Author |
Message |
Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
|

Android Re-EducationDaily Mission Briefing One of our laboratories has recently developed a way in which some android scientists can be reprogrammed to follow a series of commands contrary to their original design. This personality-altering program can successfully be installed within a small percentage of the android population to change the way they act; however, instituting the shell program is resource intensive. Such a procedure can ultimately compel an android to behave in ways diametrically opposed to what they would do without the alterations. Unfortunately the current shell program is also quite volatile, so it is possible that a qualified designee may terminate prior to upload completion. Becomes Available Upon: Rank 1200 Un-gray Requirements: Scientists 25000 Per Round Requirements: 500 Energy, 2 Android ScientistsPer Round Rewards: 605 XP Per Completion Rewards: 1 Android TacticianPer Round Risks: Potential for AI program rejection (mission failure) Mission Summary: Requirements: 500 Energy, 2 Android ScientistsRewards: 605 XP XP Return Ratio: 1.21 Requirements: 5,000 energy, 20 Android ScientistsRewards: 6,050 XP, 1 Android TacticianThis mission can be repeated once every 20 hours and it does not count towards completed missions credit.Previous Mission: None Next Mission: None Android Tactician Hiring this droid into your crew will increase your attack by 10 Scrap Value (ea): 40000 - 160000(Credit to tankerdude for inspiration on this idea.)
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
Last edited by Annabell on Fri Feb 21, 2014 11:36 pm, edited 3 times in total.
|
Fri Feb 21, 2014 9:46 pm |
|
 |
ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
|
So an extra 4,380 attack a year instead of research... not the worst trade off.
|
Fri Feb 21, 2014 10:35 pm |
|
 |
duff57
Joined: Sat Sep 08, 2012 7:41 pm Posts: 106 Location: The Moon
|
+1 Really like the idea. Gives another use for the android scientists to those people that do not necessarily need research anymore for anything other than credits!
|
Fri Feb 21, 2014 10:40 pm |
|
 |
Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
|
+1
_________________ACREWREVOLT
|
Fri Feb 21, 2014 11:04 pm |
|
 |
kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
|
Since it is 1200+ any chance we could get less xp return? 
|
Fri Feb 21, 2014 11:12 pm |
|
 |
draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
|
I like the idea I do not like the rate, I think instead of 10 TO's it should only give 4 the same as if you successfully converted over 1 scientist android.
Last edited by draxsiss on Sat Feb 22, 2014 12:05 am, edited 1 time in total.
|
Fri Feb 21, 2014 11:14 pm |
|
 |
Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
|
ODragon wrote: So an extra 4,380 attack a year instead of research... not the worst trade off. Assuming zero failures, yes, but probably more like 4,000.kirkeastment wrote: Since it is 1200+ any chance we could get less xp return?  Sure, lowered it by 25%.draxsiss wrote: I like the idea I do not like the rate, I think instead of 10 TO's it should only give 3 the same as if you successfully converted over 1 scientist android. But Android Scientists are +4... 
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
|
Fri Feb 21, 2014 11:24 pm |
|
 |
Marvin42
Joined: Tue Oct 09, 2012 4:55 pm Posts: 196
|
Why just work on android scientists? Make it a long mission needing androids (any kind) and data discs- after all, you need discs to transfer the data! Maybe something like the 250 energy/300 xp/100 completions? Or maybe a two chain mission - first develop the software, needing data discs, them second work out how to get the androids to accept their new programming...
It could then unlock an ability (with cool down), cost 500(?) energy plus one android (again, any kind). You could then choose either of the other kinds of android to output, so put in one helmsmen, get out one android scientist or (new arti) android tactician, for example.
_________________ Thanks to Aiyah for a fantastic sig! Check out her work at http://imgur.com/a/f9VEk
|
Sat Feb 22, 2014 4:57 pm |
|
 |
Chade
Joined: Thu Jun 20, 2013 7:17 pm Posts: 298
|
Actually, it should be the same as an Android Helmsmen (+3), and don't know if it should come from a daily mission, but simply added to the artifacts pull table. But I do like the idea
_________________
|
Sat Feb 22, 2014 7:36 pm |
|
 |
|