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trap triggering trap http://galaxylegion.com/forum/viewtopic.php?f=6&t=39417 |
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Author: | Cowster2012 [ Sun Jan 05, 2014 7:26 pm ] |
Post subject: | trap triggering trap |
So my idea is a trap that can be put on yourself that triggers the attacker's traps if they are online harning then instead of yourself. This trap could come from a mission npcing or a new blueprint(most likely not) any other ideas? |
Author: | biz387 [ Sun Jan 05, 2014 7:38 pm ] |
Post subject: | Re: trap triggering trap |
Why? |
Author: | Cowster2012 [ Sun Jan 05, 2014 9:10 pm ] |
Post subject: | Re: trap triggering trap |
people who dont pvp need more protection and the the others ma stop them but this one is to piss everyone off ![]() |
Author: | Adsibearsawsome [ Sun Jan 05, 2014 9:15 pm ] |
Post subject: | Re: trap triggering trap |
no what needs to happen for people who don't want to pvp is an extension of the timer for calming amps to say 12 hours, then remove the halc trap altogether or have setting a krio trap count as an offensive action so people don't hit both and get rather, whats the word, annoyed? |
Author: | biz387 [ Sun Jan 05, 2014 9:21 pm ] |
Post subject: | Re: trap triggering trap |
Adsibearsawsome wrote: no what needs to happen for people who don't want to pvp is an extension of the timer for calming amps to say 12 hours, then remove the halc trap altogether or have setting a krio trap count as an offensive action so people don't hit both and get rather, whats the word, annoyed? Nothing needs to happen to the traps.. Null fuses aren't exactly like rocking horse poop I have over 9000 of them. If pvpers aren't smart enough to check traps on 3 5 5 or less players then they deserve to hit both traps. Leave passive players alone let them set traps and play a little smarter. |
Author: | Levrosh [ Sun Jan 05, 2014 11:53 pm ] |
Post subject: | Re: trap triggering trap |
biz387 wrote: Adsibearsawsome wrote: no what needs to happen for people who don't want to pvp is an extension of the timer for calming amps to say 12 hours, then remove the halc trap altogether or have setting a krio trap count as an offensive action so people don't hit both and get rather, whats the word, annoyed? Nothing needs to happen to the traps.. Null fuses aren't exactly like rocking horse poop I have over 9000 of them. If pvpers aren't smart enough to check traps on 3 5 5 or less players then they deserve to hit both traps. Leave passive players alone let them set traps and play a little smarter. I haven't ever seen that, BUT, I have seen a fake cow- with wheels, etc.. with REAL poop. It was really funny. |
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