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BlazingNinja73
Joined: Mon May 20, 2013 1:26 am Posts: 22
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Of the 3 million+ planets there are in the game, I would like to see the 1 million or so crappy (sparse or below on all resources) ones removed. They clog up my screen and are a pain to purge away.
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Mon Feb 10, 2014 12:22 am |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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You and many others, You have a galaxy destroyer why can I not blow up annoying planets with no life on them? Unfortunately GL seems to favor the "you apreceate what you have MORE when you have lots of crap to compare it too. With the old favorate, "raiseing everones bottom line willl only make your expectations higher"
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Mon Feb 10, 2014 12:38 am |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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I'd like to see a mechanism by which unwanted planets (purged N number of times) are removed from the planet pool and replaced with new random planets. The problem is that over the course of 4 years, pretty much every planet has been scanned at least once, and all the good ones are taken. At this point in the game, you have to build or steal anything better than Very Large Rich (which is sad).
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Mon Feb 10, 2014 1:40 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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Planets are fine as is. Nothing wrong with scanning 300 planets and only finding 1 planet maybe worth colonizing.
Anyone who says all the good planets are already owned is just wrong. I'm still finding unscanned and unoccupied VL 3x mega rich terras.
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Mon Feb 10, 2014 3:51 am |
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stuffybeary
Joined: Fri Jul 22, 2011 4:59 am Posts: 748 Location: space
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BACK IN MY DAY we had to click on the planet, click actions, click use artifacts, and purge the planet. What do you have to do? click that arrow and hit the purger. You don't even need to move your mouse
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Mon Feb 10, 2014 5:05 am |
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stuffybeary
Joined: Fri Jul 22, 2011 4:59 am Posts: 748 Location: space
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BACK IN MY DAY we had to click on the planet, click actions, click use artifacts, and purge the planet. What do you have to do? click that arrow and hit the purger. You don't even need to move your mouse
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Mon Feb 10, 2014 5:06 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Those junk planets serve a purpose. They help protect the good planets. Get rid of them and you will have a lot of unhappy people complaining that their uncloaked planets are being stolen daily. I would much rather see an infusion of new planets than planets being taken away.
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Mon Feb 10, 2014 8:53 am |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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DarthRavadge wrote: Those junk planets serve a purpose. They help protect the good planets. Get rid of them and you will have a lot of unhappy people complaining that their uncloaked planets are being stolen daily. I would much rather see an infusion of new planets than planets being taken away. +1 Same. Unless there have been secret swaps of planets out to replace the Dysons and Exotics that have been found, Plurv has a point about the pool of primo planets drying up. But it's important to have junk planets for filler as well as to keep the bar from getting too high. Get rid of too many junk planets and the only result will be that people will start complaining about all those large 2x Terras they found on their last run ("Not a single massive, 8x arti Exotic! Waaaah!"); increasing the pool won't improve the overall quality of planets too much, but would somewhat alleviate the problem of primos being snatched and cloaked (assuming it is a problem).
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Mon Feb 10, 2014 5:42 pm |
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Cowster2012
Joined: Mon May 27, 2013 1:22 am Posts: 462
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They should add more planets
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Mon Feb 10, 2014 7:19 pm |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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Cowster2012 wrote: They should add more planets Yes. If you have a problem with replacing the junk planets with new (most likely, but not always) junk planets, at least add more to the scanning pool.
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Mon Feb 10, 2014 7:26 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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Get rid of the crappy planets, you might as well get rid of the resource building races then too. That is what they are out there to do. 
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Mon Feb 10, 2014 7:47 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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That argument is only valid if their was a size boosting one too, as it stands your argument only works for BIG planets sure ok keep the sparce Massive/Verymassive's around fine, but no resoruce building race is going to take a tiny planet!
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Mon Feb 10, 2014 8:16 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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DarthRavadge wrote: Those junk planets serve a purpose. They help protect the good planets. Get rid of them and you will have a lot of unhappy people complaining that their uncloaked planets are being stolen daily. I would much rather see an infusion of new planets than planets being taken away. ^This Also, if the crappy planets were removed it would only shift the norm of what is considered "a good planet". The crappy planets serve as a buffer to make the good planets look good. Also, as colonization costs increase exponentially the definition of a good planet also rises. So either way, getting rid of the crap planets doesn't solve anything. It just means less planets in the pool. Also, get a race that can improve planetary production like Taltherian, Mylarai, or Kronyn if that's you're excuse.
