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 Fed up of being constantly disabled 
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Joined: Sun Nov 25, 2012 9:11 pm
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Can we change this game some how so that you are not disabled 3 times a day when not halced , it getting ridiculous . I have posted before about the battle tab being unfair when someone 600 ranks above you can disable you ....it's hardly a fair fight. Could we not opt out of PvP or at the very least have a constant notification of your Halc status -unless you religiously scroll down your news feed to check if it has been tripped or not . It is really starting to make me think of quitting the game and I know I am not the only one

for the record I am an average player for my rank i think , I am rank 931

I suggest an option to opt out of PvP and increase the rewards for those who want to and dont mind disabling and being disabled . Obviously if you attack other people or invade a planet you should be a fair target

Or maybe if you dont attack anyone ie an NPC player then lower the number of times you can be disaled to 1 instaed of 3

Anyone have any ideas on this or better ideas ?

I know the higher rankers will complain of lack of targets as it is but I think targets should not be innocent bystanders like us halced people

Yours moaningly

Garthrax - Red Dwarf


Fri Jan 24, 2014 9:24 pm
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Joined: Sun Jan 13, 2013 8:04 pm
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Heck no... Few enough targets as it is. Everyone hides under halc already.

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Fri Jan 24, 2014 9:31 pm
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The number of people who are perpetually halced up is disheartening and unfair to those who want to PVP, and makes some people want to quit the game!

:shock:

If you are willing to check in for only 30 seconds 4 times a day, you can be completely invulnerable to disables if you wish. Just use a calming amp and halc up for 6 full hours of protection. Assuming you need more than 6 hours of sleep, fine -- not total protection, but getting disabled once while you sleep is a lot better than 3 disables a day, right?

Very few people like getting disabled, but it is part of the game. Fortunately, it is an aspect of the game that you have some level of control over!


Fri Jan 24, 2014 9:38 pm
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I am an active player but i can go to sleep Halced and a calming amp applied and still wake up 7 hours later disabled , I agree if you are a PvP player halces are annoying , but if you can only target PvP players you will never see a halc ever again


Fri Jan 24, 2014 9:46 pm
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Joined: Fri Dec 09, 2011 5:47 pm
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Unfortunately it's similar to "I don't want my planets stolen." This is the game and that's how it's played. Sorry you don't like it. Perhaps you should spend a week and every day disable and raid and max out your tm limit. You may find that you like it :D

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Fri Jan 24, 2014 9:48 pm
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garthrax wrote:
I am an active player but i can go to sleep Halced and a calming amp applied and still wake up 7 hours later disabled , I agree if you are a PvP player halces are annoying , but if you can only target PvP players you will never see a halc ever again
That is because that combination only offers 6 hours of safety. Unless you are willing to forego sleep (probably not healthy), you're gonna have to accept your nightly visitation from the disable fairy. All I'm saying is that it's pretty easy to avoid the other two disables with a minimum of work/attention on your part.

:)


Fri Jan 24, 2014 9:58 pm
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ok everyone back off.. don't be prick. He stated his opinion.


Fri Jan 24, 2014 10:07 pm
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Who's being a jerk here?

I see one disagreement and two friendly suggestions as to how to solve the problem without fundamentally changing game mechanics... am I missing something?

:shock:


Fri Jan 24, 2014 10:09 pm
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Joined: Fri Jul 13, 2012 5:19 am
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as a pvp player i agree it is annoying hitting all these players who are hiding under a halc trap.
but i also love snapping those traps and then hopefully catch them in a few hours again on bt to get my kill and raid.
to solve this issue no legions or players names mentioned here dan should place a 1 hour timer on your screen of no action if you do no action to reset the bt your screen reset's itself to stop a person who is doing pvp to snap your halc and then just open up another screen do more pvp there until your timer is up to get there kill and raid since i know there are people who does this action. to rip those players off of the bt will make the bt short not just for us higher ranks but also the lower ranks i talked with allot of lower ranks and there tired of kill halc halc halc kill every kill they get they see 3 to 5 players halc up so it would drop the pvp actions huge.
as for the other person comment i agree do some pvp for a week or so as a higher rank i noticed the more actions you have the less you get hit as if you are wearing a halc you still get hit just not as often or it could just be i got way to much cloak and i am not appearing on peoples bt as often as others who knows lol


