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GP for invade time reduction
http://galaxylegion.com/forum/viewtopic.php?f=6&t=39969
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Author:  draxsiss [ Fri Feb 28, 2014 4:28 pm ]
Post subject:  GP for invade time reduction

we can spend GP for full energy/health/sheilds reducing mission time on Legion mission, why can't we have an option to reduce the invade timer (or remove it) ? some tiems its annoying when you have a very high chance and fail the invade.

Author:  Adsibearsawsome [ Fri Feb 28, 2014 4:30 pm ]
Post subject:  Re: GP for invade time reduction

draxsiss wrote:
we can spend GP for full energy/health/sheilds reducing mission time on Legion mission, why can't we have an option to reduce the invade timer (or remove it) ? some tiems its annoying when you have a very high chance and fail the invade.

-1, could be game breaking if you could invade as many times as you could afford, besides there are already arti's which reduce/ reset the invade timer...

Author:  kirkeastment [ Fri Feb 28, 2014 4:36 pm ]
Post subject:  Re: GP for invade time reduction

Adsibearsawsome wrote:
draxsiss wrote:
we can spend GP for full energy/health/sheilds reducing mission time on Legion mission, why can't we have an option to reduce the invade timer (or remove it) ? some tiems its annoying when you have a very high chance and fail the invade.

-1, could be game breaking if you could invade as many times as you could afford, besides there are already arti's which reduce/ reset the invade timer...


well... lets not be too hasty

i think this is an excellent idea... for the low low price of 1000 GP, you can eliminate your invade timer once per week(greys out once purchased for 1 week)

:mrgreen:

Author:  Fear [ Fri Feb 28, 2014 5:53 pm ]
Post subject:  Re: GP for invade time reduction

kirkeastment wrote:
Adsibearsawsome wrote:
draxsiss wrote:
we can spend GP for full energy/health/sheilds reducing mission time on Legion mission, why can't we have an option to reduce the invade timer (or remove it) ? some tiems its annoying when you have a very high chance and fail the invade.

-1, could be game breaking if you could invade as many times as you could afford, besides there are already arti's which reduce/ reset the invade timer...


well... lets not be too hasty

i think this is an excellent idea... for the low low price of 1000 GP, you can eliminate your invade timer once per week(greys out once purchased for 1 week)

:mrgreen:


Gah....

Feel the power of the sarcasm...

At least I hope that was, given the amount suggested.

I'm a -1 to OP though as it would ruin the game as previously pointed out.

Author:  Pongoloid [ Sat Mar 01, 2014 7:47 pm ]
Post subject:  Re: GP for invade time reduction

-1

Already enough ways to cool down the invade timer.

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