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0 Disables again, again
http://galaxylegion.com/forum/viewtopic.php?f=6&t=39872
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Author:  DarthRavadge [ Tue Feb 18, 2014 6:34 pm ]
Post subject:  0 Disables again, again

The last thread on this got derailed pretty badly but the problem still needs addressing so... poof! RIse of the dead thread!

When a player is at 0 disables they should not be able to use this as invincibility to annoy whom they please with artifact spams. Please make offensive artifacts add actions so that these kind of players can be attacked again and countered. There is no logic in "I've been beaten into invulnerability." :roll:

I hope Dan takes a moment to respond to this at the least. It has been a problem for years now.

Author:  PLURVIOUS [ Wed Feb 19, 2014 2:53 am ]
Post subject:  Re: 0 Disables again, again

+1 agreed 100%

Author:  FlarePhoenix12 [ Wed Feb 19, 2014 3:24 pm ]
Post subject:  Re: 0 Disables again, again

+1 Makes zeroing pricks all the more fun.

Author:  Rambojr [ Wed Feb 19, 2014 3:32 pm ]
Post subject:  Re: 0 Disables again, again

DarthRavadge wrote:
The last thread on this got derailed pretty badly but the problem still needs addressing so... poof! RIse of the dead thread!

When a player is at 0 disables they should not be able to use this as invincibility to annoy whom they please with artifact spams. Please make offensive artifacts add actions so that these kind of players can be attacked again and countered. There is no logic in "I've been beaten into invulnerability." :roll:

I hope Dan takes a moment to respond to this at the least. It has been a problem for years now.



+1

Author:  Pongoloid [ Wed Feb 19, 2014 11:12 pm ]
Post subject:  Re: 0 Disables again, again

+1

I've always wanted to do this to somebody (lol @ "beaten into invulnerability"), but for the overall health of the game, it'd probably be better if people who use offensive artis received an action so they can be put down again.

The Spy Probes check to see if you are disabled before working, shouldn't be too hard to check for 0 disables remaining and add one if somebody uses a DB or CM or whatever on somebody.

:shock:

Author:  Plagueis [ Thu Feb 20, 2014 12:41 am ]
Post subject:  Re: 0 Disables again, again

+1

Author:  Uy23e [ Thu Feb 20, 2014 11:45 pm ]
Post subject:  Re: 0 Disables again, again

+1
either bump up actions if 0 when they use perform any offensive action, or make them unable to perform the types of offensive actions that does NOT cause an action increase(i.e. they can hack, but they can't use artifacts on enemy players or planet)

Author:  Ludis [ Fri Feb 21, 2014 2:31 am ]
Post subject:  Re: 0 Disables again, again

+1
These artifact spammers that can't be attacked back with their 0 disables harassing everyone like idiots. Getting an action for using artifacts on an enemy player is great to stop this harassment of players. Also, being annoying to make our experience on galaxy legion terrible because they keep getting killed for not playing right is wrong. These artibombers need to be taught a lesson for their harassment of people and possibly giving people a heart attack when they get back on.

Author:  Serne [ Sat Feb 22, 2014 12:38 am ]
Post subject:  Re: 0 Disables again, again

Why increase their counters so that they can be attacked again? Just make all enemy ship artifacts unusable in PVP if you have 0 actions remaining.

Author:  Devastation [ Sat Feb 22, 2014 12:43 am ]
Post subject:  Re: 0 Disables again, again

Serne wrote:
Why increase their counters so that they can be attacked again? Just make all enemy ship artifacts unusable in PVP if you have 0 actions remaining.

Because that makes less sense, and prevents people from using artifacts against their will.

What if I want to probe a ship, but have no actions and would like to use a Halcyon?

Like I said, makes less sense. Just have offensive artifacts raise your action could to 1 if it's already at 0.

Author:  Serne [ Sat Feb 22, 2014 5:44 am ]
Post subject:  Re: 0 Disables again, again

Devastation wrote:
Serne wrote:
Why increase their counters so that they can be attacked again? Just make all enemy ship artifacts unusable in PVP if you have 0 actions remaining.

Because that makes less sense, and prevents people from using artifacts against their will.

What if I want to probe a ship, but have no actions and would like to use a Halcyon?

Like I said, makes less sense. Just have offensive artifacts raise your action could to 1 if it's already at 0.


It would have no effect on Halcyon traps.

Halcyon Trap (Uses Left: 1036) Player
EMP Sphere (Uses Left: 924) Enemy Ship
Star Chart Purger (Uses Left: 141) Planet
Adumbrate Station (Uses Left: 3) Your Planet
Spy Probe - Governance (Uses Left: 4) Enemy Planet
Sha'din Hyperport Schematics Base
Silthion Drone Gland Mission

The second set of words after the artifact name is what the target can be. You can confirm these on your own trade tab in game. Go on. I'll wait.

As I was saying it would not block usage of a halcyon as it is NOT a Enemy Ship artifact.

Oh and to bar the coming, "But what if I want to use an EMP on an NPC?" Different mechanisms at play my suggestion would have no effect on NPCs.

Other objections to my "senseless" suggestion?

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