View unanswered posts | View active topics It is currently Fri Jul 25, 2025 12:08 am



Reply to topic  [ 9 posts ] 
 New Daily Mission Idea 
Author Message
User avatar

Joined: Sun May 29, 2011 7:33 pm
Posts: 1988
Location: Aboard Blackwood Hall
Reply with quote
Android Re-Education

Daily Mission Briefing

One of our laboratories has recently developed a way in which some android scientists can be reprogrammed to follow a series of commands contrary to their original design. This personality-altering program can successfully be installed within a small percentage of the android population to change the way they act; however, instituting the shell program is resource intensive. Such a procedure can ultimately compel an android to behave in ways diametrically opposed to what they would do without the alterations. Unfortunately the current shell program is also quite volatile, so it is possible that a qualified designee may terminate prior to upload completion.

Becomes Available Upon: Rank 1200
Un-gray Requirements: Scientists 25000
Per Round Requirements: 500 Energy, 2 Android Scientists
Per Round Rewards: 605 XP
Per Completion Rewards: 1 Android Tactician
Per Round Risks: Potential for AI program rejection (mission failure)

Mission Summary:
  • Per 1 Round
Requirements: 500 Energy, 2 Android Scientists
Rewards: 605 XP
XP Return Ratio: 1.21
  • 10 Rounds/Completion
Requirements: 5,000 energy, 20 Android Scientists
Rewards: 6,050 XP, 1 Android Tactician
  • NO FINISH
This mission can be repeated once every 20 hours and it does not count towards completed missions credit.
Previous Mission: None
Next Mission: None



Android Tactician
Hiring this droid into your crew will increase your attack by 10
Scrap Value (ea): Image 40000 - 160000



(Credit to tankerdude for inspiration on this idea.)

_________________
DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum

Image
Image


Last edited by Annabell on Fri Feb 21, 2014 11:36 pm, edited 3 times in total.



Fri Feb 21, 2014 9:46 pm
Profile WWW

Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
Reply with quote
So an extra 4,380 attack a year instead of research... not the worst trade off.


Fri Feb 21, 2014 10:35 pm
Profile

Joined: Sat Sep 08, 2012 7:41 pm
Posts: 106
Location: The Moon
Reply with quote
+1 Really like the idea. Gives another use for the android scientists to those people that do not necessarily need research anymore for anything other than credits!


Fri Feb 21, 2014 10:40 pm
Profile
User avatar

Joined: Mon Jun 04, 2012 9:35 pm
Posts: 1975
Reply with quote
+1

_________________
ACREWREVOLT

Image


Fri Feb 21, 2014 11:04 pm
Profile

Joined: Sun Jun 19, 2011 6:24 pm
Posts: 2810
Location: UK
Reply with quote
Since it is 1200+ any chance we could get less xp return? :D


Fri Feb 21, 2014 11:12 pm
Profile

Joined: Wed Apr 24, 2013 3:10 pm
Posts: 772
Reply with quote
I like the idea I do not like the rate, I think instead of 10 TO's it should only give 4 the same as if you successfully converted over 1 scientist android.


Last edited by draxsiss on Sat Feb 22, 2014 12:05 am, edited 1 time in total.



Fri Feb 21, 2014 11:14 pm
Profile
User avatar

Joined: Sun May 29, 2011 7:33 pm
Posts: 1988
Location: Aboard Blackwood Hall
Reply with quote
ODragon wrote:
So an extra 4,380 attack a year instead of research... not the worst trade off.

Assuming zero failures, yes, but probably more like 4,000.

kirkeastment wrote:
Since it is 1200+ any chance we could get less xp return? :D

Sure, lowered it by 25%.

draxsiss wrote:
I like the idea I do not like the rate, I think instead of 10 TO's it should only give 3 the same as if you successfully converted over 1 scientist android.

But Android Scientists are +4... :roll:

_________________
DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum

Image
Image


Fri Feb 21, 2014 11:24 pm
Profile WWW
User avatar

Joined: Tue Oct 09, 2012 4:55 pm
Posts: 196
Reply with quote
Why just work on android scientists? Make it a long mission needing androids (any kind) and data discs- after all, you need discs to transfer the data! Maybe something like the 250 energy/300 xp/100 completions? Or maybe a two chain mission - first develop the software, needing data discs, them second work out how to get the androids to accept their new programming...

It could then unlock an ability (with cool down), cost 500(?) energy plus one android (again, any kind). You could then choose either of the other kinds of android to output, so put in one helmsmen, get out one android scientist or (new arti) android tactician, for example.

_________________
Image Image
Thanks to Aiyah for a fantastic sig! Check out her work at http://imgur.com/a/f9VEk


Sat Feb 22, 2014 4:57 pm
Profile
User avatar

Joined: Thu Jun 20, 2013 7:17 pm
Posts: 298
Reply with quote
Actually, it should be the same as an Android Helmsmen (+3), and don't know if it should come from a daily mission, but simply added to the artifacts pull table. But I do like the idea

_________________
Image


Sat Feb 22, 2014 7:36 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 9 posts ] 

Who is online

Users browsing this forum: No registered users and 28 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.