Author |
Message |
DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
|
The last thread on this got derailed pretty badly but the problem still needs addressing so... poof! RIse of the dead thread! When a player is at 0 disables they should not be able to use this as invincibility to annoy whom they please with artifact spams. Please make offensive artifacts add actions so that these kind of players can be attacked again and countered. There is no logic in "I've been beaten into invulnerability." I hope Dan takes a moment to respond to this at the least. It has been a problem for years now.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
|
Tue Feb 18, 2014 6:34 pm |
|
 |
PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
|
+1 agreed 100%
_________________PLURVION: Immortal GP Jedi and Loyal Distinguished Minion to Ms. T.  
|
Wed Feb 19, 2014 2:53 am |
|
 |
FlarePhoenix12
Joined: Mon Apr 08, 2013 12:18 pm Posts: 12
|
+1 Makes zeroing pricks all the more fun.
|
Wed Feb 19, 2014 3:24 pm |
|
 |
Rambojr
Joined: Wed Apr 13, 2011 8:09 pm Posts: 1237
|
DarthRavadge wrote: The last thread on this got derailed pretty badly but the problem still needs addressing so... poof! RIse of the dead thread! When a player is at 0 disables they should not be able to use this as invincibility to annoy whom they please with artifact spams. Please make offensive artifacts add actions so that these kind of players can be attacked again and countered. There is no logic in "I've been beaten into invulnerability." I hope Dan takes a moment to respond to this at the least. It has been a problem for years now. +1
_________________  The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood. - Forum topics are not the proper place to bring up inter-legion conflicts.
|
Wed Feb 19, 2014 3:32 pm |
|
 |
Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
|
+1 I've always wanted to do this to somebody (lol @ "beaten into invulnerability"), but for the overall health of the game, it'd probably be better if people who use offensive artis received an action so they can be put down again. The Spy Probes check to see if you are disabled before working, shouldn't be too hard to check for 0 disables remaining and add one if somebody uses a DB or CM or whatever on somebody. 
|
Wed Feb 19, 2014 11:12 pm |
|
 |
Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
|
+1
|
Thu Feb 20, 2014 12:41 am |
|
 |
Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
|
+1 either bump up actions if 0 when they use perform any offensive action, or make them unable to perform the types of offensive actions that does NOT cause an action increase(i.e. they can hack, but they can't use artifacts on enemy players or planet)
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
|
Thu Feb 20, 2014 11:45 pm |
|
 |
Ludis
Joined: Wed Sep 11, 2013 6:36 pm Posts: 294
|
+1 These artifact spammers that can't be attacked back with their 0 disables harassing everyone like idiots. Getting an action for using artifacts on an enemy player is great to stop this harassment of players. Also, being annoying to make our experience on galaxy legion terrible because they keep getting killed for not playing right is wrong. These artibombers need to be taught a lesson for their harassment of people and possibly giving people a heart attack when they get back on.
|
Fri Feb 21, 2014 2:31 am |
|
 |
Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
|
Why increase their counters so that they can be attacked again? Just make all enemy ship artifacts unusable in PVP if you have 0 actions remaining.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
|
Sat Feb 22, 2014 12:38 am |
|
 |
Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
|
Serne wrote: Why increase their counters so that they can be attacked again? Just make all enemy ship artifacts unusable in PVP if you have 0 actions remaining. Because that makes less sense, and prevents people from using artifacts against their will. What if I want to probe a ship, but have no actions and would like to use a Halcyon? Like I said, makes less sense. Just have offensive artifacts raise your action could to 1 if it's already at 0.
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
|
Sat Feb 22, 2014 12:43 am |
|
 |
Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
|

Devastation wrote: Serne wrote: Why increase their counters so that they can be attacked again? Just make all enemy ship artifacts unusable in PVP if you have 0 actions remaining. Because that makes less sense, and prevents people from using artifacts against their will. What if I want to probe a ship, but have no actions and would like to use a Halcyon? Like I said, makes less sense. Just have offensive artifacts raise your action could to 1 if it's already at 0. It would have no effect on Halcyon traps. Halcyon Trap (Uses Left: 1036) Player EMP Sphere (Uses Left: 924) Enemy Ship Star Chart Purger (Uses Left: 141) Planet Adumbrate Station (Uses Left: 3) Your Planet Spy Probe - Governance (Uses Left: 4) Enemy Planet Sha'din Hyperport Schematics Base Silthion Drone Gland Mission The second set of words after the artifact name is what the target can be. You can confirm these on your own trade tab in game. Go on. I'll wait. As I was saying it would not block usage of a halcyon as it is NOT a Enemy Ship artifact. Oh and to bar the coming, "But what if I want to use an EMP on an NPC?" Different mechanisms at play my suggestion would have no effect on NPCs. Other objections to my "senseless" suggestion?
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
|
Sat Feb 22, 2014 5:44 am |
|
 |
|