View unanswered posts | View active topics It is currently Fri Jul 25, 2025 11:53 pm



Reply to topic  [ 11 posts ] 
 0 Disables again, again 
Author Message
User avatar

Joined: Tue Feb 08, 2011 4:26 pm
Posts: 1621
Location: Orbiting the ruins of your base
Reply with quote
The last thread on this got derailed pretty badly but the problem still needs addressing so... poof! RIse of the dead thread!

When a player is at 0 disables they should not be able to use this as invincibility to annoy whom they please with artifact spams. Please make offensive artifacts add actions so that these kind of players can be attacked again and countered. There is no logic in "I've been beaten into invulnerability." :roll:

I hope Dan takes a moment to respond to this at the least. It has been a problem for years now.

_________________
Image
"Honor is a fool's prize, glory is of no use to the dead"


Tue Feb 18, 2014 6:34 pm
Profile

Joined: Fri Jan 06, 2012 3:10 am
Posts: 1653
Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
Reply with quote
+1 agreed 100%

_________________
PLURVION: Immortal GP Jedi and Loyal Distinguished Minion to Ms. T.
ImageImage


Wed Feb 19, 2014 2:53 am
Profile
User avatar

Joined: Mon Apr 08, 2013 12:18 pm
Posts: 12
Reply with quote
+1 Makes zeroing pricks all the more fun.


Wed Feb 19, 2014 3:24 pm
Profile
User avatar

Joined: Wed Apr 13, 2011 8:09 pm
Posts: 1237
Reply with quote
DarthRavadge wrote:
The last thread on this got derailed pretty badly but the problem still needs addressing so... poof! RIse of the dead thread!

When a player is at 0 disables they should not be able to use this as invincibility to annoy whom they please with artifact spams. Please make offensive artifacts add actions so that these kind of players can be attacked again and countered. There is no logic in "I've been beaten into invulnerability." :roll:

I hope Dan takes a moment to respond to this at the least. It has been a problem for years now.



+1

_________________
Image
Image
The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood.
- Forum topics are not the proper place to bring up inter-legion conflicts.


Wed Feb 19, 2014 3:32 pm
Profile
User avatar

Joined: Fri Dec 28, 2012 3:54 am
Posts: 988
Reply with quote
+1

I've always wanted to do this to somebody (lol @ "beaten into invulnerability"), but for the overall health of the game, it'd probably be better if people who use offensive artis received an action so they can be put down again.

The Spy Probes check to see if you are disabled before working, shouldn't be too hard to check for 0 disables remaining and add one if somebody uses a DB or CM or whatever on somebody.

:shock:


Wed Feb 19, 2014 11:12 pm
Profile

Joined: Mon Apr 18, 2011 9:37 am
Posts: 854
Reply with quote
+1


Thu Feb 20, 2014 12:41 am
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
+1
either bump up actions if 0 when they use perform any offensive action, or make them unable to perform the types of offensive actions that does NOT cause an action increase(i.e. they can hack, but they can't use artifacts on enemy players or planet)

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Thu Feb 20, 2014 11:45 pm
Profile
User avatar

Joined: Wed Sep 11, 2013 6:36 pm
Posts: 294
Reply with quote
+1
These artifact spammers that can't be attacked back with their 0 disables harassing everyone like idiots. Getting an action for using artifacts on an enemy player is great to stop this harassment of players. Also, being annoying to make our experience on galaxy legion terrible because they keep getting killed for not playing right is wrong. These artibombers need to be taught a lesson for their harassment of people and possibly giving people a heart attack when they get back on.


Fri Feb 21, 2014 2:31 am
Profile

Joined: Mon Aug 13, 2012 5:36 am
Posts: 970
Reply with quote
Why increase their counters so that they can be attacked again? Just make all enemy ship artifacts unusable in PVP if you have 0 actions remaining.

_________________
SIG'D

The Prisoner wrote:
You know something's wrong when the Trade Outpost sub-forum has the most interesting topics


Well it was an ill considered idea in the first place.


Sat Feb 22, 2014 12:38 am
Profile
User avatar

Joined: Tue Dec 06, 2011 3:17 pm
Posts: 3632
Location: Gone.
Reply with quote
Serne wrote:
Why increase their counters so that they can be attacked again? Just make all enemy ship artifacts unusable in PVP if you have 0 actions remaining.

Because that makes less sense, and prevents people from using artifacts against their will.

What if I want to probe a ship, but have no actions and would like to use a Halcyon?

Like I said, makes less sense. Just have offensive artifacts raise your action could to 1 if it's already at 0.

_________________
Image

Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Sat Feb 22, 2014 12:43 am
Profile

Joined: Mon Aug 13, 2012 5:36 am
Posts: 970
Reply with quote
Devastation wrote:
Serne wrote:
Why increase their counters so that they can be attacked again? Just make all enemy ship artifacts unusable in PVP if you have 0 actions remaining.

Because that makes less sense, and prevents people from using artifacts against their will.

What if I want to probe a ship, but have no actions and would like to use a Halcyon?

Like I said, makes less sense. Just have offensive artifacts raise your action could to 1 if it's already at 0.


It would have no effect on Halcyon traps.

Halcyon Trap (Uses Left: 1036) Player
EMP Sphere (Uses Left: 924) Enemy Ship
Star Chart Purger (Uses Left: 141) Planet
Adumbrate Station (Uses Left: 3) Your Planet
Spy Probe - Governance (Uses Left: 4) Enemy Planet
Sha'din Hyperport Schematics Base
Silthion Drone Gland Mission

The second set of words after the artifact name is what the target can be. You can confirm these on your own trade tab in game. Go on. I'll wait.

As I was saying it would not block usage of a halcyon as it is NOT a Enemy Ship artifact.

Oh and to bar the coming, "But what if I want to use an EMP on an NPC?" Different mechanisms at play my suggestion would have no effect on NPCs.

Other objections to my "senseless" suggestion?

_________________
SIG'D

The Prisoner wrote:
You know something's wrong when the Trade Outpost sub-forum has the most interesting topics


Well it was an ill considered idea in the first place.


Sat Feb 22, 2014 5:44 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 11 posts ] 

Who is online

Users browsing this forum: No registered users and 87 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.