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Mon Feb 10, 2014 8:21 pm |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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OK, but how about just adding more with the same relative probability of "good planet" as exists now?
There would still be 99% (or whatever) of the planets that no one wants. Not watering down what is considered a good planet; Under the status quo (more and more scans/colonizations over a static set of planets), we are actually going the other direction - fewer and fewer decent planets and lowering the bar of what is considered a good planet. I do scan runs all the time and I'm lucky to get a Very Large Rich arti out of it.
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Mon Feb 10, 2014 8:40 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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PLURVIOUS wrote: OK, but how about just adding more with the same relative probability of "good planet" as exists now?
There would still be 99% (or whatever) of the planets that no one wants. Not watering down what is considered a good planet; Under the status quo (more and more scans/colonizations over a static set of planets), we are actually going the other direction - fewer and fewer decent planets and lowering the bar of what is considered a good planet. I do scan runs all the time and I'm lucky to get a Very Large Rich arti out of it. Correct. Lowering the quality of good planets will lower the norm of what's considered "a good planet". But for the majority of us experienced players with larger numbers of good planets this will only hinder us as our norms have already been set and will just keep increasing. Lowering the quality of good planets will force us all to fight fiercely over the current "good planets", and we may find ourselves bricking Large and Rich planets just to pump out a measly 100 extra AP. So watering down the current scan pool with "undesireables" will increase the amount of invasions and players fighting over good planets. OR We will all switch over to production boosting races to compensate.
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Mon Feb 10, 2014 8:58 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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if our perception will change maybe do it but don't tell us? people will rarely complain about good planets if they think they are just on a lucky streak and will keep to old standards.
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Wed Feb 12, 2014 3:21 am |
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n00b
Joined: Wed Dec 21, 2011 2:06 pm Posts: 226
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similar to the temp flux. maybe.. a repeatable mission that can increase planet size up to very large could improve the state of the planets in the galaxy. maybe.. just wishful thinking 
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Wed Feb 12, 2014 10:40 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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n00b wrote: similar to the temp flux. maybe.. a repeatable mission that can increase planet size up to very large could improve the state of the planets in the galaxy. maybe.. just wishful thinking  repeatable mission (very high energy, low xp) that drops a Radiant Expander. Costs 1000 energy to use. Boosts size of a {VT, T, VS, S} planet by 1 size and adds a permanent Radiant Boost effect that increases planetary base production by 25% (stackable). QSEs and Terraforming Devices can not be used on planets with a Radiant Boost effect. Radiant Boost effect also counts as a transfuser effect so prohibits the Reality Transfuser from being used (but an RT could be used prior to the first Radiant Boost). Maximum scenario - starting with a very tiny planet ... use the arti 4x to get to average size for a total boost of 1.25^4 = 2.44. if you started the very tiny at 20x ... this would give the equivalent of a 30x once the planet is maximized at average size. Trying to think of a negative attribute for further balancing ... dunno if there is a way to make a planet with a Radiant Boost effect more 'scannable' due to its brightness. The other option i am thinking is to give the Radiant Boost a -50% invasion defense. But i guess the final query is: would you build / invade a planet like this, even if only an average size ?
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Thu Feb 13, 2014 4:56 am |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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that would make ALOT of rifter's anger "what you saying I could get an extra 2.x production on my rift NOOO "
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Thu Feb 13, 2014 3:00 pm |
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Kinjiru
Joined: Wed May 12, 2010 10:07 pm Posts: 72
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I think there are a couple of things I'd do to this end:
- Make a daily mission that increases the size of planets by 1, but only if it's below very large or something like that. - Make a daily mission that increases the resources of a planet, but only up to very rich or something like that. - Enhance quasis so that they raise a planet below large by 2 steps instead of 1. - Enhance terraformers so they raise resources below very abundant by 2 steps instead of 1.
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Thu Feb 13, 2014 4:30 pm |
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