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A new type of combat option
http://galaxylegion.com/forum/viewtopic.php?f=6&t=40009
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Author:  draxsiss [ Wed Mar 05, 2014 3:09 am ]
Post subject:  A new type of combat option

Hi, So basicly defense is pretty not useful besides pvp. (and even than....) I propose a new type of npc encounter to change that!

The hold the line npcs

basically you have npcs where instead of using your attack stat for damage you use your defense and you need to "fend them off" for a certain amount of damage. This would work like a blockade npc for a legion, where the whole legion has to defend the base (with say a production penalty while the npc is present) and you use your defense stat instead of your attack stat.

Author:  Agape [ Wed Mar 05, 2014 5:19 am ]
Post subject:  Re: A new type of combat option

To me this is something that I think might be cool if it was added but if it wasn't then not a big deal. I'm in the middle of this so no + or - from me.

Author:  blackfox [ Wed Mar 05, 2014 10:16 am ]
Post subject:  Re: A new type of combat option

draxsiss wrote:
Hi, So basicly defense is pretty not useful besides pvp. (and even than....) I propose a new type of npc encounter to change that!

The hold the line npcs

basically you have npcs where instead of using your attack stat for damage you use your defense and you need to "fend them off" for a certain amount of damage. This would work like a blockade npc for a legion, where the whole legion has to defend the base (with say a production penalty while the npc is present) and you use your defense stat instead of your attack stat.



it's nice and all, but if it's a blockade and your being attack then and you're defending then this would too easy, one reason only.

*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*

Author:  ODragon [ Wed Mar 05, 2014 12:45 pm ]
Post subject:  Re: A new type of combat option

blackfox wrote:
it's nice and all, but if it's a blockade and your being attack then and you're defending then this would too easy, one reason only.

*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*


Um you don't think that would be disabled if Dan did something like this?

This idea has merit, at least it is something different. As others have said, I'm not sure how many updates we will see so don't hold your breath.

Author:  blackfox [ Wed Mar 05, 2014 2:03 pm ]
Post subject:  Re: A new type of combat option

ODragon wrote:
blackfox wrote:
it's nice and all, but if it's a blockade and your being attack then and you're defending then this would too easy, one reason only.

*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*
*The device has fully restored your hull*


Um you don't think that would be disabled if Dan did something like this?

This idea has merit, at least it is something different. As others have said, I'm not sure how many updates we will see so don't hold your breath.



true, well at least he defiantly knows not to allow repairs during these attacks.

Author:  senatorhung [ Thu Mar 06, 2014 1:56 am ]
Post subject:  Re: A new type of combat option

draxsiss wrote:
Hi, So basicly defense is pretty not useful besides pvp. (and even than....) I propose a new type of npc encounter to change that!

The hold the line npcs

basically you have npcs where instead of using your attack stat for damage you use your defense and you need to "fend them off" for a certain amount of damage. This would work like a blockade npc for a legion, where the whole legion has to defend the base (with say a production penalty while the npc is present) and you use your defense stat instead of your attack stat.


i think this has merit as a base entity. my tweaks:

- base entity appears randomly and has a number of hull-eating torpedos based on the legion level
- base production drops by 60% as with planetary entities as long as the base entity exists
- base entity appears automatically on any active legion member's battle tab

- base entity fires a torpedo in response to any attack (but takes zero damage from attacker)
- attacker is hit with a hull-eating virus for as long as the entity exists, which prohibits the use of repair nanodrones or shield restorers (tri.matrix emblem can still be used)

- base entity wanders away once its supply of torpedos is exhausted
- hull-eating virus becomes an inert artifact which can be used to remove 1500 hull from an enemy base (bypassing shields and does not count as base damage on the combat log)

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