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Add a drop to Dark Runner
http://galaxylegion.com/forum/viewtopic.php?f=6&t=39505
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Author:  playret0195x [ Mon Jan 13, 2014 8:22 pm ]
Post subject:  Add a drop to Dark Runner

Add a drop to Dark Runners to make them more interesting to kill:

Crimson Flamehawks drop Obelisks and Amplifiers
Rogue Tech Collectors drop CTP
Stryll Assassins drop Dark Badges.

Since Dark Runners are in the Dark Smugglers Guild they could probably drop about 2 - 5 MU/AP per kill.

Any thoguhts?

Author:  KxG Ryoko [ Mon Jan 13, 2014 10:34 pm ]
Post subject:  Re: Add a drop to Dark Runner

Given that Dark Runners are "Escort" ships, have them drop an artifact that gives +5% npc defense for 3mins (given how many of the ships we get)

Author:  Chloron [ Mon Jan 13, 2014 10:43 pm ]
Post subject:  Re: Add a drop to Dark Runner

KxG Ryoko wrote:
+5% npc defense for 3mins

Do I sense sarcasm?

Author:  KxG Ryoko [ Tue Jan 14, 2014 12:02 am ]
Post subject:  Re: Add a drop to Dark Runner

Chloron wrote:
KxG Ryoko wrote:
+5% npc defense for 3mins

Do I sense sarcasm?

Not really? flamehawks give an attack buff for /all/ attack activities, why not an npc defense buff from ships that are described as "Escorts"

Author:  Cowster2012 [ Tue Jan 14, 2014 12:43 am ]
Post subject:  Re: Add a drop to Dark Runner

i would say credits

Author:  Marvin42 [ Tue Jan 14, 2014 1:25 am ]
Post subject:  Re: Add a drop to Dark Runner

If they are escorts, then why not code something that the next NPC to spawn after their kill is either an uncommon or rare Dark Smuggler (Caelon excluded!)? Basically, let us attack what they are escorting!

Author:  Levrosh [ Tue Jan 14, 2014 2:10 am ]
Post subject:  Re: Add a drop to Dark Runner

Marvin42 wrote:
If they are escorts, then why not code something that the next NPC to spawn after their kill is either an uncommon or rare Dark Smuggler (Caelon excluded!)? Basically, let us attack what they are escorting!



Making uncommon or rare dark smuggler's common? No thank you, Marv...

Author:  Fenix [ Tue Jan 14, 2014 2:57 am ]
Post subject:  Re: Add a drop to Dark Runner

Marvin42 wrote:
If they are escorts, then why not code something that the next NPC to spawn after their kill is either an uncommon or rare Dark Smuggler (Caelon excluded!)? Basically, let us attack what they are escorting!


If that one last member of a planet's population is capable of driving back a full scale planetary invasion, I'm sure Galaxy legion's logic would imply that the Dark Runner Escort ships are never escorting anything, they kind of come across more as mail delivery vehicles in space to be honest. :|

Author:  Darth Flagitious [ Tue Jan 14, 2014 3:43 am ]
Post subject:  Re: Add a drop to Dark Runner

I think a 9:1 xp ratio is sufficient reward to kill these supercommon NPCs..

Author:  Marvin42 [ Tue Jan 14, 2014 6:45 am ]
Post subject:  Re: Add a drop to Dark Runner

Duh... For some reason I completely forgot to add in the bit that said "the next NPC to spawn after their kill has a higher chance to be an uncommon or rare". Otherwise, as Lev said, it just makes the rares and uncommons common!

Author:  Uy23e [ Tue Jan 14, 2014 3:22 pm ]
Post subject:  Re: Add a drop to Dark Runner

Marvin42 wrote:
Duh... For some reason I completely forgot to add in the bit that said "the next NPC to spawn after their kill has a higher chance to be an uncommon or rare". Otherwise, as Lev said, it just makes the rares and uncommons common!


The concept of "chance" does not suit me.... I'd rather do something like "kill 20 and get an uncommon free" uncommons are more common than that anyway.

Author:  SirStinker [ Tue Jan 14, 2014 3:51 pm ]
Post subject:  Re: Add a drop to Dark Runner

A drop for those would be cool. A couple AP would be fabulous. They are just energy wasters now, and not fun when you kill 20-30 and can't find a good npc.

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