Fri Jan 24, 2014 10:44 pm
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Disable the option that lets other repair you.
Each time when you repair your ship(or any other form of recovering from disable including tri max or rank up), attempt to apply a halc and an amp
Also, make sure you apply every trap you can. Personally, when I see a player with 2 or less traps on, I usually take a dice roll and give it a try and thus might set off your halc so someone else can come to finish you later. But if you have more traps on, I'd tap and leave and thus your surivialbility is prolonged
Also, apply your omni OR KVT outside of your halc if you can, because I do sometimes set of halc when I'm just tapping. Putting a layer on the outside will take that risk away(thou it will lower your trap count, so you might wanna have 4-5 traps on as protection for halc.
All in all, the idea is to make the most out of your halc, not only using the duration of halc itself but also use other traps to make people who probe like me go away without setting off the halc.

I seriously doubt you'd be disabled 3 times a day if you do stuff in that manner. Sure, it's still possible, but it'd be heck unlikely. If you aren't doing things nice and proper, you certainly don't care about it enough and have no reason to complain.

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Fri Jan 24, 2014 11:04 pm
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Joined: Sun Jan 20, 2013 8:36 pm
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A few points:
1. Do you feel the same way when you're disabling the people 500 ranks bellow you that show up on your bt?
2. At your rank, the actual rank of the person is going to mean a lot less than the time played.
3. Toss on a calming amp for an extra 4 hours of protection.
4. If you are being disabled after that 6 hours is up (sleep, work, travel, etc) then your resources are likely to have capped so the only thing it costs you (even if they zero out your hacks and raids) is a repair nano and replacing traps which you should have hundreds of at this point.

Overall I think people drastically overreact to disables. Each raid and hack takes ~5 mins worth of production from one resources so its not the end of the world.

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Fri Jan 24, 2014 11:11 pm
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Here's the thing... If you were able to fully opt out of PvP 100%, your planets would be untouchable because they are an aspect of PvP. Guarding, invading, etc. Therefore, there would have to be a separate pool of planets exclusively for the use of optouters. Since no one else would be able to touch your planets, you could use ALL of them for 100% production. Now, so far that might not sound so bad (other than Dan having to make a subset of planets) BUT... Since interests change over time, there would by necessity be an "opt back in" ability (after a cooldown of some predetermined length). Guess what happens when you opt back in? Your 100% planet production for X amount of time will give a substantial advantage over a comparably ranked player that was forced to defend/cloak their planets or lose them. This would be very unbalancing. Not to mention the programming nightmare Dan would end up with when you bring your planets from the OptOut playground to the OptIn playground (and replacing them for new Optouters).

I'm wholeheartedly for the rights of passive players, but as others have said already, a couple disables and raids/hacks really doesn't mean diddly squat. If you do any NPC hunting, just scrap your Null Fuses, Krionite Torpedoes, Chaostatic Inhibitors and Orbital Mass-Disruptors (since a passive player has no need for those...) to pay for repairs. Or, just don't repair if you don't need to.

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Fri Jan 24, 2014 11:56 pm
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Of course, using a repair nanodrone is too much for you to handle. So I'm going to post a guide on how to use repair nanodrones:

1. Go to the Trade Tab
2. Click Artifacts
3. Search in the filter "Repair Nanodrones"
4. Use!
5. Enjoy your undisabled ship.

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Sat Jan 25, 2014 12:07 am
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garthrax wrote:
Can we change this game some how so that you are not disabled 3 times a day when not halced , it getting ridiculous . I have posted before about the battle tab being unfair when someone 600 ranks above you can disable you ....it's hardly a fair fight. Could we not opt out of PvP or at the very least have a constant notification of your Halc status -unless you religiously scroll down your news feed to check if it has been tripped or not . It is really starting to make me think of quitting the game and I know I am not the only one

for the record I am an average player for my rank i think , I am rank 931

I suggest an option to opt out of PvP and increase the rewards for those who want to and dont mind disabling and being disabled . Obviously if you attack other people or invade a planet you should be a fair target

Or maybe if you dont attack anyone ie an NPC player then lower the number of times you can be disaled to 1 instaed of 3

Anyone have any ideas on this or better ideas ?

