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 Change to Planets suggestion 
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Joined: Wed Apr 24, 2013 3:10 pm
Posts: 772
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Ok, Many people do NOT like their planets being stolen, like not at all, So I prepose a new artifact that can be used on planets

Planetary Energy Matrix

Effect, your plannet is invincable However you lose 50% of your production (all types) from that planet.


So you can keep your planets at a safty but for a penalty

Alternatively

Productivity booster shot

Effect adds 50% production boost to your planet BUT all planets lose all cloak/defense/attack also immideately becomes known to any who hack you (weather critical or not)


thoughts?


Mon Jan 20, 2014 7:04 pm
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Joined: Wed Dec 19, 2012 1:00 am
Posts: 804
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draxsiss wrote:
thoughts?


no, reasons:
1) this artifact would most probably take much less space on planet thus no cloak or defense structures etc would be needed = only this one and pure production structures.
2) it is a vital part of this game, that planets can be taken/stolen...
3) we have a max number of invincible planets per player and this would change the number to unlimited (?)
4) IDK, lets mention here also artifact Abysmal Rift Trap

if this would be rather a new extra rare planetary event - natural/random or from Reality Transfuser, that would sound more balanced but still...

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Mon Jan 20, 2014 7:28 pm
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Joined: Thu Jan 19, 2012 3:51 pm
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I'm not very keen on this idea. I would not have use for an arti that removes 1/2 production from a planet I want to keep. Might as well just stick with average sized planets boosted 3-4x and not defending them at all.

We already have the Controlling the Anomaly mission that supplies Temporal Flux Orbs. It does cost a bit of energy to use, 130 each turn 25x plus 250 em each. Would be great if it were turned down some. ;)

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Mon Jan 20, 2014 7:37 pm
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Joined: Sun Jan 20, 2013 8:36 pm
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So it would turn my 15x MR into a 2x MR which, while not a bad planet, isn't worth making invincible.

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Tue Jan 21, 2014 4:17 am
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