see is a high tax implementation, where as I would rather see donations. One being you give of your own free will, the other being one is taken from you.
I would also rather see that Guild functions be an officer and above thing, not leader only, same with the current announcements. Or at the very least give the Leader the option of setting options. Laying everything on a single person is a bad idea, not everyone can be around all the time. The whole idea is complex, if i just said it in 4 paragraphs, information would be missing. details missed placed, and you wouldn't understand it. this is why i spilt it up into many points so after you read it all you understand the whole process. The only tax what would effect the play would be the minerals selling tax, if its to high, theres many other legions you could go to. or even create one of your own! The other taxes are on the planet, so the leader controls, how much output members get, and how much is reserved to build the planet. Limiting the control to just leaders is for security reason, dont forget you can have upto 50 leaders ranks in one legion, its not just 1 person, if officers was granted access they might try to change it, for there own benefit and screw up the planet. people can be promoted to leader rank where if it was set with officers, then it would not be able to remove that option. you can always get a trusted player in your own legion to look after the planet, and do what ever is best for the legion, not the player. Only leaders (founders) make themselfs the only controller out of greed. ~JF~
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Sun Jan 23, 2011 12:07 am |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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webguydan wrote: Very well thought out indeed. Probably the most complete and cohesive collection of ideas for a Legion Base.
We'll be releasing diplomacy options next. I'll make sure we put this on the table right after. Thanks for replying dan, If you want me to assist with this idea, then give me a shout. I would sure love to see this idea put into place. ~Many Thanks~ ~JF~
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Sun Jan 23, 2011 12:10 am |
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jcwiggens
Joined: Tue Apr 27, 2010 2:38 am Posts: 920
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Be careful what you wish for ...Dan
_________________I fart in your general direction! That's it! You people have stood in my way long enough. I'm going to clown college!
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Sun Jan 23, 2011 12:43 am |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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hhhhhmmmmm........
If this idea does every go wrong.
Altho i can't see how. because you can't remove artifacts or minerals or points from the legion pot/cargo. and everything is on averages, it would be the same if you have 1 person creating this planet, compared to 50 players in one legion creating this planet.
Only thing i can think of is that the leader kicks every one to buy a terraformer, but then he would lose half of hes members. not everyone is willing to leave. and not every one is on at the same time. kicking people would make people leave and find a new legion.
The other thing is a the taxes, at 50% abit extreme but some times the legion planet needs a sudden CR increase, for a short time. how ever you always get the option to leave and find another legion, leave and make one of your own? or tell your leader to turn the taxes down.
Also if you think of it, if all points for that planet is kept on 100% then no one would get the points, not even the leader. the leader(s) get the same points as the members.
What ever way, the legion is going to lose out. or the player is going to lose out (founder of the legion).
This idea i think, will be hard to abuse. not like with artifacts income points and other stuff.
~JF~
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Sun Jan 23, 2011 12:54 am |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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webguydan wrote: Very well thought out indeed. Probably the most complete and cohesive collection of ideas for a Legion Base.
We'll be releasing diplomacy options next. I'll make sure we put this on the table right after. "Next" as in the very next update?
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Sun Jan 23, 2011 5:49 am |
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Kalos
Joined: Thu Dec 30, 2010 12:09 pm Posts: 953
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for the taxes, I'd make it come from the taxes that are already imposed when we sell minerals, that way that actually has a use.
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Sun Jan 23, 2011 5:57 am |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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I think you missed the point, I understand it completely because I've seen it all before.....in my threads...none of this is new, I had entire threads devoted to this. Complete with Joppsta disapproval and all:P The whole thing is Deja vu:P
Meaning the name of the thread "How a legion planet could be made! New Idea!" yea...not new at all....
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Sun Jan 23, 2011 6:02 am |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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bobsmith wrote: I think you missed the point, I understand it completely because I've seen it all before.....in my threads...none of this is new, I had entire threads devoted to this. Complete with Joppsta disapproval and all:P The whole thing is Deja vu:P
Meaning the name of the thread "How a legion planet could be made! New Idea!" yea...not new at all.... Please notice this: "Yes i know there has been alot of ideas like this floatting about. How ever, hear me out. With in this post and topic i will be telling you how a legion planet could be made! All the little details and the ins and outs." _________________________________________________________________ Alright, you might have done this before, and done "most of it" but not all, i started this from scratch on my own. No copying, now looking at other thread. i sat here for 5 hours doing it. thinking over and over. To be "claimed" as all your idea, then your just silly. Some of it is your idea's but not all, and also if you did the "complete version" then why is it not on the "Do Not Post About The Following List"? This idea, i can't claim its all mine, as there is other posts about it. How ever the making of the thread is mine, as i started it from scratch. the general idea, is from people like yourself, plus my ideas. So if your going start claiming ideas, you better go copy write them. It might cost you a phew £/$ 1,000s but it will be your idea! Thanks for your comments bob. ~JF~
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Sun Jan 23, 2011 10:37 am |
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John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
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Kalos wrote: for the taxes, I'd make it come from the taxes that are already imposed when we sell minerals, that way that actually has a use. Dan put mineral taxes in to drain money from the game, its so the game is balanced out, in CR wise. Reducing it down to 10% reduces the harness of it. and the other 10% is useful. If mineral taxes was removed, then it would upset the balance between. total money in the game. the costs of building, buildings on planets become cheap for some but expensive for others. the ships tech would be changed much more then it is now. some would stock pile it because of the 0% tax. because of all them problems, the taxes could be reduce but has to stay above 5-10%. or it becomes unfair in the game. So thats why its in there. ~Many thanks~ ~JF~
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Sun Jan 23, 2011 10:45 am |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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The point wasn't to lay claim to it, just to let you know that it's all been stated before, and your title of "New Idea!!" is not accurate at all. If you wanted to actually bring some new ideas to the table that would be more useful.
The threads I had were a culmination of ideas that a lot of people brought to the table and mostly things that were discussed, approved of and other things people weren't fond of. It really was more of a community effort. There is nothing new in this post, in fact it looks like the final vote of what people liked with the rest thrown out. To claim it's your own because you sat here for 5 hours and wrote it yourself, then to offer your "unique perspective" to Dan I think is a bit insulting to all the people who came before you and helped this idea to evolve.
As to the point of the taxes again(which seems to be the only slight change to the original idea), the original idea was to have a limit say the next level of research was 0/1000000, you could donate research if you wanted to do that on an individual basis, the amount you could donate would be proportional either to your level or your max research, limiting your donation to once a day. This allows people to donate if they have the resources and not be burdened by having a tax. It also limits the amount one person can donate so that the people who are finished with research can't just dump everything they have into it all at once. It will perpetuate itself because the game is competitive in nature and people will want to keep up their level with opposing legions. This also allows those who may not normally partake in pvp, or cannot help kill npc's at particular hours to be able to add their value to the legion. This can add an attribute to a person that legions will find beneficial if they choose to apply to various legions or when determining if a person is actually helping the legion evolve.
As for the "Do Not Post About The Following List" lol that hasnt been updated since Coth was last a moderator, which was the better part of a year ago at this point. That thread is dead.
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Sun Jan 23, 2011 9:35 pm |
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