I know the higher rankers will complain of lack of targets as it is but I think targets should not be innocent bystanders like us halced people

Yours moaningly

Garthrax - Red Dwarf



ok, while I am no Icarium who everyone loves to kill on sight it seems, i have had my share of dance partners. In fact I have one legion that loves to alert me and there are times I'm tired of coming online to see "softhead" (name changed to protect the jerks) disabled me and has done so for several days on a 12 hour timer or anything else like that...

Lets look at this objectively:

why do you think you are constantly disabled? I got news for you,I kill ships 500 ranks above me regularly... some of them have worse stats than me. There are some candidly(a few) who are so much work to kill in turn i'll spam a badge back... that's 2 or 3 players thats it...

Guess what when I hit them back consistently a lot of these guys move on to greener pastures... they don't like being badged back... it affects their self image or something...

If your ship is weak figure out how to fix it... can't fix it... then reset maybe and start over unless you are horribly invested already...

unfortunately as previously pointed out targets are limited and PVP really does drive the game to a large extent... my advice is for 2 weeks at least, PVP back. Badge everyone who badges you... see if some of them drop off your radar as it were.

I won't mind you if I come across you, because I don't mind return badges, but others will...

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Sat Jan 25, 2014 12:46 am
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I'm fed up with constantly hitting halcs.

And speaking of constantly being disabled: Topper, you're slacking on your daily disables this week. What's the deal?

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Sat Jan 25, 2014 6:39 am
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Joined: Sun Nov 25, 2012 9:11 pm
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Darth Flagitious wrote:
Here's the thing... If you were able to fully opt out of PvP 100%, your planets would be untouchable because they are an aspect of PvP. Guarding, invading, etc. Therefore, there would have to be a separate pool of planets exclusively for the use of optouters. Since no one else would be able to touch your planets, you could use ALL of them for 100% production. Now, so far that might not sound so bad (other than Dan having to make a subset of planets) BUT... Since interests change over time, there would by necessity be an "opt back in" ability (after a cooldown of some predetermined length). Guess what happens when you opt back in? Your 100% planet production for X amount of time will give a substantial advantage over a comparably ranked player that was forced to defend/cloak their planets or lose them. This would be very unbalancing. Not to mention the programming nightmare Dan would end up with when you bring your planets from the OptOut playground to the OptIn playground (and replacing them for new Optouters).

I'm wholeheartedly for the rights of passive players, but as others have said already, a couple disables and raids/hacks really doesn't mean diddly squat. If you do any NPC hunting, just scrap your Null Fuses, Krionite Torpedoes, Chaostatic Inhibitors and Orbital Mass-Disruptors (since a passive player has no need for those...) to pay for repairs. Or, just don't repair if you don't need to.


Obviously if you defend a planet you are available for attack , I wasn't suggesting 2 sets of planets , and the opt in action would be attcking a planet or PvP ing again


Sat Jan 25, 2014 9:47 am
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Joined: Fri Sep 16, 2011 12:04 am
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garthrax wrote:
Darth Flagitious wrote:
Here's the thing... If you were able to fully opt out of PvP 100%, your planets would be untouchable because they are an aspect of PvP. Guarding, invading, etc. Therefore, there would have to be a separate pool of planets exclusively for the use of optouters. Since no one else would be able to touch your planets, you could use ALL of them for 100% production. Now, so far that might not sound so bad (other than Dan having to make a subset of planets) BUT... Since interests change over time, there would by necessity be an "opt back in" ability (after a cooldown of some predetermined length). Guess what happens when you opt back in? Your 100% planet production for X amount of time will give a substantial advantage over a comparably ranked player that was forced to defend/cloak their planets or lose them. This would be very unbalancing. Not to mention the programming nightmare Dan would end up with when you bring your planets from the OptOut playground to the OptIn playground (and replacing them for new Optouters).

I'm wholeheartedly for the rights of passive players, but as others have said already, a couple disables and raids/hacks really doesn't mean diddly squat. If you do any NPC hunting, just scrap your Null Fuses, Krionite Torpedoes, Chaostatic Inhibitors and Orbital Mass-Disruptors (since a passive player has no need for those...) to pay for repairs. Or, just don't repair if you don't need to.


Obviously if you defend a planet you are available for attack , I wasn't suggesting 2 sets of planets , and the opt in action would be attcking a planet or PvP ing again

But you'd understand if you were to put onto a KoS status if you were to steal, for example, a 22x MC icy right?
Or even worse, an awesome dyson?
Or maybe multiple?
So the fact that you CAN steal planet makes it so that you are able to be attacked justifiable indefinitely.

Or are you willing to trade your right to invade for pvp protection in general(except when defending planet ofc)?

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sat Jan 25, 2014 9:58 am
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Let's make another GL realm only for those who don't want pvp. They won't need attack and def on their planets, cannot attack/hack/raid each other, cannot base, etc. Basically, let them play against NPC and mission all the time. Guess what? They'll miss 80% of GL excitement, but I think you don't care about that, do you?


Sat Jan 25, 2014 10:30 am
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asquall wrote:
Let's make another GL realm only for those who don't want pvp. They won't need attack and def on their planets, cannot attack/hack/raid each other, cannot base, etc. Basically, let them play against NPC and mission all the time. Guess what? They'll miss 80% of GL excitement, but I think you don't care about that, do you?




I'm not suggesting that at all , I just think it's unfair that i can happily npc and not attack or invade any other players planets for weeks on end .....yet suddenly a player who is 600 levels above me can disable me for no reason , a competely unfair fight as generally they have had an extra year to build their ship. Its like being a civillain killed in a war or an old granny caught in a drive by shooting , It's so annoying , I am not saying cut it out completely just make if fairer or happen less often


Sat Jan 25, 2014 10:56 am
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garthrax wrote:
asquall wrote:
Let's make another GL realm only for those who don't want pvp. They won't need attack and def on their planets, cannot attack/hack/raid each other, cannot base, etc. Basically, let them play against NPC and mission all the time. Guess what? They'll miss 80% of GL excitement, but I think you don't care about that, do you?




I'm not suggesting that at all , I just think it's unfair that i can happily npc and not attack or invade any other players planets for weeks on end .....yet suddenly a player who is 600 levels above me can disable me for no reason , a competely unfair fight as generally they have had an extra year to build their ship. Its like being a civillain killed in a war or an old granny caught in a drive by shooting , It's so annoying , I am not saying cut it out completely just make if fairer or happen less often


Why the hell does it even matter?

It appears from my perspective, you don't care about PvP, so why does it bother you that people kill you, a maximum of 3 times a day, i might add.

If you're online wear a calming amp & halc, if you're offline, just set it so your ship cannot be repaired.

Doing these things ensures you will be killed just once a day.

You cannot avoid being killed in this game, as it is a war game. There is no way to make it fairer, because PvP isn't about being fair, its about disabling peoples ships to get your badges.

At the end of the day if i, a rank 3000 player disable a rank 1800 player 3 times a day, it doesn't effect how he plays. He can still NPC all he wants because he just needs to amp up and repair.

As a rank 900 player you must surely have an ample supply of nanodrones/credits to repair and calming amps/halc's to stay protected whilst online.

I see zero reason to change anything about the game, when the ability to self-defend is already there.

As for your ship being disabled if you're offline longer than 6 hours, well sorry but everyone is subject to that happening, even the high ranks that disable you.

Oh and lastly, it takes all of 1 click to view your ship to see if your halc and calming amp are active & it takes all of 2 clicks to re-activate them if they aren't.


I am well aware my post will come across as abrasive to you, but that's the way the game works. Everything i just stated is so easy to do, and if done will ensure you are disabled just once a day, provided you can login once every 6 hours to reset your calming amp/halcyon trap... (except for when you sleep, which is when your 1 disable will occur).... & even if you can't do that being disabled when you're offline doesn't hurt you, all it costs you is a repair when you logon next.


Sat Jan 25, 2014 11:11 am
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